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RPG that you could replay over and over again?

Threads of Fate (short and sweet)
Legend of Dragoon
Final Fantasies 8 and up
Kingdom Hearts

I'll keep saves of games so I can replay certain parts of them. If I start from the beginning, depending on how long it is, I'll probably stop halfway. I was replaying some of the final fantasies this summer but never finished them.
I just like playing them for nostalgia. If I speed through the text I could probably finish them faster but then I wouldn't enjoy them. I'm in it for the story not the turn based battles. 

Most of my rpg's are PSone games. I bought a ps3 right before I found out Xbox360 was getting all the good ones.  :down:
Are there any rpgs that aren't Japaneses?
 
coyotecraft":3n43n6qq said:
Are there any rpgs that aren't Japaneses?

I'm probably answering this one wrong but...

Baldur's Gate
Neverwinter Nights
Knights of the Old Republic
Mass Effect
Jade Empire
Fallout
Arcanum
Vampire the Masquerade Bloodlines
Diablo
Warcraft
Fable
The Elder Scrolls
Forumwarz
Ultima
ADOM
NetHack
Dungeon Siege
Planescape: Torment
The Spirit Engine
Dwarf Fortress
Kingdom of Loathing
Avernum
Aveyond
Last Scenario
Geneforge
Wizardy
Might and Magic
Charles Barkley: Shut up and Jam Gaiden
Zombie Smashers X
Castle Crashers
 
i already do play morrowind to death. over and over and over and over.. :0

blargh i almost forgot dungeons and dragons tactics. god i've started so many games on that.. building 6 d&d characters is immensely fun @__@
 

Marcus

Sponsor

all rpgs are pretty boring shit after 90 hours of grindan.

you guys must have nerves of steel to actually play through them more than once
 

e

Sponsor

Well, I never really grind; I kinda speed through the game just to see the story unfolds. I don't usually care about anything else, except for tactics, where the battle system is interesting enough in itself to play once in a while.
 
The neat thing I liked about the Chrono series: You could avoid most enemies on the map, if you don't feel like fighting them. There really wasn't much grinding. Love that.

"Hard" RPGs are just excuses to make bosses annoying enough to FORCE you to run around like a dumbass, spurring on random battles. I'll probably make a lot of enemies by saying this, but early FF's and Dragon Quests are this completely. I can't even play them anymore. Too much grinding for the sake of grinding.

Oh, and even though I LOVED Skies of Arcadia, the encounter rate was so R-I-D-I-C-U-L-O-U-S I don't think I can ever bring myself to play again :(((((.
 
Super Robot Wars Alpha 3 (beat 6 times) & Super Robot Wars MX Portable (beat 7 times)!

Front Mission 4 (652 hours) & Dissgaea: Afternoon of Darkness (Max lv.634)

And Monster Hunter 2 Freedom (Hr5 & 450+hours of play) will play till MHF:Unite!!!
 
Venetia":4s8reyxn said:
The neat thing I liked about the Chrono series: You could avoid most enemies on the map, if you don't feel like fighting them. There really wasn't much grinding. Love that.

"Hard" RPGs are just excuses to make bosses annoying enough to FORCE you to run around like a dumbass, spurring on random battles. I'll probably make a lot of enemies by saying this, but early FF's and Dragon Quests are this completely. I can't even play them anymore. Too much grinding for the sake of grinding.

Oh, and even though I LOVED Skies of Arcadia, the encounter rate was so R-I-D-I-C-U-L-O-U-S I don't think I can ever bring myself to play again :(((((.

Get it for Gamecube. That's the only way I could replay it. The encounter rate is cut down by a lot, and there's plenty of extra (non-random shitty) content to enjoy.
 

e

Sponsor

Yeah, I'll agree with Ven there (for once :eek:); any RPG which basically REQUIRES grinding is off my shelves and into a rhino's ass.

Grinding should be something you choose to do (...), not something that is a PART of the game. It's an RPG! It's focused on storytelling, not pointless running around.

Of course, now, if you can beat the game and NEVER fight once, that's ridiculous, but you get my point.
 

e

Sponsor

well, in a classic rpg, the goal of the game is usually to prevent some sort of cataclysm, or the resolve a given conflict. Assuming that the fact that you couldn't just skip straight to the end "boss", or whatever end obstacle that stands before the final resolution, then you'd have to assume that your character has to "grow", has to somehow change.

I suppose that if the gameplay isn't oriented towards a violent conflict resolution, then yes, you wouldn't have to fight; but then, there'd hardly be any need for a battle system at all in the first place.

So the fact that there IS a battle system somehow predisposes the game to a "final boss", or something that requires your character(s) to earn...experience, for lack of better term.

Point being that no game which has the classic encounter rate, battle system, leveling system, etc. etc, should require grinding in order to complete it.

Of course, if you're playing Myst, or a Puzzle RPG, then the point is moot.
 
etheon":1l59u9hq said:
Point being that no game which has the classic encounter rate, battle system, leveling system, etc. etc, should require grinding in order to complete it.

Of course, if you're playing Myst, or a Puzzle RPG, then the point is moot.

I disagree, not just as a masocore gamer, but as a developer. As I said in the grinding thread, some people find grinding fun and rewarding. Grinding in JRPGs usually tends to suck because the point is to find out which pointy-haired anime chick is gonna die next, however in WRPGs you not only get to watch your character grow, but you can choose what path he or she takes along the road to the final encounter. Grinding is a lot more satisfying if you've got a plan and have that thought that "in only 3 more battles I'll be able to teach my Cleric the head-splitter skill" or something.

In fact, a lot of people complain about grinding, but tend to forget a little game called Pokemon. That game is grind-fucking-tastic, and has simplistic graphics, and practically no storyline, and a generic combat system and 4-directional movement and yet it's arguable the most popular RPG ever. That and it's not played by dinosaurs like me who've been around long enough to remember playing Ultima on the Apple II, it's played by kids! Little kids who spend two minutes into any current Final Fantasy game and go "fuck this shit." The audience you'd expect to stay away from really hard-grind tastic games. But no, you don't hear the 8 year-olds crying about grinding now do you? :P
 
etheon":17z3v7vi said:
Popular doesn't necessarily mean good. I never managed to go through one of the Pokemon games.

Actually, I'd say popularity is a pretty good measure for quality most of the time. But that's besides the point. The point is people complain about certain aspects in gaming without realizing that there's a larger audience outside of their own personal tastes that enjoys it. As a game designer you shoot yourself in the foot if you limit yourself to what you can do based on your own personal tastes. Then again that's ok if you're Jonathan Blow and you "don't care" how many people play your game.
 
Regardless of what anyone else might say, I'd play any of the FF's 7 - 12 again, except FFX-2 (which I never even played once, it annoyed me so much). Oh and except 11, but I don't see that as a "real" FF. Never played 1-6. So FF7, 8, 9, 10, 12.
 
ixis":29vxz67e said:
Actually, I'd say popularity is a pretty good measure for quality most of the time. But that's besides the point. The point is people complain about certain aspects in gaming without realizing that there's a larger audience outside of their own personal tastes that enjoys it. As a game designer you shoot yourself in the foot if you limit yourself to what you can do based on your own personal tastes. Then again that's ok if you're Jonathan Blow and you "don't care" how many people play your game.

that mentality is exactly why the industry is overflowing with so much mediocrity. "Make a game based off of what's selling right now!"
im not trying to offend, btw.
 

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