Ookinaushi
Member
Hi all,
So, I was just working on my game. I'm making this mountain path to a town and stuff, and then I decided it would be nice to put a person in it. I find it very odd and annoying that you never see other people when between towns lol. That's just not how it is :p But I digress... I gave the character a move route to spruce up her utility, and then started making what she did....
I have her talk about some general stuff and then she asks you your name. You can choose to introduce yourself, or move along. Depending on what you say, a 1 or 2 is added to a variable, and what she says after that is dependent on said variable.... Now this is where my problem comes in.
If you talk to her in the middle of her move route and then the next page activates, her move route is started over. This creates a problem if I have a specific move route for her....So...
Could someone give me a script that keeps the current move route of the event, even if it goes to another page?
Thanks!
-Big Cow
So, I was just working on my game. I'm making this mountain path to a town and stuff, and then I decided it would be nice to put a person in it. I find it very odd and annoying that you never see other people when between towns lol. That's just not how it is :p But I digress... I gave the character a move route to spruce up her utility, and then started making what she did....
I have her talk about some general stuff and then she asks you your name. You can choose to introduce yourself, or move along. Depending on what you say, a 1 or 2 is added to a variable, and what she says after that is dependent on said variable.... Now this is where my problem comes in.
If you talk to her in the middle of her move route and then the next page activates, her move route is started over. This creates a problem if I have a specific move route for her....So...
Could someone give me a script that keeps the current move route of the event, even if it goes to another page?
Thanks!
-Big Cow