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Shattered Gear: Volume II - Revenant

Alright, it's come to my attention that this game appears to be too much like KNight Blade, and I feel that, rather than making a clone of an already-established franchise in RPG Maker, irregardless of the design of the mechs, the team and I will start from scratch with DarkBASIC, a 3D game-creation engine. We'll be keeping all of our current artwork and things for references, and the staff who contributed will be paid for their efforts and work. The inactive staff have been weeded out, and we now only have a select few staff members. While I myself will be creating the models for the mechs and characters, we could still use some concept artists to bring the game to life. If you're interested in helping and are over the age of 18 and looking for a medium-large commercial project, please let me know. My MSN is harikune@live. I'd actually prefer it if you dropped me a PM, but an email's fine. However, if you do not wish to receive money until you are legally over the age of 18 (and are currently under said age) you may still help us out, and you will be put on a waiting list for your money.
 
Update: Our forum is now fully working with our site, as we've had to keep it locked from regular members due to a bug of some kind. It can be found on the first post.

We're also currently working on a Wiki, so people that seek more information about the game may look it over to determine if it's worth playing [or if people who have already played the game wish to insert missing plotlines].
 
Looks good, interesting concept, if not truly original, some emphasis on vehicles, which seems new around here, and an interesting start in the story. One of the ideas I liked the most is the many weapons and vehicles, if every one of them has it's own personal characteristics that make each weapon perfect for a different situation, it would be a major plus in the game! Can't say much about the graphics because I couldn't see screenshots. Keep working on it, the further you take it, the better it will be!

About the music, only listened to the boss theme, I think it's a bit repetitive and, without losing the techno style, it could be more epic, the sounds could have some more depth. I liked the beat though, and in the beggining, while it didn't get repetitive, it was cool, and different from most RPG music.
 
Ultimately, the weapons will definitely come in handy during specific missions and during specific situations. Oftentimes you'll find yourself outgunned with nothing but your starting M9 against 10+ enemies with fully loaded AK-47s. If you find exceptional weapons during a mission, but your inventory is full (inventory being a total of three weapons [big gun, little gun, knife]), then you can hide weapons in certain places, and they can be handy if you're out of ammo for your big gun. Just as well, in one mission, you'll need to sneak through a huge, open courtyard filled with guards. So if you bring an assault rifle, a pistol, and a knife, you'll probably take up about an hour of your time with trying to get through alive, when all you needed in the first place was a sniper rifle to pick enemies off from a safe distance. Mission overviews will be available during briefings, so the player won't go randomly in without any knowledge of their objective.

The screenshots weren't mine, but reference screenshots as to what we hope to accomplish. I don't know why they're broken though "/ The game's 3D, btw.

And yes, our musician is young and has lots of potential, but he makes too many little, bad choices that detract from the song (like in Das-Das Remix, where the voices are at the end).
 
Skyler":3dqi9xcy said:
Ultimately, the weapons will definitely come in handy during specific missions and during specific situations. Oftentimes you'll find yourself outgunned with nothing but your starting M9 against 10+ enemies with fully loaded AK-47s. If you find exceptional weapons during a mission, but your inventory is full (inventory being a total of three weapons [big gun, little gun, knife]), then you can hide weapons in certain places, and they can be handy if you're out of ammo for your big gun. Just as well, in one mission, you'll need to sneak through a huge, open courtyard filled with guards. So if you bring an assault rifle, a pistol, and a knife, you'll probably take up about an hour of your time with trying to get through alive, when all you needed in the first place was a sniper rifle to pick enemies off from a safe distance. Mission overviews will be available during briefings, so the player won't go randomly in without any knowledge of their objective.

The screenshots weren't mine, but reference screenshots as to what we hope to accomplish. I don't know why they're broken though "/ The game's 3D, btw.

And yes, our musician is young and has lots of potential, but he makes too many little, bad choices that detract from the song (like in Das-Das Remix, where the voices are at the end).

Yeah, I do, but don't worry. I'm really starting to learn from my mistakes and I make less of it.

I'll start working on that traveling song soon, just haven't had the time with all these essay deadlines thrown at me (4 deadlines WTF)
 
Sorry that there hasn't been much activity lately, I broke my leg during my school's regional playoffs a few weeks ago and my cable, internet, and phone services have all been cancelled. I've also had to take my computer back because I can't afford to pay it. So until I get a new computer and internet, I won't be able to post anything related to Shattered Gear for a while. I will be, however, working on the game behind the scenes, mostly writing the story and fleshing out the characters, some side missions, and the likeness. I've also been practicing my character art, but that isn't going so well. However, at least one person on the staff has actually done some work.

