ReasonableGamer
Member

Hey, everyone. This thread's about a project I work in: Pokemon Spirit Chronicles. The basic premise of the game is that it's a game that uses the resources of the Pokemon world (the Pokemon themselves, locations, characters and such) and adds a battling system and setting similar to the Breath of Fire or Final Fantasy series, applying a strong narrative and plot as opposed to the traditional take in the Pokemon series. The gameplay focuses on the capturing of Pokemon as per usual, but this time, the essences of the Pokemon are used in crafting weapons, armour and accessories. 'Magic' is the arsenal of Pokemon moves you will glean from the 'Pokequipment' and they will provide the majority of the party member's stats, levelling equipment instead of individual members.
The set-up for the plot, as written by GrooveMan, is as follows:
In a parallel world to the Pokémon universe we're familiar with, Pokémon are rapidly starting to become a threat to society. The urbanisation of cities, and travelling across the region of Kanto becomes difficult when unknown numbers of monsters with seemingly magical powers hinders progress. In order to get by, the century-old practice of Soul Forging has been revitalised, allowing humans to convert the souls of Pokémon into tools, weapons, and other items; more effective than tools made from ordinary materials. While expensive, Pokéquipment has taken the entire world by storm, commercialised as a way humans can live free without fear of monsters.
But it's not so cut-and-dry. Soul-infused weapons are a prime target for the millitia, the government, and underground organisations. The High Councils across the regions of the country have tried their best to keep things in the balance, but something always slips through the cracks. On the other hand, individuals who find the extraction of souls cruel and abhorrent are becoming increasingly more vocal, and try to look for other methods to balance humans and Pokémon. But what happens when these philosophical differences collide?
At the same time, there's trouble brewing in Johto. Rooted firmly around a feudal political practice, the region refuses to adopt the govermental system of the High Council, and is starting to barricade itself from the rest of the country; not taking kindly to interlopers. If someone doesn't intervene and create a solution, there might be a civil war on their hands. Maybe the Kanto High Council can be mobilised to assist?
We follow the journeys of Blue - a charismatic thief from Pallet Town - and Gold, a hot-headed bodyguard drafted in from Johto; as their misson to do some research for Philosopher Samuel Oak gradually turns into an adventure embroiled in the wonders of Pokémon, a quest for peace, and the mysterious-yet-influential Guild Rokka.
Will they restore political peace to Kanto? Who's outlook on society is the one true answer? Only time will tell.
We have a dedicated team including concept artists, writers (myself included) and composers, but we're always looking for more help, especially in the programming and spriting departments. We're using GameMaker 7 to create the game.
An example of the kind of look we've been going with so far, these are some of the major characters:
http://1.bp.blogspot.com/__YBTLExDu9I/SXIBC6O9tAI/AAAAAAAAAAc/evVXCbjdh2A/s1600-h/Blue.jpg
http://1.bp.blogspot.com/__YBTLExDu9I/SbNEbofNwNI/AAAAAAAAAAs/eGMnP1WR_vE/s1600-h/Gold2.jpg
http://4.bp.blogspot.com/__YBTLExDu9I/Sbm4j5d5ICI/AAAAAAAAAA8/zvKoteDz_80/s1600-h/Green.jpg
http://4.bp.blogspot.com/__YBTLExDu9I/SfpihssRROI/AAAAAAAAAB0/EOr2zeLRTo8/s1600-h/Sapphire.jpg
http://4.bp.blogspot.com/_PuAgMSUTRsc/Sgzna8zyzCI/AAAAAAAAAAs/WOKLd2m9iek/s1600-h/platinaoutfit.jpg
(Had difficulty formatting those as images)
And this is an example of how the character would be represented during dialogue:

And some music from our composers:
http://www.megaupload.com/?d=9LAZPKIS
http://www.megaupload.com/?d=CF4WMMNG
Any interest or criticism (as long as it's rational) is welcome.