Current Status: Close to Launch - Join now, so you can be there on day 1!
This is the thread where you request to be added to the whitelist, and discuss the server!
To be considered to be added to the whitelist, please tell me (Copy & paste this please! Answer on the "A" parts!):
(Note that rules & more information is below this section.)
Copy & Paste this into your post if you want to join!":6bnqzcy5 said:Q1.: What is your minecraft.net login member name? (This is also your character name in the SMP game).
A1.:
Q2.: What team (White Wolves, Purple Pigmen, or Teamless/Creative Only) would you PREFER to be on? (Note that you MAY be shuffled around at Ven's discretion -- see rules.)
A2.:
Q3: Have you read, and do you agree to respect all rules of the server??
A3.:
Q4.: Will you be regularly checking up on the HBG OFFICIAL MINECRAFT SERVER threads on this forum? This is how all announcements & information will be shared. If not, do you have a means of receiving this info from a member who WILL fill you in on updates or announcements? (If not, you can't play!)
A4.:
WHITELISTED MEMBERS:
[Member name: minecraft player name | team they're on]
Administration:
+ Venetia: venetia_macgyver | Pharaoh / Server Admin
Purple Pigmen of the Palisades:
+ LiquidMetal91: liquidmetal91 | Purple Pigman
+ Dr. Funk: Dr_Funk | Purple Pigman
+ Kaludan (Ven's fiance): Kaludan | Purple Pigman
+ dox: CalebBoese | Purple Pigman
+ Dr. Funk's Friend: cheese_cap | Purple Pigman
+ dox's Friend: zio_234 | Purple Pigman
+ Kuhlmanation: kuhlmanb | Purple Pigman
White Wolves of the Tundra:
+ Glitchfinder | White Wolf
+ Ripsand | White Wolf
+ Phateamah (Name pending) | White Wolf
+ Rebel_dawn | White Wolf
+ LaDestitute | White Wolf
+ Oracle94 | White Wolf
+ Redwyn | White Wolf
[Note: Teams may require shuffling before launch]
Grey Dissenters (Creative-Only):
+ Perihelion: Perihelion | Grey Dissenter
+ Bacon: pipesnogger | Grey Dissenter
+ Yeyinde: Yeyinde | Grey Dissenter
+ Peri's friend: Tarman2007 | Grey Dissenter
+ Peri's friend: ToastTheGreat | Grey Dissenter
+ Peri's friend: FeetOnFire | Grey Dissenter
+ Candle: hmaddict/Candle | Grey Dissenter
+ Sage Crowley: GeneralFlea/SageCrowley | Grey Dissenter
RESPECT THE SERVER RULES:
- You must have a legitimate, paid copy of Minecraft in order to join the server.
- No wearing team colors for a team you're not on! If you're on the White team, you can't wear purple. If you're on the Purple team, you can't wear white. If you're on the Grey team, you can't wear white or purple. This would be confusing. The sprite cannot depict NSFW material (like genitals or stupid shit like that which shouldn't be on a sprite anyway; you weirdo). Your sprite is not allowed to have BOTH white and purple, or any combo of white/dark grey/purple prominently displayed (example: you can't make a white yeti with a dark drey shirt and purple pants). Wearing your proper team color is strongly encouraged . Rule updated 11/22/2011
- Outside of the PvP continent, all griefing/destruction of player-made property, and attack on other players is STRICTLY PROHIBITED.
- Inside of the PvP continent, try to avoid wanton/widespread destruction of player-made property. Ruining things just to ruin them is lame as hell. Fighting the opposing team and pilfering hard-to-get resources is 100% fine though.
Note that you may lose your team some points, or you may be fined money (Cogs) or jailed, if you make a huge effort out of defacing the world. If you chop down a bunch of trees, replant some. Don't plonk down garbage blocks randomly all over a mountain. Things like that make the server shitty for everyone.
- Attacks on server admins/"Pharaohs" are STRICTLY PROHIBITED, unless they are participating in a colosseum game with you.