Syphonmax is at it again with two more songs, our traveling song and another one, smply called "Shattered Gear". They can both be found here: http://www.mediafire.com/?sharekey=4f29 ... b9a8902bda

I'm proud of both of these songs, and look forward to implementing them into the game itself. I'm currently at my grandfather's house, which is why I'm taking the opportunity to inform those who care [which apparently, there aren't many that do]. I'll try to keep you all posted as frequently as I can. Thanks for reading.
 
There's no current release date for a demo. And yeah, the screenshots are messed up for some reason. "/

I'm getting a job at our on-base commissary here in Nawfick, which pays AWESOMELY MIGHT I ADD. When we get the appropriate software [and I stop spending money on video games and clothes] I will take new screenshots so that everyone knows that the game isn't dead, and we haven't stopped working on it yet.

In the meantime, I've been thinking a lot lately about our storyline for SG. If space travel is truly posible in this day and age, what fun is it to be trapped on one planet? That's the question I asked myself, and I realize now that it's not very fun at all, in the grand scheme of things. So, as of now, I'm completely revamping the storyline [and by completely revamping the storyline I mean that I'm keeping the general ideas and creating a new George Lucas-y atmosphere about it.] So, look forward to HOPEFULLY fighting in S P A C E. :D That's all I'll let out for now, hope everyone had a nice Christmas.
 
I have a question whats DarkBasic's system and why're you paying for it?!?!?! This project interests me. So I'll keep my eye on it. Sorry I don't have anything to add at the moment. Who knows maybe I'll kick some fan art out for it or something. :)
 
Bluntly put, it's a 3D environment renderer. So you control characters in a 3D space, allowing for a more realistic element in the game. And we want this game to immerse the player as much as possible in the storyline.

And thanks :D We could use all the fan art we can get. It seems hardly any of our staff are even active anymore. We greatly appreciate it ^^
 
Finally got some of the story's new information up and running. I hope the three people actually interested in playing this will read "/

Obviously, that's not even relatively close to the entire story. I felt that until a playable demo is released, that the storylines should be kept on a need-to-know basis. I will, however, have in-depth character profiles for every single character around this weekend, as well as a list of weapons for Skyler [because most of the first game will revolve mainly on your own two feet or in a non-AG vehicle], and the Shattered Gear [which will be the only customizable Assault Gear in the game. You will be able to pilot the other 10+, but they have locked equipment, so you'll need to steal/buy the ammo or corresponding AG's to fit the mission branches you intend to take]. There are (so far) over 40 missions, each one about 10-20 minutes long on average. The open-ended world will let you pick which missions you want to do first, how you reach your objective, and when you wish to do so.

The first game won't be as great as the rest in the series, as this doesn't do much but build the foundations of the storyline heavily. Gameplay options are severely limited to what's in store for Volume II, and any volume we choose to do afterwards (if we so choose to).

Of course, the main story won't be the only thing we have to offer. Even after you've completed the game, there are at least 10 hours of bonus things to do, none of which are required to complete before playing SG: V.II

Well, I hope you guys like it so far. Feel free to crtique what I have so far so I can further advance the story's structure to a pleasing one.
 
Welcome back, Harikune. Here's a review for ya:

Skyler":2bqkvj64 said:
...Renar System, also known as the System of the Silver Sun.
You should say why it's called that, cause a silver sun raises too many questions. Also, why is the solar system named? Are there other populated solar systems out there or something?

Skyler":2bqkvj64 said:
...wet, wet oceans of the planet Atlin...
Lol you gotta be kidding me... Wet, wet oceans? When is an ocean not wet? Better described ocean-planet: "ocean-covered planet Atlin".

