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RTH-ABS v2.5

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RTH

Member

RTH-ABS v2.5

Hi guys, i would like to show you my ABS.

Description:

- Fight;
- Attack animations (Obs:  it also works whitout them) ;
- Easy ABS event's creation.
- Shield;
- Skills;
- Shootable Weapons;
- Shootable Skills;
- Combo;
- Skill;
- Touch System;
- Item Drop;
- Hold attack;
- Respawn;
- Party;
- Monster x Monster
- Summon
- Etc.

Check out the demo for mor information.

Screenshots:







Credits:
RTH - Scripts, demo, and some resources
Moghunter - Some resources.

Download:
http://www.4shared.com/file/31914858/91b04cc2/RTH-ABSv25-English.html - English version
http://www.4shared.com/file/20905547/ffcdb6be/RTH-ABS.html - Original Portuguese Version

Author comments:

I 've only translated the main scripts. If anyone would like to translate it. Just do it and post it here.
Sorry if there is any spelling mistakes, i ain't so good in english.
 

WiZ`

Member

is possible to extract the combo system, and put it in a lighter script? this abs have a lot of things... but have the combo... could you help me pls? :p
 
It's really awesome :O
Kinda buggy, but awesome :P
Nah, really, it's very cool, dynamic, easy to use, and I just love the HUD :P
I didn't understand some things about how does it work, like the composition of the spritesheet for the attack animations, and why it has a sword animation when you have no weapon or the bow (bug? :3), so it would be cool if you explain me those few things =3

By the way... it shows me an error when I summon the dragon at the last map, I think that it's when the summoned dragon tries to attack a monster, but it just showed it a few times...

It's at the line 488 on RTHABS - RPG::Sprite, and the whole sentence is this:

Code:
    if @char != nil and @char.character != nil
      @original_x = @char.character.real_x
      @original_y = @char.character.real_y
    end

The error says

http://img170.imageshack.us/img170/5408/errorfg9.jpg[/img]

Well... congrats man, it's a great job :O

Thx for posing it

bye
 
Man, I pray that someone comes along and translates this to full english, because i'm in-love with this script, and I want to be able to discover its full potential.  ^-^
 

RTH

Member

flames_torpy":5kw7tmzo said:
Just one question, does this include the overdrive system?

No, it doesn't include it YET.

WiZ`":5kw7tmzo said:
is possible to extract the combo system, and put it in a lighter script? this abs have a lot of things... but have the combo... could you help me pls? :p

To remove the combo system, just modify it in RTHABS - Combos

DATA[weapon id] = [1, 1, x, false, false, 0, 0]
DATA_DEFAULT = [1, 1, x, false, false, 0, 0]
x - Delay between the attacks (in frames)


kenny_77":5kw7tmzo said:
It's really awesome :O
Kinda buggy, but awesome :P
Nah, really, it's very cool, dynamic, easy to use, and I just love the HUD :P
I didn't understand some things about how does it work, like the composition of the spritesheet for the attack animations, and why it has a sword animation when you have no weapon or the bow (bug? :3), so it would be cool if you explain me those few things =3

By the way... it shows me an error when I summon the dragon at the last map, I think that it's when the summoned dragon tries to attack a monster, but it just showed it a few times...

It's at the line 488 on RTHABS - RPG::Sprite, and the whole sentence is this:

Code:
    if @char != nil and @char.character != nil
      @original_x = @char.character.real_x
      @original_y = @char.character.real_y
    end

The error says

http://img170.imageshack.us/img170/5408/errorfg9.jpg[/img]

Well... congrats man, it's a great job :O

Thx for posing it Script

bye

Correction:

Just add in script: RTHABS - Sprite_Summoning thes red line.

class Sprite_Summoning < RPG::Sprite
     
  include RTHABS::DAMAGE
     
  attr_accessor :character

And thank you all!
 
Woah, this is the best ABS I've ever seen!

Man, it's so freakin' cool. Perhaps I'll use it some other time, in one of my other projects, but like grad3zer0 posted, even I wish that somebody translates it fully. I too, like everybody else, want to see this script's full potential.
 

WiZ`

Member

the time between 2 attack of the same combo don't work... i've try to put it higher... but if you spam C you can perform 3 or more attack in a bit... how can i put higher the wait between 2 attacks? becose right now, whit 1 or whit 100, the time is = 0 XD
it's possible to fix it? ^^
 

RTH

Member

WiZ`":243ec8p8 said:
the time between 2 attack of the same combo don't work... i've try to put it higher... but if you spam C you can perform 3 or more attack in a bit... how can i put higher the wait between 2 attacks? becose right now, whit 1 or whit 100, the time is = 0 XD
it's possible to fix it? ^^

Sorry about that man, it it is just bad-explained. Look what you must do.

On RTHABS - Combos, set these lines:
Code:
DATA[weapon id] = [a, b, c, d, e, f, g]
a - Max Number of Combos
b - Delay until next hit (In frames)
c - Time you have to trigger C before combo end.
...
 
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