For the ~5 minutes my original longish rant was up here, I decided instead to just praise those that I agree with.
Btw Wichu, if I were you I wouldn't be whining about anything since you keep mentioning 'Pokemon', something trademarked and owned by Nintendo (and a few other entities associated with that branding). They send you a C&D and you're done, period. You can rename your game to something else and change the monsters to be different from the Nintendo-specific ones. In fact, Pokemon was released AFTER Shin Megami Tensei, which originated the idea of 'capturing' monsters to fight for you by doing the same with demons way back on the PC Engine in Japan. So take something, change it, and make it your own.
LegacyBlade basically hit the nail on the head.
Zeriab also made some valid points that I agree with. We don't need a continuation of the whole 'treat your customers/consumers as the enemy' crap that we've seen in the current (and upcoming) generation of consoles.
It is one of the reasons why I completely skipped out on the Xbox, the 360, and will be skipping the 'Xbone'. Also skipped the PS3 and will skip PS4. No need for consoles when they are so anti-consumer that it sickens me. The last bastion of hope has been the (open source) nature of the Android and mobile markets. Android itself is open-source. None of the game creators for that platform would have any money from it if it wasn't for open-source. Do they ever give back to what they benefited from? Very rarely, as it is easier to take take take than to give from the goodness of your heart.
Nobody has the right to decrypt or mod a game, but sometimes (long after the creator doesn't care) it is up to these intrepid souls to forge onward in continuing an 'obsolete' community around a specific game/series that isn't seen as profitable. The game 'Freelancer' in particular, has something I have yet to see anyone manage to even match in quality and ease of gameplay for a Space-based open-universe game in the spirit of Elite.
Nobody outside of MicroSoft had the rights or licenses to reverse-engineer the 360's Kinect. But they did so anyways, and the resulting flood of creative, wonderful, and life-altering benefits for mankind were just insanely awesome. One simple 'unofficial' SDK release by the reverse-engineering team of some hardware that possibly took millions of dollars in R&D to create. They did it and it made fucking NEWS.
Kinect for the Blind is a notable one. They're even using it to make 'Minority Report' style touchable interactive screens on ANY surface.
I feel the whole 'consumer rights' thing got a bit lost in translation. So here's how it works
-Creator makes the game and has full rights to do whatever they want with it.
--If they used the work of others, they must respect the individual licensing associated with those parts
--If something is under the GPL for instance, any work that uses GPL work must provide the full source code of any GPL-specific parts that were modified for their game/program. Lets say I make a 'Dungeon Quest' game and use Nog Dorbis for audio in a fantastic format that is better than MP3 without pesky patent fees. If I modify Nog Dorbis libraries/code to work with my game, extend the functionality (like perhaps adding in support for better quality encoding), or whatever, if it is modified in any way from the original library/code, than I have to release the source code of those specific modified parts.
--Many 'creators' don't give a damn and are free to blatantly rip off open-source on a near-constant basis without even any attribution until some curious hacker reverse-engineers it and discovers the truth.
-End users only have certain rights as enumerated under the End User License Agreement. These rights cover duplication, distribution, modification, reverse-engineering, and other things. If the program is open-source, it usually allows all these rights. If it is not, than you are denied pretty much all these rights except the right to pay for it and play it. In recent years with consoles, sometimes you can't even play the game you paid for unless you re-authenticate with the copyright holder.
Honestly, I've seen firsthand just how much work and effort is involved in making some of the more exceptional RPG Maker games out there. I've also seen how easy it is to get 'lost in the flood' of games coming out on a near-daily basis.
-Realize that open source software is the reason that any of you even have an internet to do your forum-posting and ranting on. TCP, IP, the OSL protocol suite, and much more. Many servers run Linux, many more use Apache for specific web-server behavior.
-Might wanna be glad your game is popular/wanted enough for people to even bother with decrypting it. Better than being unknown/forgotten. It isn't an ideal situation but you never know when someone might benefit from it and turn around to give back to the community.
-Let us all have cake and dance!
Major thanks to 1UP for the English version. I'd always thought the checkmark box was for 'keep file paths' or something.