Skyler":2bqkvj64 said:
...leaving the innocent dead in their wake.
Hard to tell this isn't a joke. "Dead in their wake" means "dead after they rise from sleep" or "at their wake"? Wake definition

Skyler":2bqkvj64 said:
...name of the rebels is simply, "The Vanguard." Comprised of elite soldiers trained in many forms of combat, the Vanguard's numbers have risen since the start of the war. Lancaster realizes the danger in this, and quickly allies with the Republic of Atlin, extending its reaches within the Renar System.
A rebel group comprised of elite soldiers? If I was an elite soldier, I'd join a military faction which is againest whoever I want to fight againest. Also if you look at real-life rebel examples, you'll find they are usually poor and/or fighting againest their own government, not some other government.
The rebels reached such a high number that a "behemoth" government needs to ally another nation far out there in the solar system to feel safe again or win againest the rebels? This kinda makes them look weaker then you first presented them.

Skyler":2bqkvj64 said:
...many are profitting from the deaths of men and women alike.
I really don't understand this...

Skyler":2bqkvj64 said:
...Skyler Delgado, a noble space pirate, sees no point in joining any side but his own in the war. He steals a little bit from both alliances, deeming himself in the right.
In this solar system, pirates can be considered noble? Don't they rob from whoever and live as outlaws? You even say he steals from both alliances and calls his actions correct.

Skyler":2bqkvj64 said:
...When men wearing the uniform of Lancaster come knocking on their door, events are set in motion, all of which lead to the adventure of a lifetime.
You describe most if not all of the backstory, but when it comes to talk about the actual start of the game you just stop there... :( I think you told too much backstory instead of the real meat people want: the actual game.

Skyler":2bqkvj64 said:
> Protagonists
-Skyler Delgado [Age: 27] / Space Pirate: "The Red Prodigy"
-Ashley Azel [Age 25] / Technician: "The Silver Scion"
-Alex Lance [Age 32] / Bounty Hunter: "The Green Goliath"
-Jason Knight [Age 30] / Space Pirate: "The White Wolf"
-Casey Anderson [Age 31] / Space Pirate: "The Blue Beauty"
-Vasch Anderson [Age 37] / Space Pirate: "The Crimson King"
Is there a mandatory color-coding in nicknames going around or is it just a fad in that solar system? Really, too many colors used to describe whatever noun they're called.

Skyler":2bqkvj64 said:
Mercury III (The Red Planet)
The hottest planet in the Renar System. Survival is only possible thanks to the Rapid Coolant Systems, invented to keep humans cool while inhabting this planet. A large variety of rare ore is gathered from the mines here, like diamonds or coal.

Giza (The Desert Plant)
Giza's natural oxygen-rich atmosphere and medium amount of water supply allow for small plant and vegetation growth. The TST (Transformative Sand Turbine) has the ability to turn pure sand into water, which is fairly handy to small villages not near a water source. Many herbs for medicinal cures can be found here.

Zevan (The Night Planet)
An enormous asteroid field in orbit with Zevan prevents any sun from getting through to the rocky city. Because of this, not very much heat gets to the surface, and most people live underground in manmade shelter where heat from the planet's core penetrates the crust. The asteroids have a very sought-after mineral within them.

Atlin (The Water Planet)
Over 98% of this planet is made of water. The only land above sea level are the four Corsedia Islands. The sealife here is fairly abundant, and the oceans are vast and colorful, making this a coveted getaway spot.

Gundar (The Second Earth)
This planet is the only one that resembles our Earth. It's tilted axis allows for season throughout the entire year. At the top and bottom of the planet, it is always frozen.

Kaczur (The Mining Planet)
80% of the galaxy's resources come from this planet and its three moons. Because of this, job opportunities are applenty, and Kaczur is known as the center of commerce in the Renar System.

Verith (The Ice Planet)
Though nobody chooses to inhabit this planet, life on it is entirely possible. It is rumored that behemoth-like creatures with advanced technology live there, but nobody dares to stay long enough to find out.
Mercury III - Sounds like living in the Sahara with an air conditioner. Really, I can't understand who other then miners would live on this planet. And since when is coal a rare ore?

Giza - Whenever I read it I think of the egyptian city. The "turn sand to water" just makes me speechless, in a bad way.

Zevan - At first I thought "astronomical chances at that happening" when I read an astroid blocks the sun from the planet, but then when I read it correctly it says "An enormous asteroid field in orbit with Zevan prevents any sun from getting through to the rocky city". Where'd that come from? And what's the point of living on this planet?

Atlin - "Over 98% of this planet's surface consists of water" is what you meant right? Surly the core and mantle is not flooded, right? Also with much water comes much typhoons, hurricanes, storms, and rain right?

