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RPG Maker XP Template and Screen Problem

Hi, I'm currently working on a female template for my game, so far its pretty basic ( no shading or tone yet )

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I really wish I could have my game sprites this size, I want them to be acuretly proportionate ( if you can tell she is around 8 heads tall which is the basic height for an adult ). However in game the sprite is always to high up. I'm using rpg maker X.P and I realized that the sprites used for this engine are centered from the sprites feet not their center body position or their head. Is their anyway I can somehow change the engines sprite settings to that the sprite is more centered to the screen. Its actually not really that large of a sprite and if I can center its position it will look great. :shades:

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I later remade the sprite much smaller and although it works fine on rpg maker xp I don't like it :eek:: compared to the more realistic one. I'm in a bit of a mess now since I'm not sure what I can do about this.


:specs: I have an idea that it could work with the large sprite if the camera doesn't move along with it and maybe only moves after a certain amount of steps or something, I think this might be do-able but I'm sure I'll need some kind of script to handle this.
 
I feel like silly saying this but how do you make invisible walls in rpg maker xp? I cant see the same as character option in the event editor?

I want to experiment with this since I read on a thread hear that I can change Sprite_Character line 52 to self.oy = @ch / 2 and it also made my sprite centered perfectly only that the stop position is around the sprites stomach. I want to see if I can use invisible walls to prevent movement over certain tiles before I give up and work with small sprites like normal.
 
In your tileset, in the the database, select a blank tile & set the passage to "X" (not passable).
Then use that tile on layer 2 or 3 (above your other tiles) to paint an invisible wall.

It might help for developing the game if you exported the tileset image file to your project, edited the tile you plan to use, and
color it in with something, either a red dot, or maybe just partly transparent solid color so you can see the invisible walls while
making your maps. Then, before you release the game, just edit the tileset again & erase that tile to invisible.

Be Well
 
dude i have to warn you that if you REALLY want to go with sprites that size animation is going to be a BITCH. you're not going to be able to get away with an easy 3 or 4 frame animation with that beast. plus, you'll need 8-directions (at least only for smooth turning, a sharp 90° turn with a sprite that large would be jarring)

plus she takes up like half of the screen herself. if you're making an adventure game or something then that's a totally different matter (have you thought about AGS or Construct or any number of other programs?) alternatively, people have had success with PARALLAX MAPPING

i'm not saying DONT DO IT—i really dont want to discourage you at all—but ummm maybe the path you're on isn't the path that will lead to the most rewarding of gamemaking experiences.
 

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