Dark_linis":26htfsch said:
thanks. I found my problem. I never draw the full head then add hair. I do the part of the head that is showing then add the hair on top.
I figured that's exactly what you were doing.
Now, back to what I was going to say about the hair before:
Character design is about designing the character, sculpting a person as a whole. Now, someone might say, ah, but this is resource analysis, we're only concerned with the aesthetics of your characters. True, but not. While no one here is really interested in the terrible, dramatic, tragic backstory of whatever KH-ripped character someone manages to regurgitate, the physical appearance is, or definitely should, speak volumes about the person behind it.
We might look at a warrior, who has cleanly polished armor. Now there's a person who lives and breathes for their profession! Because, armor is heavy as fuck, and likely to tarnish at the first sign of battle or moisture. Keeping on top of its appearance would be a lot of effort. (On the other hand, my dad said that when he saw a sailor with a perfectly pressed uniform and spit-shin, glitteringly polished shoes, he could guarantee you that that person would be the sort to opt for office work, shirking any kind of dirty, physical labor that's inherently necessary on a ship. Something else you could read from just someone's appearance!)
Likewise, a zombie, or a prisoner, has a grimy, tattered appearance necessary to their station in the game. It'd be more telling, really, to have said zombie or prisoner look nice, right? And wouldn't it say more if a normal townsperson was dressed in the same attire?
I'm sure I've quite kicked a dead horse to you about physical appearances being so belying to a character's personality. What I'm saying is, is that a flashy character with tons of unnecessary belts everywhere - on your arms, really? - jewelry up the ass, layers upon layers of clothes, whatever, lends themself to being perceived, on a conscious or unconscious level, as someone who's very vain and concerned with looks. Basically, a gigantic fop. Is someone who spends thirty minutes getting dressed, and another two hours and half a bottle of MegaSuperHold hair gel spiking their hair, really the sort of person who would be out saving the world? Sounds more like a highschool heart throb, to me.
Now, I am rather a flamboyant dresser, who doesn't like spending time on appearances. The key to an eccentric look with minimal effort is to focus on one thing - crazy hair OR expressive makeup OR lots of accessories OR lots of layers OR whatever the fuck, and leaving the rest be. This specialization also prevents real people from looking way over the top. If you stuck with one key feature a character, you could make that person unique and visually compelling without drawing attention to their attire or making them out to be fashion-obsessed Hot Topic models.
On a last note, there is such a thing as High Fantasy, whereas all the girls have enormous, torso-sized titties with as little armor as possible, and all the males wield swords the size and weight of their bodies as if they were parrying rapiers, and magicians run around with enough magic to destroy whole forests or levitate entire cities. In this specialized style of fantasy, you could easily get away with such flamboyant design flair - but you must realize that to pull this off well, you have to make EVERYTHING and EVERYONE stand up to this grandiose scale. Most everyone must wake up with nine belts strapped to their arm and perfectly styled hair that defies gravity, not just your very special playable characters.
Anyhow, if you've read through this tutorial-sized post, I congratulate you. It's just something you should take into consideration, after you work on skull cavities and non-jellified limbs.