coyotecraft":1fx2hye8 said:
World events could be woven into the story insead of wall of text at the beginning. The history of the war and truce seems meaningless. It's clear enough that humans and demons don't get along and have been fighting. But we don't know anything about the terms of the truce.
I get what your trying to say but that text in the beginning is from the anime. It's how every episode begins, I just twisted the words a bit.
coyotecraft":1fx2hye8 said:
Might be better to move Agares to the left in the beginning scene so they don't magically switch sides during the first battle.
yea I know that also confuses me. I just became lazy since it would have been extra work to flip the scene. Will fix.
coyotecraft":1fx2hye8 said:
The arrangment of characters needs fixed so the names match their possition on screen.
Will fix. Thought it would be cool/different to have them positioned that way. I guess it's just annoyingly confusing..
coyotecraft":1fx2hye8 said:
Lots of movement issues, can walk around at points during dialog which can potentualy lead to lock up.
Yea I didnt test for that stuff since i knew when the cut scenes were. I'll stop player movement.
coyotecraft":1fx2hye8 said:
First room in Underground base- tried exiting down, Guy said "wait" then game froze. Another move event issue. It's also good practice to factor in the Player's direction with warping tiles.
I know what happened, you likely moved while the event started. i'll have to fix this silly stuff.
coyotecraft":1fx2hye8 said:
left guard in the prison is set to stopped animation and cycles though the other character down poses when he gets knocked out.
happened to me as well. thought i fixed it. but i guess not.
coyotecraft":1fx2hye8 said:
Plenty of spelling and gammer errors.
happens, though the grammar errors might have been on purpose. though I wouldn't say plenty. I did the best i could.
coyotecraft":1fx2hye8 said:
Some stray pixels on the edge of white-Relick's walking UP sprite.
gotta make his sprite larger. but these character's are supposed to be place holders so i didn't feel like it.
coyotecraft":1fx2hye8 said:
The sorceress and curse, the limits of the brothers powers arn't mentioned in the game. I didn't read the backstory in your post until after I played the demo. Since it's just a demo I'd assume the information comes up later. But it's important to have all the fantasy world mechanics explained in the game. It is very confusing not knowing from start that the brothers are demons, and trackers are demon hunters and not ninjas.
During the demo I have the characters explain all that. in the cave/camp scene Rubeus points out (in a sort of roundabout way) that they are half-demons and that they were in human territory. The sorceress bit is mentioned at the demo's end but it doesn't really come into play until later in the game.