- Modifying ANYTHING or attacking ANYONE within the main city of Sprocket on land that you do not own is STRICTLY PROHIBITED (in case server block security hiccoughs).
- Creation & use of TNT is by non-admin/"Pharaoh" members is STRICTLY PROHIBITED (in case server block security hiccoughs).
- Please avoid spamming/flooding the chat.
- Don't camp the spawn. If you're caught by a server admin/"Pharaoh", obviously camping for kills on new players when they exit the city, you may just get whomped by them and all of your stuff confiscated!
- Server admins/"Pharaohs" are allowed to balance the PvP game, if sorely needed. This may include shuffling of teams, placing random resource drops, attacks on members, or modification/destruction of structures (note that these things will only happen in severe situations, or as a means to provide challenge for contests, etc.). They are not allowed to be outright dicks to you for no reason .
- If you request to be teamless/creative only, note that you are subject to any player attacking you outside of Sprocket, while on the PvP continent, regardless of their team or status. Refraining from joining a team means that you can safely access Sprocket, and all areas outside of the PvP continent zone--but you're not allowed to steal things from PvP players without retribution!
- If you're sent to jail for breaking rules, you have a few options. You can wait out your sentence and a Pharaoh/Vizier will eventually release you. You can plead with teammates to try to get them to break you out of jail (but note that they may be jailed for it themselves!). Or, you can attempt to bust out yourself (warning: very dangerous). Note that jailtime exists as a means of punishing you for breaking a minor rule or pissing off a Pharaoh or Vizier somehow. If you go to jail a lot (for actual infractions of rules), expect temp bans or full bans to follow. On very seldom occasions, you may find yourself embroiled in a little contest or plotline involving being jailed. These occurrences are not strikes against you.
- If you have any problems or questions, or if you are teamless and wish to join a team, please contact Venetia or any server admin/"Pharaoh", or server moderator/"Vizier" for help. You can contact them either in-game with /tell, or out of game, in one of the HBG OFFICIAL MINECRAFT SERVER threads, or via PM.
BACKSTORY OF THE SERVER:
Destruction had rained down from the sky as a massive shower of meteorites pelted the world of Aremexpi. The cities of the people known as sprites were laid to waste, the oceans turned to ash, and food went scarce seemingly overnight.
In a desperate attempt to save spritekind, a group of intrepid explorer sprites built a massive door of pure diamonds. They had figured that, if obsidian portals led to the underworld, then surely diamond gates would lead somewhere less shitty--or atleast, somewhere less ghast-infested!
It was a herculean effort to gather together so many diamonds--which is why it was such a massive bummer when lighting it on fire did absolutely nothing. The plan was shot.
Their underground settlement grew over time, and the diamond gate was left in the center, for all to gather around and ogle. As years passed, and people became more and more bored, fancy tall tales and whimsical stories cropped up about it. Eventually, people forgot who made it in the first place, and religions based on the myths and rumors started up.
One religion, the Order of the Flaxen Lupines, worshipped wolves. They claimed that each diamond block in the portal was actually the soul of one of the 12 magical god-wolves that created the world.
But then another religion, the Indigo Susapienites, claimed that the diamond arch had been erected by legendary pigman warriors, who escaped from the Nether, and built the diamond door to banish their piggish features to begin the race of spritekind.
The Flaxen Lupines and the Indigo Susapienites weren't terribly fond of one another. They bickered constantly over resources.
Outside of the fray, a group of Grey Dissenters formed, who basically figured that all of the fighting was very silly, and all they really cared about was rebuilding civilization.
One day, a Flaxen Lupine worshipper, an Indigo Susapienite, and a Grey Dissenter all gathered around the door. They had a good long argument about their beliefs, and, at some point, one of them slapped the mug of coffee out of another's hand, and it shattered at the base of the gate.
Just as the hot breakfasty beverage touched the gate's base, a glowing light burst forth like a fart lit on fire!
A portal! A portal to another world!
