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NMS3 - Neo Message System 3.0 Beta

Also, when you set a big face to the right side, and when using offset, the Left-Right offset is not correct.  I have a window skin that is a bit thicker then the normal skin, so I used the offsets:
Code:
 FACE_X_PLUS = 4 # Move Face Horizontally (Left: -, Right: +)
  FACE_Y_PLUS = -4 # Move Face Vertically (Up: -, Down: +)
Now, this offsets fine if the face is on the left side, but when its on the right side, instead of subtracting 4 from the X value (like it should, to offset it 4) it adds 4 the same as the left side adding 4, which makes it appear in an incorrect position.
 
first of all this may seem a bit nubish but I need to know how insert an image in this message thingy because I got a problem with your demo script and I need to show you the message I get through and image!
edit:nevermind all I had to do was start a new game the old save file didn't work btw nice script awsome :thumb:
 
Ok in your script for the demo I copy it into my game(and of course I gave you credit)but see i'm trying to to turn that typing sound off with this /typ like for example: /typHi how's everyone doing/typ to turn it on and off but it doesn't work!!!Please someone reply!!!!!
 
oh ok i'll try it out thx :thumb:
edit:        THANK YOU!!!! it works now all along I was using / when I had to use \ thx alot I apreciate it!!!!!!!! :lol: :grin: :smile: :thumb:
 
I found a very interesting glitch.
If you make a sign, or any event really that has a \p[-1] (AKA popup text on it), then go into a battle, lets say, the sign says welcome to the forest, then you get into an encounter with a slime.  The battle messages will all be the size of the popup text, so to fix this currently, I have a message that says, OH NO A SLIME right before the battle, as that appears to fix it.
 

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