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The Concept
Scavenger revolves around an explorer in an unfamiliar world piecing together its history. Though the continent appears devoid of human life, clues of ancestral beings exist: mossy structures, overgrown paths, and broken artifacts. In search of Elemental Essences, the protagonist must traverse countless terrains and dungeons filled with wild creatures and traps. Only with all the artifacts collected can the scavenger discover how the world came to be.
The game falls under the classic Zelda cliche, collect X items scattered in various dungeons, but with a unique twist: each Essence will reveal a piece of backstory, which opens up a new area or gives a new clue to a previous dungeon. Gameplay will be the simple one-player ABS, with enemies to fight and puzzles to solve. The protagonist will accumulate an arsenal of tools throughout the game to assist in dungeon-crawling.
Premise
Lace (the protagonist), stumbles upon an ancient set of Ruins. Her curiosity peaked, she examines the decrepit remains of countless books, scrolls, artifacts, and realizes she is in the remnants of an ancient Library. She discovers that it had burned down long ago. After exploring the inferno in a horrifying memory, Lace finds a broken looking glass that seems to be the key to the memories. She resolves to fix it by journeying around the world, exploring past civilizations, and piecing their histories back together for clues.
The Concept
Scavenger revolves around an explorer in an unfamiliar world piecing together its history. Though the continent appears devoid of human life, clues of ancestral beings exist: mossy structures, overgrown paths, and broken artifacts. In search of Elemental Essences, the protagonist must traverse countless terrains and dungeons filled with wild creatures and traps. Only with all the artifacts collected can the scavenger discover how the world came to be.
The game falls under the classic Zelda cliche, collect X items scattered in various dungeons, but with a unique twist: each Essence will reveal a piece of backstory, which opens up a new area or gives a new clue to a previous dungeon. Gameplay will be the simple one-player ABS, with enemies to fight and puzzles to solve. The protagonist will accumulate an arsenal of tools throughout the game to assist in dungeon-crawling.
Premise
Lace (the protagonist), stumbles upon an ancient set of Ruins. Her curiosity peaked, she examines the decrepit remains of countless books, scrolls, artifacts, and realizes she is in the remnants of an ancient Library. She discovers that it had burned down long ago. After exploring the inferno in a horrifying memory, Lace finds a broken looking glass that seems to be the key to the memories. She resolves to fix it by journeying around the world, exploring past civilizations, and piecing their histories back together for clues.