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NMS3 - Neo Message System 3.0 Beta

@Nate
Try this :)
Code:
class Window_Message < Window_Selectable
alias wora_winmes_convspecha_parname convert_special_characters
  def convert_special_characters
    wora_winmes_convspecha_parname
    @text.gsub!(/\\P\[([0-9]+)\]/i) { $game_party.members[($1.to_i-1)].name }
  end
end
 
one questio, Where can i get the big faces for the characters, because i LOVE your script, is So Cool the dialogues with the big faces, but i don't know where to find teh pictures like that of your wich. (Im noob in this xD) So I would apreciate any resource with facesets, and if it is with more that one expression that would be the best ^^'
 
Great work.

I'm trying to port the script from the demo into my project, but when I try to run I get an error at line 225 of the NMS2 script.

It's a TypeError and the message says, "no implicit conversion from nil to integer"

What am I missing?

Thanks
 
See if you start new game, or load from old save.
Old save will not work with NMS. :)

If it still not work, it might somehow crashed with other scripts you are using.
 
Neo Message System 3.0 Beta

nms3.png


New Features
I fixed many bugs in this demo :p
I also added some new features, like temporary X,Y,width,height or draw face in message~

Here is update list:
Code:
- Add 'Text Remove List'

- Change window size & position temporarily

- You can now call script&#058;

$game_message.create_nms_data

to reset NMS data or create NMS data for old save file

- Fixed bug for write actor's class name

- Fixed bug for out-of-screen name box

- Add NAMEBOX_Y_PLUS_TOP to fix out-of-screen name box when show message on Top

- Set name box's opacity for different types of message background

- Auto fix if message window is out of screen

- You can draw new face while message is running, and also set new face size


Download Script & Demo

Go to my script stocks:
http://www.rpgrevolution.com/users/wora ... ra_Script/

Download file NMS3Beta.txt for script.

Download file NMS3 Demo.rar for demo.

This is download link from my mediafire. ^^
http://www.mediafire.com/download.php?tmjmtxzdriw

:D
 
Busybody":6bvnchle said:
I have a problem. Whenever I use the standard "\n" code to display an actor's name it changes color on me. How can I get this to not be a fixed color?

I ask this because I use a grey color to show whispering.

Did this question get missed? I'd kinda like an answer on it.
 
I love this script, and it works perfectly for me, but I have a question...

Is it possible to move the name tags around?

Also, do you think you can make a file(or page) that includes all the commands people can use in your script? I know the demo covers it all, but it's quite a pain to talk to all the NPCs to find out what you need XD
 
Thanks! lonewolf

Is it possible to move the name tags around?
You can change its position only in the setup part  of script.

Also, do you think you can make a file(or page) that includes all the commands people can use in your script? I know the demo covers it all, but it's quite a pain to talk to all the NPCs to find out what you need XD
I included all commands in comment part of the script :D
 
Woratana, in NMS 3.0 Beta, if you try and use a \p popup thingy, it doesn't resize right, especially when showing icon+weapon_name (using \dw).
 
I have a problem. In a message I have this:

Code:
\c[2]Found (550) \dp[CN.png] from the barrel!

However, the Image won't show in-game. =/  What am I doing wrong.  I also tried with just "CN", but it wouldn't work.  The image is imported into the System Folder.
 

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