Gundar - I imagine this is Earth with a horrible, horrible name. What the hell does Gundar mean? Why did they call it that? We, earthlings, called Earth earth because it's the only planet with fertile earth. Does Gundar mean something alike?

Kaczur - This is something I never understood with anything with mecha and/or advanced technology: we have big machines for war, but pickaxes for mining? Where are the automated mining robots that replace the need for people to do meager jobs? Also "applenty" should be "plentiful". <-Nevermind that.

Verith - Most of these planets sound inhabitable, so is it these alien creatures that make it impossible to inhabit? Also, damn, no satellites or drones or anything? People spread rumors but there is never any evidence of highly evolved "behemoth" beings?

Planet summery: If you think I was trying to pick the worst out of each planet, you're right. I don't know how far you thought into it, but most of what I posted I thought when I read it. There's nothing good about them, sadly. They look like a revised version of our solar system with errors. Maybe you should look up what the planets in our solor system are like (e.g.- Pluto is said to have a diamond-filled core, if I recall correctly.

As for everything else... Fluff I say. I only care about story and screenshots, and I reviewed your story and see no screenshots.

tl;dr: So in conclusion and to sum this up, look again at your story, and maybe even spoiler the backstory part in there because I doubt many of us, me especially, are interested in it when we don't know your actual game. Make a features section to tell us what makes your mecha-filled game better then the other mecha-filled games out there. Finally post some screenshots and you'll be good.

PS- How you healing up?

EDIT: Just read your last post so I'll edit in my responce to it here (also edited my review a bit).

You have the wrong state of mind, man. Make this game the BEST you can. Don't dedicate putting in something that will make it less enjoyable. You work on story and events AFTER the gameplay is planned out and good. Who cares about a story in the game when the game isn't enjoyable? (Also if it's inevitable that it won't be as good as the next few, don't tell no one.)

Anyways, hope my critique was harsh yet good and will inspire good stuff in ya. :thumb:
 
You should say why it's called that, cause a silver sun raises too many questions. Also, why is the solar system named? Are there other populated solar systems out there or something?

The sun in the Renar System shines a kind of silver when you look at it. Rather than our sun, which is yellow orange gold whatever. Other than that, nothing else is meant by it. And yes, there are other solar systems besides Renar, but no present technology allows long-distance travel between them.

Lol you gotta be kidding me... Wet, wet oceans? When is an ocean not wet? Better described ocean-planet: "ocean-covered planet Atlin".

kk you got me there I wasn't thinking.

Hard to tell this isn't a joke. "Dead in their wake" means "dead after they rise from sleep" or "at their wake"? Wake definition

The Lancastrian forces leave innocent people dead in THEIR wake, meaning the wake of the Lancastrians.

A rebel group comprised of elite soldiers? If I was an elite soldier, I'd join a military faction which is againest whoever I want to fight againest. Also if you look at real-life rebel examples, you'll find they are usually poor and/or fighting againest their own government, not some other government.
The rebels reached such a high number that a "behemoth" government needs to ally another nation far out there in the solar system to feel safe again or win againest the rebels? This kinda makes them look weaker then you first presented them.

The foundations of the Vanguard are desserters from Lancaster and Verith, especially commanding officers, whose mentality was put to the test moreso than footsoldiers, and it eventually led them to leave illegally. That was at the start of the war, barely a year into it. Two years after the fact, rookies and officers alike make up the Vanguard, and everyone has equal training. There are no real individual ranks except the commanding ones. Ultimately, the Freelance Alliance [which is the Vanguard, Verith, Zevan, and the Renarian Council] is full of mercenaries and would be highly unorganized if it wasn't for its strong leaders.

And yes, Lancaster has always been the kind of nation to bolster its defenses by having other nations take damage for them. But they're certainly not a joke.

Skyler":fekvzefu said:
...many are profitting from the deaths of men and women alike.
I really don't understand this...

Never heard of a war economy? Shit skyrockets during wartimes, making businessmen rich as hell, and people who make money off of war [i.e. death] don't want to see an end to it.

In this solar system, pirates can be considered noble? Don't they rob from whoever and live as outlaws? You even say he steals from both alliances and calls his actions correct.

The noble thing was an irony, I forgot to put quotation marks up there. I'M not saying his actions are correct, but HE thinks they are.

