Here's an idea: release your game with some end-user agreement that explicitly restricts decrypting or reverse-engineering. People will still do it, but not in public, and you'd have a good case if you catch someone reusing your resources (at least you could tell the site hosting their game to take it down). You simply can't fight cracking your game, so acknowledge it and try to minimize the 'damage'.
I'm all for open games, though, it encourages an environment for learning and sharing. Cheating isn't that bad either, if it wasn't for that I wouldn't have got through many RPG Maker games where the developer forgot to remember that not all players know his/her game inside out like he/she does. If I ever release my game I'm thinking of asking the artists if we could release the resources freely, considering how it's hard to find original resources for resolutions over 320x240. I certainly wouldn't mind releasing the code either. I'd still sell the game, because I'm sure *some* people want to buy more than just pretty resources and battle system scripts.
Also hima, I admit I cracked your game! I was simply interested in how you coded certain things... does that make me... a criminal?
I'm all for open games, though, it encourages an environment for learning and sharing. Cheating isn't that bad either, if it wasn't for that I wouldn't have got through many RPG Maker games where the developer forgot to remember that not all players know his/her game inside out like he/she does. If I ever release my game I'm thinking of asking the artists if we could release the resources freely, considering how it's hard to find original resources for resolutions over 320x240. I certainly wouldn't mind releasing the code either. I'd still sell the game, because I'm sure *some* people want to buy more than just pretty resources and battle system scripts.
Also hima, I admit I cracked your game! I was simply interested in how you coded certain things... does that make me... a criminal?