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After thirteen years of playing RuneScape I've finally worked out how to AFK train combat. Damnit. 20% of my total Defense EXP was gained yesterday while watching telly, and I'm only talking a couple of hours. I'm not actually AFK but don't have to keep clicking either...
 

Mega Flare

Awesome Bro

Nathaniel3W":343y0r4u said:
Fayte and Mega Flare, I gotta respect your enthusiasm. I haven't played a CCG since Magic back in 1997 or so. It looks like you guys are having fun.
You should give it a try! The more players the less chance of it dying
 
No cable or internet. It's sunday, so no one will be out to fix it. Only have my phone with limited data. Its too cold out to do anything outside.

I might have to draw. Or play my playstation like a savage.
 

Fayte

Sponsor

Xilef":5m9ig65f said:
Would anyone ever like to make gaem with me?

I’ve been saying I have a complete story from start to finish for a side scroller type arpg. I’m just shit at using the program.
 
Been building up technology, design and a production pipeline for a short RPG, but I don't have the skills to produce the volume of art assets that would be needed. I am incredibly slow with drawing anything.

Today I tested out reducing the game resolution, that would reduce sprite sizes which would help me with producing graphics faster. I want to make an MV project where people don't even realise it's MV.

My other idea that I'm toying around with right now is to make a quick puzzle game for the GBA (Voltorb flip again?); release it for free with an optional donation.
 
I broke down at my best friends house. Told him the reasons as to why I am depressed. He held me and let me vent. It was really nice but it should never have happened. I told him that I like as him more than a friend but knew he didn't feel the same and he told me that he needs someone who is mentally stable...

These antidepressants are the hardest thing I've ever had to endure. Every day is horrible but I keep holding out on hope.
 
bacon":2nhjnzm2 said:
Why are they difficult?
I don't want to eat, they make me feel constantly tired but I find it really difficult to sleep and when I do it's usually no more than 4 hours, my jaw is always jittering or I'm always fidgeting, I can't hold my attention on much.
They don't have any positive effect for two weeks to one month apparently. I've only been taking them for 5 days...
 
Go to your doctor and get new pills. Anti depressant affect everyone differently and should not make you feel like that. I remember i was recommended Latuda and it had almost 0 side effects.
 
Xilef":10w6uqdu said:
Been building up technology, design and a production pipeline for a short RPG, but I don't have the skills to produce the volume of art assets that would be needed. I am incredibly slow with drawing anything.

Today I tested out reducing the game resolution, that would reduce sprite sizes which would help me with producing graphics faster. I want to make an MV project where people don't even realise it's MV.

My other idea that I'm toying around with right now is to make a quick puzzle game for the GBA (Voltorb flip again?); release it for free with an optional donation.

Are you spriting or drawing everything?
 

Fayte

Sponsor

Taking my girl on a vacation to Montreal. She’s never been on a plane before or left the country so we’re killing 2 birds with one stone. I was also ready to spend almost $300 on a hotel until my friend told me to check out airbnb and it’s bonkers how much cheaper and how much nicer airbnb is.
 

Jason

Awesome Bro

Fayte":11xwphd2 said:
Taking my girl on a vacation to Montreal. She’s never been on a plane before or left the country so we’re killing 2 birds with one stone. I was also ready to spend almost $300 on a hotel until my friend told me to check out airbnb and it’s bonkers how much cheaper and how much nicer airbnb is.

I've never done either of those things, and next year I'm going to Florida for two weeks, gonna' be checking out Orlando and Miami, and we're being classy and staying in a villa rather than a hotel... also got a rental car sorted out too, should be pretty fun for my first time abroad, and also my first actual holiday in thirteen years.

Also hi guys, I'm still alive, not many posts left now though so I suppose I should use them sparingly... unless I change my mind, which I've been considering. I may not really be into game making anymore, I mean, I still dabble in it, and I'm working on an android game at the moment, possibly iOS too (Although I don't have any iPhones for testing), but I do at some point want to jump back into RPG Maker or whatever and finally finish making one of my original game ideas that I've had since before I even became a member here... it's only a small project in that if I had to run through it all in my head I always imagine it'd be like a couple of hours long, and more story focused and interacting with the environment rather than battling and leveling up, it'd be a rather linear experience for the most part with the quite a bit of the time being spent with cutscenes. The problem is that despite me wanting to make the game for over a decade now, I no longer feel the motivation to even open one of the programs and mess around or anything, yet the idea still lingers there, and probably will until I make it, but man... I just REALLY can't be bothered.
 

Hybrida

☆ Biggest Ego ☆
Member

Orlando and Miami. Finally someone with taste and class. Although I strongly recommend staying away from Miami. I'm there. >:)

All seriousness though, you're not missing anything by not posting here. I'm positive you already knew that.

The ability of members not posting something remotely interesting, or anything significant to the universe and existence is unrivalled. Obviously it's why you're doing the limited post thing.
 

Fayte

Sponsor

A villa? Well check you out big spender. I’d highly suggest looking into airbnb before you drop that kind of cash on a trip to Florida.
 
bacon":3uylaxvt said:
Are you spriting or drawing everything?
A bit of both.

At the moment I'm looking at doing drawn backgrounds, the pipeline I'm creating is isometric maps -> orthogonal layers -> functional in game -> artist paints over the layers

And then for characters my thoughts are sprites. It's just a lot of work getting sprites done. To get away from the "MV" look I'm thinking of having 5-direction (3 of which mirrored for 8 directions) 6 frame movement - which is what Legend of Mana does. Legend of Mana is an excellent material to point at and say "like this" - but the maps are more uniform on the isometric grid - no sprite scaling needed (which wasn't done very well in LoM anyway).

I'm also going to make low-poly 3D models for some map objects, that actually doesn't take that much time for me to do compared to sprites/backgrounds. Chests would be a 3D model, the player cursor (shows where the player is after a map transition) would be 3D, some interactive objects a 3D model. Doors would be a 3D model too. That saves from having to do a heck of a lot of sprite animation, means the bulk of the sprite work is characters. Grouped OBJ models, so no special animations, it's all based on rotating and translating individual groups in code (this is for a single project, so animating these in code is perfectly fine).

Enemies I'm probably going to go for painted, rather than sprites. The battle system I have in mind would work fine for that. I am even considering looking into having skeletal animation on 2D sprite pieces - Castlevania style. Doing it this way would be due to the enemies mostly being 1-offs, so having full sprite sheets would take a while to produce. Enemies in battle are large enough for proper artwork.

Game resolution is 864x486 (16:9) and I made a scaling filter so it still looks good in various window sizes. I'm also considering having a higher resolution game UI layer on-top of this, Super Nintendo style, so the functional information on the screen is much smoother and clearer.

At the moment my isometric tiles are 96x48, pretty large to quickly scrub up big maps and leave a lot of room for artistic freedom on the art-pass stage. Not sure how big the characters should be, I made a test sprite and I am not that happy with it.
 
If you need help doing panoramic backgrounds eventually and don't find a better artist, feel free to contact me. I dont really have too much experience in iso art but im sure i could work it out. Im not much of a spriter though.
 
bacon":2movq8qu said:
If you need help doing panoramic backgrounds eventually and don't find a better artist, feel free to contact me. I dont really have too much experience in iso art but im sure i could work it out. Im not much of a spriter though.
Thanks for the offer. I'll be assessing my options sometime soon once I've managed to get a more solid prototype and check the viability of the project.
 

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