Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Peri's 3D art thread + other things

Thanks, guys!

I've been working on my model. Finished the low-poly model (again):
7ecdfa9fcf20dec25c71974cb30b4eb5.png

http://i.gyazo.com/5407c05baa129e18bafb2f962a08c096.mp4
I wasn't really trying to optimize poly count much. Whole thing is about 48k polys including the base mesh, although I can probably reduce that by deleting some of the hidden polys. I'm not sure if that's too many or not.

Here's the sculpt of the shoes:
e92a82665b3e565ebc688457b3c15c8b.png


High-poly bag prior to buckles and stuff:
http://i.gyazo.com/a5b2c7fd30d01226875b1b4314627324.mp4

Trying to rig it now. Rigging is funny.
b0bde83a2cd2468ef38a38af68065def.png
 
I'm playing in a Magical Burst game and drew my character. She is a magical girl with the element of paper, so her dress is made out of paper. Also she's an occultist and does black magic and things.

9257c0ab53d22d7a8fe1cfec90593411.png
 
That leather is amazing. I don't know particularly how hard it is to do that these days but it's a damn sight better than whatever I made at Uni. I can't believe the first model on this page is what counts as "low poly" these days. I think I need to get me a better games console.
 
It's around 50k polys. I'm not sure if that's too high-poly for my purposes, but some last-gen characters were around 30k, so it's probably fine. Nathan Drake is around one million in Uncharted 4, I think. Also, I decided to dump the coat to make her design more interesting from behind (after remaking it like four times ugh), so I'll probably save some polys that way.

And these kinds of clothes are relatively easy to make these days! I use a cloth sim program to get those nice folds. It takes some experience to learn how to use well, but it's a hell of a lot easier than learning to sculpt like that.

I changed this for like the ten millionth time. Hopefully this is the last time. :I I kind of miss the coat and might add it back, but the argyle pattern on the sweater is probably the most interesting part of the design besides the tattoo, so I figured it should be visible from behind since you're gonna be staring at her back the whole time.

0967c01855601748244a134bc59c9083.png

Notable changes from last time include the sleeve being rolled up to show the tattoo and the sleeves being more detailed and having better folds from behind. I need to do a little bit of touchup in ZBrush for some of the areas that are a bit weird.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top