You describe most if not all of the backstory, but when it comes to talk about the actual start of the game you just stop there... :( I think you told too much backstory instead of the real meat people want: the actual game.
Wow I never even realized. I DID tell too much backstory URGH. I'll be fixing that up with the rest of everything else.

Skyler":fekvzefu said:
> Protagonists
-Skyler Delgado [Age: 27] / Space Pirate: "The Red Prodigy"
-Ashley Azel [Age 25] / Technician: "The Silver Scion"
-Alex Lance [Age 32] / Bounty Hunter: "The Green Goliath"
-Jason Knight [Age 30] / Space Pirate: "The White Wolf"
-Casey Anderson [Age 31] / Space Pirate: "The Blue Beauty"
-Vasch Anderson [Age 37] / Space Pirate: "The Crimson King"
Is there a mandatory color-coding in nicknames going around or is it just a fad in that solar system? Really, too many colors used to describe whatever noun they're called.

DON'T READ THIS IF YOU INTEND ON PLAYING THIS GAME AND HATE SPOILERS: Well in the 3rd game, the environment is entirely different. You don't play as Skyler, because a deadly nerve agent claims his life, but instead as his daughter. Later on in the game's story, these characters won't be referred to as their real names, but as the names that history dubs them. It's color-coded because of their favorite colors, which are the same colors of their Assault Gears. I suppose the color coding isn't mandatory, but it's tough thinking of names to call legendary heroes.

Mercury III - Sounds like living in the Sahara with an air conditioner. Really, I can't understand who other then miners would live on this planet. And since when is coal a rare ore?

Why do people live in the middle east?
- The land is undeveloped.
- The climate is warmer.
- Medical conditions such as allergies and respirator ailments are
relieved.
- The job market is less competitive.
- Housing costs are lower.
- An urban metropolis is nowhere in sight.

Coal is an extremely rare ore in Renar. Not only is it a non-renewable resource, but it's in fairly limited supply.

Giza - Whenever I read it I think of the egyptian city. The "turn sand to water" just makes me speechless, in a bad way.

I had to have a technological influence somewhere. I could go into detail and describe to you how it occurs scientifically, if you like.

Zevan - At first I thought "astronomical chances at that happening" when I read an astroid blocks the sun from the planet, but then when I read it correctly it says "An enormous asteroid field in orbit with Zevan prevents any sun from getting through to the rocky city". Where'd that come from? And what's the point of living on this planet?

Zevan is actually the largest planet in the galaxy. Whenever a new weapon is created, they're tested out on this planet, because civilian life is minimal here. There's also a lack of gravity here, so if you're not stuck to something, you're gonna float. Larger weapons, such as bombs and whatnot, send debris everywhere, all ranging in size and stature. Eventually, all the debris and rocks formed and blocked the sun out from this planet. Think of something along the lines of September 11th, when there was so much dust in the air that the sun couldn't penetrate it after the towers fell. That's about what I'm getting at.

Atlin - "Over 98% of this planet's surface consists of water" is what you meant right? Surly the core and mantle is not flooded, right? Also with much water comes much typhoons, hurricanes, storms, and rain right?
Yes that's what I meant. The core is said to contain the rarest substance in the world, that, when hardened, can become indestructable. No one knows for sure, because nobody's ever gone down that far.

Gundar - I imagine this is Earth with a horrible, horrible name. What the hell does Gundar mean? Why did they call it that? We, earthlings, called Earth earth because it's the only planet with fertile earth. Does Gundar mean something alike?

This planet fell into a stereotypical science-fiction ditch. I had to think of something uncommon for Gundar. Earth II seemed stupid, even moreso than Gundar itself.

Kaczur - This is something I never understood with anything with mecha and/or advanced technology: we have big machines for war, but pickaxes for mining? Where are the automated mining robots that replace the need for people to do meager jobs? Also "applenty" should be "plentiful". <-Nevermind that.

No no no, of course there aren't regular pickaxes for mining. There's an abundance of mining tools, although mining corporations feel that paying humans a salary is more inexpensive than maintenance on unmanned mining drones. The Heat Lance, which is the most common mining tool, uses heat, and later after it's fully charged, flame to literally melt through rock. Other than that, mechs can be used to mine. It just depends on how much the company is willing to pay.

Verith - Most of these planets sound inhabitable, so is it these alien creatures that make it impossible to inhabit? Also, damn, no satellites or drones or anything? People spread rumors but there is never any evidence of highly evolved "behemoth" beings?