It made sense -- If diamond was the opposite of obsidian, then OF COURSE! Coffee was the opposite of fire! It was in front of them all along!
The three who had been bickering at the gate vanished instantly. The many onlookers who had seen them disappear became overcome with excitement and curiosity, and ran in after them, without even informing their loved ones. Seriously. None of them told anyone about their running off into another dimension. Not a single, "hey honey, going to another dimension for a bit, don't forget to feed the spider and pick up some cookies from the store." And there were like 50 people in there. How callous.
Anyway, the callous jerks all woke up in a strange, foreign world. They appeared to be in a pretty little oasis, surrounded by a large, sweeping desert, in the middle of a huge string of islands. There was a gate here, but the portal was not lit. People could enter this world, but not leave.
At first, they were overjoyed. It was a paradise--albeit, a somewhat dangerous one. After scouting around, they discovered that this world had nearly everything they needed.
Everything -- Except coffee beans.
Without the ability to tell the people back home that they needed coffee beans, their only hopes for ever returning to Aremexpi hinged on the incredibly rare chance that someone would just happen to walk through the portal with a cup of joe in their hand or some beans to brew. Oh, to be in the only world in the universe without a Starbucks every 100 feet!
And so the people on Aremexpi, who HADN'T seen the portal open, discovered the portal. They immediately feared it. As time passed, it became a means of sacrificing virgins and criminals to their silly gods. The Aremexpi sprite leaders figured that entering the portal led to death, as no one ever came out. So when people entered, they'd usually be pretty scared and upset on entering.
Generations passed, and the sprites built a citadel around the very oasis where they spawned. They maintained their old religions, but they became nastier, and more convoluted. People hated each other more and more--to the point where they would actually war against one another (and the Grey Dissenters would just go off on their own and avoid conflict)--but they maintained that the Citadel would always remain a neutral place of peace and communion.
At some point--no one is terribly certain when, or even HOW, but it was a long time ago, and it must've been a huge event--all people on this new world died off.
On Aremexpi, a new leadership took over, and for 500 years, no one was allowed to go anywhere near the diamond portal. It was considered an ancient practice to sacrifice virgins or kill convicts. They had entered a time of relative peace, where cellphones and computers commanded them around instead of witchdoctors or jerks with big sticks.
However, after a time, society did what all societies do when they reach a certain age: it collapsed.
Factions cropped up again, and people moved around. The sacrifices and murders with the portal began anew.
The newest additions to the new world (-- that's you!--) came into it, to find Sprocket Citadel, and the forts and miscellaneous structures of civilizations passed, totally abandoned, but in mostly decent shape.
They fell into their old niches as they trickled in through the gate -- with the Pharaohs handing down order to keep a balance among the people.
Would history repeat itself again?
Probably.
But time would tell!
In a desperate attempt to save spritekind, a group of intrepid explorer sprites built a massive door of pure diamonds. They had figured that, if obsidian portals led to the underworld, then surely diamond gates would lead somewhere less shitty--or atleast, somewhere less ghast-infested!
It was a herculean effort to gather together so many diamonds--which is why it was such a massive bummer when lighting it on fire did absolutely nothing. The plan was shot.
Their underground settlement grew over time, and the diamond gate was left in the center, for all to gather around and ogle. As years passed, and people became more and more bored, fancy tall tales and whimsical stories cropped up about it. Eventually, people forgot who made it in the first place, and religions based on the myths and rumors started up.
One religion, the Order of the Flaxen Lupines, worshipped wolves. They claimed that each diamond block in the portal was actually the soul of one of the 12 magical god-wolves that created the world.
But then another religion, the Indigo Susapienites, claimed that the diamond arch had been erected by legendary pigman warriors, who escaped from the Nether, and built the diamond door to banish their piggish features to begin the race of spritekind.
The Flaxen Lupines and the Indigo Susapienites weren't terribly fond of one another. They bickered constantly over resources.
Outside of the fray, a group of Grey Dissenters formed, who basically figured that all of the fighting was very silly, and all they really cared about was rebuilding civilization.
