Fayte":1m6jajho said:I'm not so worried about the art right now ( although I'm sure that's going to be a major issue with me in the future because I'm totally artistically challenged). I'm more having difficulties coming up with effects for cards. I was using other cards' (Yu-Gi-Oh!) abilities for "inspiration" but I felt like I was blatantly copying some of their cards lol
Perhaps you should use it for actual inspiration and not "inspiration"? :P
Look at the mechanics you like, and put a new spin on them. With all the TCGs out, big and small, pretty much every TCG idea has been done before, just perhaps not in specific configurations. For instance, an idea I had on a Deck Building game I was making. It used the Adventure Time Munchkin Ally system as inspiration. When you would explore the monster deck, you could come across one of the 7 deadly sins who could become your active 'ally'. Now these allies have different effects, such as the Magpie (Greed) could steal an opponent's card from their hand. But the Magpie could only activate say 3 times and then it'd be gone. But it also had a passive effect so it was a balance of when to activate it.
bacon":1m6jajho said:What
The mother's 9 years old :P