Thanks for all the comments guys. I'll try and give explanations for what you said.
Just started playing this and I must say, I am a fan! Didn't get very far b/c the yellow chu chus killed me.
Yeah, you go to that area later in the game, but it's accessible from the start for the heavy grinders (which there are a lot). However, there is a sign there that says to watch out for stronger monsters.
1. I wish there was a world map to see where I was at
2. A classic Zelda menu screen would have been better than the default menu system.
All this is true and it's the shortcomings of the game I suppose. This was my first Zelda fangame and I didn't add some key Zelda style things, but I tried to keep a Zelda feel to it.
However, I actually really dig on the battle system. It suits this game quite well! There should be a way to gather skills from the other classes too though, with great difficulty. I also like the level up system. Well done!
That's actually a pretty good idea and it would make the game more dynamic. I'll keep things like that in mind during future projects.
I chose the Wisdom class at first, but then during the tutorial of battle, I learned that the Courage class would be a better starting class, as Blue Magic is not an easy skill to use anyway. It would be another nice thing to where the player learns the benefits of each power at the beginning of the game instead of going to the first battle and learning then. I had to restart just to choose a different power.
That's true and people have commented on it. At first I wasn't going to have an explanation, but that didn't seem nice to the players, so I just decided to add it to the first battle. Note- learning Blue Magic skills in Wisdom isn;t like FF so that you need to be hit by the move to learn it. You learn most of the moves by fighting enemies, mostly side enemies. It actually ends being arguably the best class if you know how to use it (not to make you restart again :smile: ) However, all the classes are enjoyable in their own way so it's worth using any one you want.
Another thing I sort of didn't like was the experience curve. What I mean is, I got killed pretty easy in the first dungeon after the first few puzzles (which I must say were clever and awesome). Even with myself leveled up well, I still got killed due to lack of healing and potions. It really seems that I have to power level near the house before I tackle the mountain to stand even a chance. Now, I will say that the system is very hard to make for a game where only Link is the party member, though I see he gets a partner later on. It would have been better to make the enemies only 1-2 in number until he got the second party member, and then grow it some. At least in the first parts of the game. The first dungeon could also be used as a tutorial dungeon in that the player won't feel so overwhelmed, such as the Deku Tree in Ocarina of Time. Really, the only difficulty I had was with the monsters. There needs to be some way to make them less threatening because they really do a lot of damage. Maybe a starting HP increase?
You're one of the first to complain about it being difficult, but it could depend on starting off. In the beginning you'd want raise your attack mostly for the first few times (especially if your courage) so you do more damage. You always want to have potions too. People, actually kept complaining about the game being too easy which is why I even added to boss battle mode past the end of game for version 2.0 People were grinding their stats to the 400s-500s while you can beat the game with your stats in the 100s. It seemed pretty crazy to me. So to fix your issue you might have to grind a bit because the first dungeon's monsters are probably one of the most difficult in comparison to other dungeons. It levels out later. The first dungeon wasn't tutorial style because it's a fan game and I guess everyone already knew about Zelda. But the first dungeon is really bad compared to the other dungeons in terms of length, puzzles, style etc. The game improves a lot as you go on. (I keep saying that)
Meanwhile, I played your Mario demo, and I must say, I'm anticipating its release. The theatrics and presentation are spot on and makes me only want to play the game some more. Whoever did the clever dialogue gets major points from me.
Thanks. It's set to come out late summer. If you enjoyed to theatrics, presentation, dialouge, etc of the demo, there's a lot more where that came from. In fact, The enter first adventure was revamped to add more expressions, emotions of Mario and Luigi. It makes to demo look kind of stale in comparison to be honest. Anyway, you can head to my website for updates on Mario.