Thanks! Sorry about the delay in testing, but most bugs have been ironed out. The difficulty level is a bit harder than expected, but we'll see what players think. It'll be out shortly, I promise!
As for concept planning, I came up with an overarching premise for the game, which involves time-traveling and exploring and scavenging for clues about history and whatnot, yay! I'd love for some other feedback, though.
Right now I'm lacking a motive for the player to journey to different dungeons: ie, what to collect? Part of the game will involve fixing a broken mirror, but collecting shards has been done already and finding the materials for it doesn't quite fit.
I wish I could go the cliche route of Super Paper Mario (collect Pure Hearts in a bunch of different worlds!) but I need a more serious idea. It has to be a thing, and it has to 1) be scattered in various dungeons around the world, 2) pertain to each location and/or a person who comes from that area, and 3) help the player fix the mirror or learn about the past.
I've come up with a few ideas but none are quite solid: finding a Journal left behind by each character (why would they scatter them in random dungeons from where they came?); collecting shards of the mirror that characters returned to their areas/dungeons (but that's been done before); collecting Memories (in what form? book? magical Pensieve-esque container? and how would they help the player fix the mirror?)
Any ideas would be much appreciated!