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Starcraft!?!?

Since I saw the massive amount of Zerglings, I would hope they would raise the food limit. It would be so awesome to have like 30 Carriers and see them own a base. :)
 
Anyone else looking at this and thinking "Wow, I remember when this game came out. Oh wait, this is new?"

It really just looks like they polished up the graphics engine, made the races a little more distinct (protoss = heavy tech/powerful single units, zerg = MASS just like before, terran = diversity in units but not singularly powerful.) and slapped a big "2" on the end of the title.

I am severely dissapointed, and while I am obviously going to buy, play, and love the game, I don't think that Blizzard is making the right move.

I mean, Economically/Business-Speaking, yes they are making the right move. They are doing exactly what will make them the most output with the least amount of input, but as far as making a name for themselves and coming up with new and innovative ideas, they're really putting the shit to the fan.

I'm glad they aren't ditching the RTS genre, but like I said in a previous post, there is very little they can do with it and this announcement/information is just further proof to that.
 
I didn't play enough of starcraft to have a valid opinion but from what I saw of the unit descriptions they made some relatively new-ish things for the protoss. Then again, they also didn't make any big changes to the way you approach the game at all so far. But hey they just announced it, maybe they'll drop something weird on us in a while.
 
Despite my ranting I do give Blizzard a bit of sympathy. They experimented with StarCraft: Ghost, and it failed miserably due to whatever reasons. Blizzard is probably particularly gun-shy about trying anything new with the StarCraft line, and wants to get a new StarCraft out that is guaranteed to sell.

The new units from what I can gather with the Protoss are pretty simple;

Zealot
Immortal - Replaces the Dragoon (essentially a Battle Droid from Star Wars Episodes 1-3)
Stalker - Dark Templar version of Dragoon, has the Blink ability (from Warcraft 3: The Frozen Throne, same name and usage)
Phase Prism = Edit: After re-reading the description, these are actually quite interesting. They don't just replace the Shuttle from Starcraft (by acting as the "exit" to one of those Zerg Nydus Canals), and the Observer, but they are also a mobile Pylon building (Terran technology, Zerg "Overlord").. Oh wait, that's just another cop-out.

There are also the tall "Tripod"(read: War of the Worlds) units in the Gameplay video that look particularly adept at taking out buildings and large groups of ground forces (i.e. zerglings)

There is something like the Scout, except it has the ability to shoot lots of missiles at air units.. Why this ability is Activated and not just a static method of firing is beyond me.

And of course, the Mothership. Which looks to be the new Carrier, except retardedly overpowered. It can shield itself for a limited amount of time, making it indestructible. It can also fire lasers at the ground which devastate any ground units and buildings almost instantly. And it can create a black hole which sucks in units(air only?) killing them instantly. All the while with an attack that is identical to the above unit (the Scout-type anti-air) except it can also hit ground units with the missiles.

All I've seen for Zerg is Zerglings and Mutalisks. Terran all I've seen are Ghosts, Carriers, Marines, Wraiths, and the 'Jump-Pack' Marines (read: Warhammer 40k) that seem to be oblivious to terrain levels.



They are welcome to make any claim that this is new but paralleling it to Starcraft 1, other Blizzard games, and external science fiction worlds, it's pretty plain to the eye that it is a compilation of rehashed ideas with the Starcraft named tagged to it.

If you are going to use a name to sell a product, be adventurous with it. They could have made it a dating simulator and it would still sell if it had Starcraft on the box.
 
Unfortunately, I'd probably agree with Prexus. There doesn't look to be anything particularly special about this, except they've "Dawn Of War'd-up" Starcraft. As well as the uninspired sounding extra units that Prexus mentioned, I actually find the graphics to be a lot worse than on the original game. Even though they're jazz up, super high detail 3D models, they just don't look crisp and clear like they did in the original game, which was one of the things I liked so much about it. Amazingly, in all their simplicit, older graphics can look nicer (and can certainly be more user friendly) than newer graphics. I feel this is the case here.

SC2 looks weaker than the original to me.

As for the mothership idea, I pray to God that they aren't going to do the Dawn of War "one unit that's stupidly hard" approach for this. It was a real crap idea that killed off tactical play very quickly.
 
I agree about the graphics. I can't help thinking of the problems with Warcraft 3 where everything was so big, and the special effects were so huge and distracting, that it could be hard to see exactly what was going on :p
 
The same problem with a lot of games/movies these days. Dawn of War is the best example I can think of, since it's an RTS and an obscene offender. The battles in that had so many cannons, explosions, gun fire, extremely long speeches when units were selected, dead bodies flying about, fire effects and poorly identified units (barely spottable on the ground and certainly not identifiable from each other) that was just a total mess when trying to make out what was going on in the fighting. When games try to get so fancy, they usually end up just making them too cluttered. Dawn of War was a ridiculously hectic mess. This looks like it's following the popularity of Dawn of War, which is a bad thing in my opinion.
 
Yes, I do feel that a part of me agrees with prexus. When I saw the graphics.. I just felt that it coud've been better. I observed that some of the unit's graphics are somewhat aliased-3D. Not really a full 3d (if you look close at the colossus you will know what I mean..) and such few additions....(for me the terran could have more and the zerg too!)

I also agree with roman candle about the Warcraft thing, the effect makes army management hard (specially when you see those big boom effects that swirl for a long time..). but everything else... it was okay. I wish the new Starcraft has improved AI, the original had a cheating AI which already knows your location. They barely even fight each other! They just focus on you, the max AIs I could fight was 2-3(3 if all of my enemies are terran)
 
Such few additions that they've shown us. Seriously, it's one gameplay video that we've seen. How can you pass judgment so quickly on that?

I'll wait until we get more actual information before making assumptions, like most of you already have. Keep in mind that Blizzard is the same company that made the original, and I have no doubt that SC2 will equal if not surpass its predecessor.
 
You forget the simple fact that it is Blizzard. They tend to be deceitful bastards when it comes to talking about their games. They are also very very silent, I think what we've seen so far is only a small fraction of what's to come (Well, I hope at least).
 
Read the FAQ for Starcraft 2 on the official website and it's pretty obvious what they are trying to do. Remake Starcraft with a 2 on the end to make everyone happy, update Battle.NET to be more 'Clan-Friendly', and rebalance the three original races to make them less of a rock paper scissors and add more than just Rush strategy...

Okay, so uh. Why not just fix original Starcraft?
 
After reading the FAQ, I'm gonna have to agree with Prexus. Doesn't sound like it'll be nearly as incredible as the first one was.
 
... Because you can get money if you make a new one?
Because you can advance the story if you make a new one?
Because you can totally change the engine if you make a new one?

Do I need to go on?
 

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