One day, a Flaxen Lupine worshipper, an Indigo Susapienite, and a Grey Dissenter all gathered around the door. They had a good long argument about their beliefs, and, at some point, one of them slapped the mug of coffee out of another's hand, and it shattered at the base of the gate.
Just as the hot breakfasty beverage touched the gate's base, a glowing light burst forth like a fart lit on fire!
A portal! A portal to another world!
It made sense -- If diamond was the opposite of obsidian, then OF COURSE! Coffee was the opposite of fire! It was in front of them all along!
The three who had been bickering at the gate vanished instantly. The many onlookers who had seen them disappear became overcome with excitement and curiosity, and ran in after them, without even informing their loved ones. Seriously. None of them told anyone about their running off into another dimension. Not a single, "hey honey, going to another dimension for a bit, don't forget to feed the spider and pick up some cookies from the store." And there were like 50 people in there. How callous.
Anyway, the callous jerks all woke up in a strange, foreign world. They appeared to be in a pretty little oasis, surrounded by a large, sweeping desert, in the middle of a huge string of islands. There was a gate here, but the portal was not lit. People could enter this world, but not leave.
At first, they were overjoyed. It was a paradise--albeit, a somewhat dangerous one. After scouting around, they discovered that this world had nearly everything they needed.
Everything -- Except coffee beans.
Without the ability to tell the people back home that they needed coffee beans, their only hopes for ever returning to Aremexpi hinged on the incredibly rare chance that someone would just happen to walk through the portal with a cup of joe in their hand or some beans to brew. Oh, to be in the only world in the universe without a Starbucks every 100 feet!
And so the people on Aremexpi, who HADN'T seen the portal open, discovered the portal. They immediately feared it. As time passed, it became a means of sacrificing virgins and criminals to their silly gods. The Aremexpi sprite leaders figured that entering the portal led to death, as no one ever came out. So when people entered, they'd usually be pretty scared and upset on entering.
Generations passed, and the sprites built a citadel around the very oasis where they spawned. They maintained their old religions, but they became nastier, and more convoluted. People hated each other more and more--to the point where they would actually war against one another (and the Grey Dissenters would just go off on their own and avoid conflict)--but they maintained that the Citadel would always remain a neutral place of peace and communion.
At some point--no one is terribly certain when, or even HOW, but it was a long time ago, and it must've been a huge event--all people on this new world died off.
On Aremexpi, a new leadership took over, and for 500 years, no one was allowed to go anywhere near the diamond portal. It was considered an ancient practice to sacrifice virgins or kill convicts. They had entered a time of relative peace, where cellphones and computers commanded them around instead of witchdoctors or jerks with big sticks.
However, after a time, society did what all societies do when they reach a certain age: it collapsed.
Factions cropped up again, and people moved around. The sacrifices and murders with the portal began anew.
The newest additions to the new world (-- that's you!--) came into it, to find Sprocket Citadel, and the forts and miscellaneous structures of civilizations passed, totally abandoned, but in mostly decent shape.
They fell into their old niches as they trickled in through the gate -- with the Pharaohs handing down order to keep a balance among the people.
Would history repeat itself again?
Probably.
But time would tell!
SERVER INFORMATION & FEATURES:
MAIN WORLD NAME: Harbinger.
MAIN NEUTRAL CITY NAME: Sprocket Citadel.
CURRENCY: Cogs.
PHARAOH: Venetia
VIZIER: [Accepting applications]
OPPOSING PvP ARMIES: Purple Pigmen & White Wolves.
PvE-ONLY/CREATIVE ONLY GROUP: Grey Dissenters.
PURPLE PIGMEN CAPTAIN: [TBD]
WHITE WOLVES CAPTAIN: [TBD]
SPROCKET CITADEL MAP:
[[Available command list coming soon]]
The world of HARBINGER is comprised of 3 major elements: The PvP CONTINENT, a neutral city within the PvP continent named SPROCKET CITADEL, and across the ocean on any side of the PvP Continent, you will find PvE-only WILDERNESS (which comprises the rest of the world).
