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Platform Mode Beta Release

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Thank you Arbiter, since we can't download it from the main post (Brings us to the download manager which now appears as watch it, slick!) =P
 

Zelos

Member

I cannot jump and run in the updated script from Arbiter. I tried different key maps, but it doesn't seem to work.
 
I still have the old version so i cannot help---But I still need help with what variables control your height or something so i can make a realistic spring
 

phlee

Member

this script is actually slowing the player's speed(or the frame rate, i am not sure)
on other maps that are not included in the platformer's map ID..
the lag gets more significant if theres more events on the map..
this wont happen if i take the script off

is there anyway to fix this..?
or make this script to do absolutely nothing unless the player is in the listed map_id?
 
is there a chance to bring you to script this for fOetz! Pixelmovement???    ^^

because i´ve ony that 100% Metroid Engine.. and it´s extreme hard to rescript it to a Castlevania one XD
 
With the new version, sometimes when you jump, you die when you touch the ground, so, is there a way to disable the auto die at falling, like in the first version?
Pretty pleeeeaasee... I need it really bad.
 

anshin

Member

hi..:D and thanks for the script, but, i have problems with it, I have an error message :cry: saying:

Script"Platform Mode Script" line 770:TypeError Ocurred
nil can't be coerced into Fixnum


someone help me please..i really want that script..
PD: In the demo...it works..
Edit: I know now that is an uncompatible issue but are no..what script is interfering..:S
 
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