dadevvtsvre
Sponsor
Pass it on is a community projects involving multiple people working on the same project, where one person creates the introduction for a game, and it is passed on to another person, who creates the next section, then another person, until someone makes the conclusion.
The introduction, running about fifteen to twenty minutes, sets the plot, characters, and setting of the game. It leaves many questions unanswered and a goal the protagonist much achieve by the end of the game. Whoever creates the next part of the game can do whatever they want with it. It must make sense and follow a logical chain of events. It has to continue where the introduction left off. The game is passed on to the next person, who again has the freedom to do what they want with it, as long as it makes sense and is consistent. The person who gets to create the conclusion of the game must wrap up the story and leave as little loose ends as possible, resolving any conflicts and making sure the protagonist's goal is complete.
In the end, it will be a game influenced by the creative minds of many people. No one knows how it will turn out, as everyone's idea is different. It won't be limited to the boundaries of one mind-it will be the result of a colloboration by many. Think of it as kind of a game of Chinese Whispers or Telephone.
Simple. The person creating the introduction of the game will, as mentioned, establish the setting, characters, plot, and conflict that drives the main action of the game. This will be about fifteen to twenty minutes, give or take. This project will be given to whoever is next. They will take the game and, without editing any of the previous game, make the next fifteen to twenty minutes, continuing wherever the introduction left off. This is passed on to the next person, who makes the next fifteen to twenty minutes, and so on until someone creates the conclusion.
There will be around eight people working on the game, (this may change depending on the theme for each edition) each with their 15-20 minute sections. The game should have a length of approximately an hour and a half to two hours and a half. The length will probably be extended if more editions are made, this is just to start people off. After all, right now the goal is simplicity.
For right now, I'd prefer it if I made the introductions and conclusions, but if this gets enough attention, then I'll probably let others do them.
Each Pass it on edition will have different themes and guidelines. I hope to transition into more advanced stuff if this is done a few times, so that it's not so restricted.
Because this is only the first edition, I want to keep things simple. No extra scripts will be added besides those that already exist. It will be made with RPG Maker XP. In addition, the only extra resources added to the game besides the RTP are two master tilesets, one outer and one inner.
For this one, I'll create the introduction and conclusion. Eight others will create the middle.
The plot is nice and simple, shouldn't be too hard to continue where the introduction leaves off. I've purposely left lots of room for people to expand on, so the possibilities of where this will go are endless.
I encourage both newcomers and veterans to work on this. For veterans, feel free to make event systems, handy tips, etc. to your game. For newcomers, don't be afraid to go back into the game and see how people made the systems, did the events. In fact, this is encouraged-it's hands-on learning, a great way to do it.
Tim is a lazy, 20 year old who works for his blacksmith uncle, doing chores such as delivering packages in the small, mountain town of Valleyford. Things seem pretty normal at first-nothing is out of the ordinary, and Tim continues his sloth-like lifestyle, getting drunk every night and not worried about his future, despite his uncle's intentions for him. However, this all changes one night, when out of nowhere a meteor strikes the path between the two towns of Valleyford and Rondeau. The next day, as Tim and the guard Dan head to Rondeau to deliver a package, they see the crash site. But that's not all they see, for laying in the ruins of the forest is a strange girl, seemingly unhurt by the blast. Just as they begin to wonder who she is and where she came from, they are arrested by the Rondeau Royal Guard, and taken away to prison in the capital city.
As Tim's adventures in the capital continue, he soon realizes that his troubles aren't over, as he becomes involved in a plot deeper than he could have possibly imagined. All he wants to do is get back home to return to his simple life-but after being arrested, threatened and nearly killed, it doesn't take long for TIm to see his adventure has only just begun.
The protagonist. He is, however, somewhat of the opposite of your typical hero. Instead of being outgoing and courageous, he is a bit cowardly and not very social, although in dire situations he may just help someone other than himself after all. He tends to shy away from change and prefers to keep things the way they are-that is, to stay as the lazy bum he is. He works for his uncle and doesn't seem to mind, although sometimes he feels he should get a real job and make a living by himself-after all, he is 20 years old. Generally though, he just shrugs these thoughts away and continues living as the drunk he is.
His parents died when he was very young for reasons unknown, and his lonely uncle decided to take care of him. Not being able to pay for education, Tim has been working for his uncle ever since.
Not much is yet known about this mysterious girl. She appeared to Tim unconscious at a crash site the day after a meteor had landed there the night before. Who is she? Where did she come from? And why does Tim seem to remember her before from strange dreams he's had? Answers to these questions may lay ahead...
The road from the town of Valleyford to the great city of Rondeau has become dangerous over the years. To allows people to pass safely between the two places, Dan, the great warrior, has been put in charge to keep the trail safe. He is also known to escort people between the two towns, protecting trader's wares and good with his sword. When Tim is sent by his uncle to deliver a package to Rondeau, Dan is put in charge to keep Tim safe. Dan is always loyal and stays faithful to his duties, and is willing to obey any authority.
