Echo Magnum
Member
Hi, I'm currently working on a female template for my game, so far its pretty basic ( no shading or tone yet )
I really wish I could have my game sprites this size, I want them to be acuretly proportionate ( if you can tell she is around 8 heads tall which is the basic height for an adult ). However in game the sprite is always to high up. I'm using rpg maker X.P and I realized that the sprites used for this engine are centered from the sprites feet not their center body position or their head. Is their anyway I can somehow change the engines sprite settings to that the sprite is more centered to the screen. Its actually not really that large of a sprite and if I can center its position it will look great. :shades:
I later remade the sprite much smaller and although it works fine on rpg maker xp I don't like it : compared to the more realistic one. I'm in a bit of a mess now since I'm not sure what I can do about this.
:specs: I have an idea that it could work with the large sprite if the camera doesn't move along with it and maybe only moves after a certain amount of steps or something, I think this might be do-able but I'm sure I'll need some kind of script to handle this.
I really wish I could have my game sprites this size, I want them to be acuretly proportionate ( if you can tell she is around 8 heads tall which is the basic height for an adult ). However in game the sprite is always to high up. I'm using rpg maker X.P and I realized that the sprites used for this engine are centered from the sprites feet not their center body position or their head. Is their anyway I can somehow change the engines sprite settings to that the sprite is more centered to the screen. Its actually not really that large of a sprite and if I can center its position it will look great. :shades:
I later remade the sprite much smaller and although it works fine on rpg maker xp I don't like it : compared to the more realistic one. I'm in a bit of a mess now since I'm not sure what I can do about this.
:specs: I have an idea that it could work with the large sprite if the camera doesn't move along with it and maybe only moves after a certain amount of steps or something, I think this might be do-able but I'm sure I'll need some kind of script to handle this.