With the war going on, nobody really cares about a rumor. Most people deny any extra-terrestrial existance anyways. Of course, it was the Vanguard who spread these rumors, and they're currently secretly based on Verith. But maybe they're really ARE monster alien things? Eye dee kay.

Planet summery: If you think I was trying to pick the worst out of each planet, you're right. I don't know how far you thought into it, but most of what I posted I thought when I read it. There's nothing good about them, sadly. They look like a revised version of our solar system with errors. Maybe you should look up what the planets in our solor system are like (e.g.- Pluto is said to have a diamond-filled core, if I recall correctly.

As for everything else... Fluff I say. I only care about story and screenshots, and I reviewed your story and see no screenshots.

kthxbai

tl;dr: So in conclusion and to sum this up, look again at your story, and maybe even spoiler the backstory part in there because I doubt many of us, me especially, are interested in it when we don't know your actual game. Make a features section to tell us what makes your mecha-filled game better then the other mecha-filled games out there. Finally post some screenshots and you'll be good.

Working on screenshots, just need to get people to model for me T_T

PS- How you healing up?

Fine, I've been working out a lot lately :D Hoping I don't reinjure my foot before next football season.

EDIT: Just read your last post so I'll edit in my responce to it here (also edited my review a bit).

You have the wrong state of mind, man. Make this game the BEST you can. Don't dedicate putting in something that will make it less enjoyable. You work on story and events AFTER the gameplay is planned out and good. Who cares about a story in the game when the game isn't enjoyable? (Also if it's inevitable that it won't be as good as the next few, don't tell no one.)

Anyways, hope my critique was harsh yet good and will inspire good stuff in ya. :thumb:

This is why I wouldn't have anyone else review my game but you bro. Thanks alot. :D
 
Heheh. Well I'd post a long reply to that but am burned out right now (long day). Other then what I said, I think you should work on the planets a bit more, maybe even looking towards real-life planets and revising them. For example, you do know that gravity is heavier on bigger planets, right? (More mass = more gravity) Your planet Zevan's gravity is, therefore, much off the logical (maybe it's just me, but I like to think of sci-fi as advancements of real life, so to me the laws of nature and such apply)
 
So i heard you need a concept artist. Depending on what you need, I might help you out :)

I'm not as active on this as i wanted to be nowadays, work cut my time off now, so i have little time for stuff, and i want to do something good with my time. Tell me what you need and I'll see what i can do about it. :)
 
@Mukkie: Yeah I get what you mean. I'll definitely be putting more thought into all of the planets. Maybe Zevan's literal size has diminished drastically since it's been used as a constant testing ground, so gravity has gotten kinda mixed up? I'll have to look this kinda stuff up sometime. Thanks :D

@zeldrak: Well, I could use some concept art, yes. I've sent you details, and if I like what you hand in, you'll definitely get the job.
 
First thing I notice when Iopen this thread is the header image and the fact I can't read it.
Don't get me wrong it looks pretty but it isn't practical. When someone can't read the first image of text it often off-puts the player.
Try something a little more read-able. Just an example:
shatteredgear.png

Now see how even with the text broken and the rust highlighting unnecesary highlights it's still read-able.
There is nothing wrong with a larger ont so try experimenting!
Also I'm not to big a fan on those odd swirly things behind the text.


Any hoop...
Lets get on with the story.
Well I often like to give intertextuality when writing what I think about a game.
Now when a game reminds me of somethig else it isn't always a "bad" thing. In fact I find yours rather compelling, reminding me of a flip version to Rogue Galaxy. (where in Rogue Galaxy the main Protagonist started of alone ona desert planet, protecter people for peace then became a Sky Pirate and seeked Universal peace. Yours starts of a SkyPirate then lands on a desert planet becoming a protector and joining a fight forpeace before turning Solo)

The Planets need a bit of work, aka some description 'why'.
Why is Mercury III so hot? Is it closest to the sun, Does it have it's own personal 'mini-suns' or is 80% of the planets mass magma and lava?

Next thing I have to ask about but 'what' exactly is an Assault Gear?

Last but not least are you making this in XP or VX and how do you plan on making it 3D?
 
Wow that's actually a pretty sweet header image :eek: I've been trying to get a hold of the guy who made ours to fix it, but he really doesn't like talking to me, so I've been stuck with it.