Cleric and personal assisant to the Sovereign of the country. She meets Tim and Dan after a brawl in a pub. Collette also helps Dan and Tim get Artemis out of jail, as they believe she is innocent-however, not everyone is likely to be too happy about this...
After Tim's parents were killed, his uncle decided to take him into his care. Ever since, he's been getting Tim to work for him around his blacksmith shop in the town of Valleyford, delivering packages and other tedious errands. He had been hoping that Tim would someday get a job of his own, but no luck so far. He's begun to grow tired of Tim's laziness and has even threatened to kick him out if he didn't look for new employment soon.
Introduction, done by Dadevster
First part, done by Guardian
Second part, done by piggman77
Third part, done by becoolioman
Fourth part, done by Ares
First part, done by Guardian
Second part, done by piggman77
Third part, done by becoolioman
Fourth part, done by Ares
A lot of this is aimed at newcomers to the series, but I'm sure more experienced developers will learn a thing or two as well.
-To educate newcomers to game design and teach them about aspects of games, such as composition, events, and structure
-To teach people about working with limited resources and scripts
-To get people to learn about working with what you have, keeping a forward momentum, and continuing a story where it left off
-To educate about the three main sections of a game-introduction, middle, and conclusion
-To get people to be creative about plot, characters, and other elements that form the non-programming part of an RPG
-To educate about working with others and putting constructive limits on yourself
-To make a fun game with the community!
-To educate newcomers to game design and teach them about aspects of games, such as composition, events, and structure
-To teach people about working with limited resources and scripts
-To get people to learn about working with what you have, keeping a forward momentum, and continuing a story where it left off
-To educate about the three main sections of a game-introduction, middle, and conclusion
-To get people to be creative about plot, characters, and other elements that form the non-programming part of an RPG
-To educate about working with others and putting constructive limits on yourself
-To make a fun game with the community!
1. Do not edit previous parts of the game, only work on your part. I will edit previous parts if there are glitches, spelling errors or other bugs, but that will be it.
2. Try your best to keep it clean, especially grammar, event coding, and mapping.
3. The part you add can be no shorter than ten minutes but no longer than twenty minutes. The game should be around one and a half hours to two and a half hours long, give or take.
4. You will have two weeks to work on your section if you have one of the earlier sections, and three weeks to a month if you have one of the later sections. Please, if you don’t think you can do it, tell me in advance. If you finish earlier than that then feel free to give the project back to me in advance. It's only about a minute a day. If you hit a snag halfway through or something, PM me the project within a few days and we'll try to continue off from there. If you don't, then you'll miss out on your section.
5. No outside resources or scripts. What I give you is what you have to work with. Remember, one of the things Pass it on is trying to promote is working with limited resources. (Note: All RTP is included in the game, as well an Outdoor and Indoor master tileset with some non-RTP tiles)
6. Try to answer some of the questions I give you. This becomes more important to people working on later sections of the game, nearer to the end.
7. Don't make it too confusing. Keep the game realistic and not jumping all over the place.
8. Keep things simple. Try not to add too many confusing event systems or mess things up a lot, especially when it comes to the database. If you do, don't forget to add comments (the green messages that appear in the event) to clarify stuff.
9. Put as much effort into this as you can. This is your game to show off your skills, to shine!
10. Have fun with this! Make this an opportunity to learn and enjoy making a game with the members of the community!
2. Try your best to keep it clean, especially grammar, event coding, and mapping.
3. The part you add can be no shorter than ten minutes but no longer than twenty minutes. The game should be around one and a half hours to two and a half hours long, give or take.
4. You will have two weeks to work on your section if you have one of the earlier sections, and three weeks to a month if you have one of the later sections. Please, if you don’t think you can do it, tell me in advance. If you finish earlier than that then feel free to give the project back to me in advance. It's only about a minute a day. If you hit a snag halfway through or something, PM me the project within a few days and we'll try to continue off from there. If you don't, then you'll miss out on your section.
5. No outside resources or scripts. What I give you is what you have to work with. Remember, one of the things Pass it on is trying to promote is working with limited resources. (Note: All RTP is included in the game, as well an Outdoor and Indoor master tileset with some non-RTP tiles)
6. Try to answer some of the questions I give you. This becomes more important to people working on later sections of the game, nearer to the end.
7. Don't make it too confusing. Keep the game realistic and not jumping all over the place.
8. Keep things simple. Try not to add too many confusing event systems or mess things up a lot, especially when it comes to the database. If you do, don't forget to add comments (the green messages that appear in the event) to clarify stuff.
9. Put as much effort into this as you can. This is your game to show off your skills, to shine!
10. Have fun with this! Make this an opportunity to learn and enjoy making a game with the members of the community!
This is the list of people who signed up, and what order they have to work on it. People who's names are crossed out means they have completed their part and have already passed it on.
We're at a bit of a standstill at the moment but I'm working on getting new people to fill in our empty positions.
-Davey (currently working on project)
-KRoP
-Dadevster (conclusion)
Thanks for reading, comments are appreciated as always.