[Note that the Nether will also be PvE-only, until further notice.]
Sprocket Citadel is quite large. The PvP Continent is massive -- spanning over 3 MILLION square blocks. It supports all basic biomes: desert, swamp, tundra, temperate, etc.
The wilderness beyond is even larger!
:!: In the PvP Continent, resources like redstone, iron, gold, lapis lazuli, etc. are far more plentiful than usual -- This is because of the dangerous nature of being able to lose your stuff on death or have some of it stolen during a raid. You will also find hidden treasure, or random dungeons/temples/etc. to explore. It's always best to go exploring with a buddy or a team, to ensure you get back safely with any of your found spoils! Diamond is still a rare commodity, however, so guard it wisely!
When you first enter the world, you will spawn at the DIAMOND GATE, located within a gigantic dome, just outside of the GRAND PALACE in Sprocket Citadel.
A short distance from there, looking westward, you will see a smallish, 2-story tudor house. That is the WELCOME CENTER. Please go there first to read up on server info and rules.
After that, you're off! Feel free to explore the rest of the Citadel. In it, you'll find a number of shops & bazaar stalls, parcels of land or buildings you can buy, rooms for rent to rest up, and libraries full of things to read. There's also a Colosseum, where you can engage in fun events .
:!: If you spawn during the night, it may be wise to wait until morning to head out beyond the city limits. Monsters don't spawn within the citadel, but beyond her walls, safety is a commodity!
The citadel features gates on the north, south, east, and west walls. Each of these feature massive portcullises. To open them or close them, you'll find a little switchhouse connected to them. Throw the switch, and the portcullis will rise or descend. Please remember to always close the gate after you leave!
At the entrance of each fort is a gigantic portcullis, like what you saw at the citadel. The difference here, however, is that these gates have no lever operation from the outside.
If you're stuck outside the gate, and there is no one who will let you in, you can walk around the fort to the back wall, and find a small, private entry hall. These doors cannot be opened by anyone on the opposing team--the only way a person on the opposing team can enter your base is by either building a structure that takes them over the walls, or by entering through the main portcullis gate (if it is open--it cannot be destroyed, if closed).
Inside each base [though the layouts of each base are different], you will find:
- Watchtowers on each corner of the perimeter walls.
- A barracks, mess hall, & courtyard. In the barracks, you can claim a bed & private chest by writing your name on the plaque over it. At the entrance room, there will be a couple of chests with freely-available supplies for people to share. (At the launch of the server, or if a Pharaoh pays you a supply drop for winning a contest or to balance out teams, you will find a number of basic supplies in these large chests.)
- An attic, featuring a supply storage room. There are lots of chests in here you can use for your team's cache.
- A small general store, where you can buy very basic building items (for buying other things, or for selling your wares, you must go to Sprocket).
- A dais, where the first creative contest will take place.
- A little display case that houses your team's mascot creature.
- Anything else that your team builds!
:!: Note that creatures CAN spawn within the main bases! So keep them well-lit, and make sure that you close doors after yourself!
:!: :!: :!: Special Note: Beneath Sprocket for a fair distance, and the ground under the bases, all blocks are worthless. They are either sand, dirt, stone, mossy stone, or bedrock. Trying to mine for materials under the city or the main bases will leave you wanting! I did this so people wouldn't be tempted to f*** up the bases or city while they look for crap.
There will be contests and opportunities to win points.
Keeping your base & the surrounding areas looking nice will lead to team points. Winning contests will lead to points as well. Points will lead to bonus supply drops, tips on treasure locations, or other perks.
Going to jail for infractions or ruining the landscape may subtract points from your team's score! So don't ruin things for your team by making the world ugly or finding yourself in jail a lot!
:!: :!: :!: All contests, including creativity contests, are open only to the White or Purple teams. If you're a Grey Dissenter and want to join a team only for a contest, you are free to do so.
