kevinsllama
Member
I'm making a request for a custom battle scene/layout. I saw this in a RMXP game I saw a few years back and I wanted to use it for mine. This isn't a custom battle system request.
I'm making a request for the same battle system that RPG Maker XP comes with except that it uses sprites instead of battlers. Monster sprites on the left facing to the right, and actor sprites on the right side facing to the left. When someone attack their sprite moves to the target and an animation is played. This is sort of like the battle scene in rm2k3 but with rmxp sprites. No need for any hit, attacking, weakened, etc. frames, just plain old sprites.
I would also appreciate it if the battle status of the party members was shown on the bottom of the screen without the message window and HP/SP bars. I need this to be able to show data for up to 5 party members.
I hope I'm being descriptive enough and I can answer any questions about exactly what I'm looking for. I really need this for my game and I can't find this sort of script anywhere. It should be easy enough since it's only a graphical modification (I think).
I'm making a request for the same battle system that RPG Maker XP comes with except that it uses sprites instead of battlers. Monster sprites on the left facing to the right, and actor sprites on the right side facing to the left. When someone attack their sprite moves to the target and an animation is played. This is sort of like the battle scene in rm2k3 but with rmxp sprites. No need for any hit, attacking, weakened, etc. frames, just plain old sprites.
I would also appreciate it if the battle status of the party members was shown on the bottom of the screen without the message window and HP/SP bars. I need this to be able to show data for up to 5 party members.
I hope I'm being descriptive enough and I can answer any questions about exactly what I'm looking for. I really need this for my game and I can't find this sort of script anywhere. It should be easy enough since it's only a graphical modification (I think).