Yes, the planets indeed need a lot of detail. Mercury III IS closest to the sun, which is why it's called Mercury [three was just a number I figured I'd throw in there.]

Well, at first, Shattered Gear was a fangame for the XP sample game KNight-Blade: Howling of Kerberos. I realized then that I had so many plotlines planned out, that this couldn't take place on just one planet, and planting the game in an existing galaxy would make it less satisfying to the player. We don't want people visiting actual places on Earth and being like "wtf where's new york damnit." So we created an entirely different galaxy, with which we crafted our own story. I thought I'd tell you this stuff first before I got down to the nitty-gritty of AGs.

Assault Gears are high-tech war machines at best. They have no other purposes except for death and destruction. However, there isn't just one type, there are several variants, and both factions [the good guys (FLA) and the bad guys (RRU)] have their own design style. Each Assault Gear has its own job, so I'll list some for the Freelance Alliance (note however, that the AGs aren't super huge like Gundams or something; they're simply high-tech suits that soldiers wear to gain the upper hand in battle):

<[AG:GX-00//ZERO]>
A state-of-the-art basic bipedal infantry unit. Lightly armored, as well as lightly armed, to keep production costs down, this AG is only capable of carrying shell-based weapons, such as machine guns.

<[AG:GX-22//RAVEN]>
A prototype winged Assault Gear. Like its predecessor, it is lightly armored to cut prouction costs, but also makes it more agile while in flight. Can be armed only with shell-based weaponry, but has the option of equipping bombs or missiles.

<[AG:GX-39//ENTITY(PS)]>
The ENTITY is a prototype heavy-fire AG. It supports mainly long-range weapons, but can be modified to support medium-range weapons as well. It is also the first AG to have the Phase Shift [PS] armor added into it's specs, making the Oron Alloy that it's built out of twice as strong.

<[AG:GX-76/SHADOW]>
The SHADOW Assault Gear combines and incredible agility due to its lightweight structure with short to mid-range weaponry and is a deadly combination. The first prototype quad-pedal AG, it is fairly difficult to learn to control, but easy to master. If it takes direct hits, then it becomes useless scrap.

<[AG:GX-99/NEO]>
The GX-99 is a great overall assault gear; it's weapon range is large, and to mercenary pilots who steal them, it's expensive to maintain, which is why it was created for military-purpose only. Made with Neo-Oron, a modified Oron Alloy that is combined with several various metal alloys, the defense of the NEO is great, and coupled with its offensive array of weapons, it is surely a match-maker.

<[AG:GX-101/FORGE]>
The FORGE Assault Gear was a secret project developed by the Vanguard and released about three months prior to the start of the game. The FORGE is a completely redesigned model, implementing several functions that no other Assault Gear use. Because of this, only about fifty were made, as the project overwhelmed developers' budget. Taking their research from the GX-99, they combined the Neo-Oron, with Sylvastium, a metallic composite found in the Kamar Mountaintops. The FORGE is by far the most powerful Assault Gear around. However, only Commanders and the such are able to pilot them.

These are just the foundations of the ideas I've gathered for them so far. Of course, not only will you be able to pilot AGs from both factions, but there are other vehicles that stray from AG design that you can commandeer during missions.

I'm not making this in either XP or VX, but in DarkBASIC, a 3D game-creation engine.
 
Hmmmm yes you can find a few people like that where they offer help but the don't actually altogeather care for the helping just increasing their own Notoriety as such. (at least that's the way I feeltowards the subject)
You can use it if you like just give credit.
I would offer to make a full title version for you but knowing much about DarkBASIC I wouldn't know what I'm doing. (hey my famly only got our first computer when I was lik eight and all it did was write text, when I was 13 I became fascinated by the school computers and roughly three years now, when I was 16, I got my first laptop)

I thought as much for mercury three but the extra detail always help emerse the player a bit more.

I have never played 'KNight Blade: Howling of Kerberos' so I can' really understand any similarities but I can comment on the fat that having your own land/world/galaxy is usually more appealing for a player and you can typically do more with it via making your own special land marks and fantasy elements etc...

The assault gears sound kind of nice to me but may I ask will the majoriy of the gameplay take part in you contolling these Assault Gears or will there be other 'human' gameplay as well? (which would be a nice change to being locked up in a giant weapon the whole game)
 

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