Enjoy, explore, and plunder! Good luck!
[Note that the Nether will also be PvE-only, until further notice.]
Sprocket Citadel is quite large. The PvP Continent is massive -- spanning over 3 MILLION square blocks. It supports all basic biomes: desert, swamp, tundra, temperate, etc.
The wilderness beyond is even larger!
:!: In the PvP Continent, resources like redstone, iron, gold, lapis lazuli, etc. are far more plentiful than usual -- This is because of the dangerous nature of being able to lose your stuff on death or have some of it stolen during a raid. You will also find hidden treasure, or random dungeons/temples/etc. to explore. It's always best to go exploring with a buddy or a team, to ensure you get back safely with any of your found spoils! Diamond is still a rare commodity, however, so guard it wisely!
When you first enter the world, you will spawn at the DIAMOND GATE, located within a gigantic dome, just outside of the GRAND PALACE in Sprocket Citadel.
A short distance from there, looking westward, you will see a smallish, 2-story tudor house. That is the WELCOME CENTER. Please go there first to read up on server info and rules.
After that, you're off! Feel free to explore the rest of the Citadel. In it, you'll find a number of shops & bazaar stalls, parcels of land or buildings you can buy, rooms for rent to rest up, and libraries full of things to read. There's also a Colosseum, where you can engage in fun events .
:!: If you spawn during the night, it may be wise to wait until morning to head out beyond the city limits. Monsters don't spawn within the citadel, but beyond her walls, safety is a commodity!
The citadel features gates on the north, south, east, and west walls. Each of these feature massive portcullises. To open them or close them, you'll find a little switchhouse connected to them. Throw the switch, and the portcullis will rise or descend. Please remember to always close the gate after you leave!
At the entrance of each fort is a gigantic portcullis, like what you saw at the citadel. The difference here, however, is that these gates have no lever operation from the outside.
If you're stuck outside the gate, and there is no one who will let you in, you can walk around the fort to the back wall, and find a small, private entry hall. These doors cannot be opened by anyone on the opposing team--the only way a person on the opposing team can enter your base is by either building a structure that takes them over the walls, or by entering through the main portcullis gate (if it is open--it cannot be destroyed, if closed).
Inside each base [though the layouts of each base are different], you will find:
- Watchtowers on each corner of the perimeter walls.
- A barracks, mess hall, & courtyard. In the barracks, you can claim a bed & private chest by writing your name on the plaque over it. At the entrance room, there will be a couple of chests with freely-available supplies for people to share. (At the launch of the server, or if a Pharaoh pays you a supply drop for winning a contest or to balance out teams, you will find a number of basic supplies in these large chests.)
- An attic, featuring a supply storage room. There are lots of chests in here you can use for your team's cache.
- A small general store, where you can buy very basic building items (for buying other things, or for selling your wares, you must go to Sprocket).
- A dais, where the first creative contest will take place.
- A little display case that houses your team's mascot creature.
- Anything else that your team builds!
:!: Note that creatures CAN spawn within the main bases! So keep them well-lit, and make sure that you close doors after yourself!
:!: :!: :!: Special Note: Beneath Sprocket for a fair distance, and the ground under the bases, all blocks are worthless. They are either sand, dirt, stone, mossy stone, or bedrock. Trying to mine for materials under the city or the main bases will leave you wanting! I did this so people wouldn't be tempted to f*** up the bases or city while they look for crap.
There will be contests and opportunities to win points.
Keeping your base & the surrounding areas looking nice will lead to team points. Winning contests will lead to points as well. Points will lead to bonus supply drops, tips on treasure locations, or other perks.
Going to jail for infractions or ruining the landscape may subtract points from your team's score! So don't ruin things for your team by making the world ugly or finding yourself in jail a lot!
:!: :!: :!: All contests, including creativity contests, are open only to the White or Purple teams. If you're a Grey Dissenter and want to join a team only for a contest, you are free to do so.
Enjoy, explore, and plunder! Good luck!
[[more to come]]