Lazer Kirby
Member
So can you use different tilesets on one map? I think you mentioned that, but it wasn't quite clear. From what the screenshots look, I think my assumption is right.
Lazer Kirby":169zk712 said:So can you use different tilesets on one map? I think you mentioned that, but it wasn't quite clear. From what the screenshots look, I think my assumption is right.
no, that's not how it works, the system does not combine them at all, bascially i just coded it so that all resources are accessible by the program (simple really) what rpg maker xp did is just added a limiter so you could only have 1 tile set and the defined auto tiles, the only difference this makes is that rpg xp maps take up less memory and load instantly, whereas mine take up a 1-2MB (sometimes more depending on what you have on screen) and take a couple of seconds to load.Kiriashi":ksa5f3rl said:How does that work? Isn't that the same as your system combining them for us, ultimately causing lag?
Also, I'm looking forward to more event commands, and the ability to make your own menus without scripting.
At the moment the program runs at 938x735, which is just temporary for now, it does not have full screen mode as of yet, we will change this so it can run in different resolutions (for different computers depending on specs).computerwizoo7":3mue9znp said:the resolution on screen, is it a bigger window size than rpgmxp?
thanks for the suggestion already on that problem, the issue being that certain solutions may lead to slower map loading times, it is better to use a solution that will take less space without increasing map load times (it is not as easy as you think).Lazer Kirby":3a18217d said:Wait, maps take up 1-2MB?! So if you had 300 maps, it could be 300 - 600 MB! That is too much for an RPG. I think you should come up with a way to make the maps a smaller size.
Kiriashi":2nt71g9y said:M...M...Megabytes..? :shock:
Defiantly lower that!
Would it be possible to load all the maps in the game into the computer's RAM at the beginning of the game, instead of loading them at different individual times? That sounds like it would be much better for the player.
jneul":2gxod564 said:Update: first of all I would like to make an apology for my absence lately the past two weeks have been very busy, i have now upgraded to windows 7, so i should now be able to get back to working on RPG Inventor.
Also this means that I should be able to make an x64 version of RPG Inventor :biggrin: (don't worry we are still supporting x86 as well)