Finished my prologue and uploaded it to play ^^
My mapping can use some work, and most audio/graphics are going to be replaced, and a cms will be added.
History
Almost a thousand years ago the world was ruled by a lot of different creatures, including Humans. They all lived in a massive wasteland, and most of the animals snacked on humans, who were the underdogs. They were so pathetic, so weak, until they discovered something the others didn't have: Magic. A special energy force ran through the planet, and certain humans possessed the ability to tap into it and use it for various purposes. The humans attacked many other inhabitants of their world, to teach them they were a force to be reckoned with. Not the smartest decision, because the other creatures realized that what a threat we were, and decided to wage war against them. They didn't have magic, but there were a lot more of them, so it wasn't long before the humans realized that they would lose. They tried to plead with the others, but they couldn't understand. Eventually the humans were almost gone, barely hundreds of them left, while the other creatures losses went unnoticed.
Somehow, the humans managed to save themselves. How it was done is unknown to even the other creatures, who do not forget those who they hate. They sealed themselves within a great shining wall, creating fertile land, food and water.
Now, in the present day, the only memory of this is humans in their great land, and a great wall of red energy that surrounds them. No scripts have survived so long, so the humans have no idea of the origin of the wall or what lies beyond it. But soon they will. For somehow, the fearsome creatures of the land beyond have infiltrated their small bit of paradise. And soon, they will attack.
-A kickass side view cbs, by Rye. Includes Clive's slant bars, Cogwheels damage display and Raziel's enemy hp bars (compiled by mistTribe). It's so awesome because you don't need any custom graphics for it, but it still looks great as the characters/enemies move around and you can see the characters weapon (which is the icon of the weapon they have equipped) move down to hit the enemy.
-Slipknots message system.
-A custom menu i have not obtained as of now.
-Pretty original (super-groovy) magic. Hoping to do a level-up system, may be added later.
-The magic plays a huge part in the game, in the storyline, in cutscenes and in puzzles. Not just lameass super-moves that can be done in battle ^^
-LOADS of puzzles (I love making puzzles ^^).
-Hopefully a lot of fun!
-I'm almost definitely going to custom sprite the entire game with half-kaiser style graphics. If you've seen my crap dead people, don't be afraid, I just threw some red on them in like a minute. If I try, then they come out alright. Especially with bigger graphics, like half-kaisers.
-A journal and bestiary. Got the bestiary, (It's cool) I have a journal but I'm on the lookout for a better one. Know an easy to use one, send me a pm
Don't pay any attention to these crap screens. The graphics will all be replaced (hopefully by chapter one) and I'll remap as much as I can as well.
http://img32.picoodle.com/img/img32/5/11/19/t_Screen1m_39cf6b6.png[/IMG]
Getting leaves atop a cliff (my only half decent map | p)
http://img02.picoodle.com/img/img02/5/11/20/t_Screen2m_2e13819.png[/IMG]
Dundundun...
http://img03.picoodle.com/img/img03/5/11/20/t_screen3m_15f8ced.png[/IMG]
Byebye guard!
http://img32.picoodle.com/img/img32/5/11/19/t_Screen1m_39cf6b6.png[/IMG]
Getting leaves atop a cliff (my only half decent map | p)
http://img02.picoodle.com/img/img02/5/11/20/t_Screen2m_2e13819.png[/IMG]
Dundundun...
http://img03.picoodle.com/img/img03/5/11/20/t_screen3m_15f8ced.png[/IMG]
Byebye guard!
The Completed Prologue is now released. It has a little bit of work left (I'm doing a custom menu, I will update the music and redo the crap mapping eventually, but I don't think it matters enough to bother doing it now. Chapter one will have a cms)
Here's the link: Clicky![/b]
I playtested and what with mashing through cutscenes and avoiding all non-compulsory battles my time was about 20mins. So playtime is estimated to be about 30mins+ There is a small optional puzzle dungeon with good rewards, a (badly) hidden chest and a secret item that is almost impossible to find. (But isn't that useful anyway. Mp boost.)
Give me some C&C, if you play think what could be improved, what could be added, what you liked or didn't like. Thanks guys ^^