I've decided to go back to one of my earlier games, somewhat like a "Survival Horror" but you don't really battle anything. What the system is going to be is that you walk into a room, there's a certain chance that one of two things may or may not be in there. A little girl, who chases you and a creature, who attacks you to the point you have to escape/hiding away. The stress will cause your character to walk slower, if the creature hits you; not only will your stress go up, but your life will decrease. I've thought about this, so these are the kind of parts I'll need. I figure the more stress you are under the more that it will affect your sanity.. so to speak.
Each time you enter room, there is a chance that one of two creatures will be in there room, but only ONE of will appear. Although, there will be rooms, that will be safe, and those will be pretty rare. There is a creature who is hunting you down, this creature attacks you and will do anything to stop you from heading deeper into the house. When it sees you, it will chase you down, in order to escape it, you must hid in something.. like a certain type of spot (dark hidden space) for about 30 to 45 seconds, it will leave soon afterwards.
Enemy X = Monster = Sees you will rush straight at you, will cause your stress to go up a lot. You can only escape said monster by hiding or running into a save point. At this time, I would like it to follow you, but I'm certain that this isn't possible with a RPG Maker game. (._.) So I am aware that you could just run through another door. However, if someone had a way of it following you into the next room, without two of them following the main character.. I'd be happy.
Girl = A spirit, she sees you, she will head straight for you, but with her, you can just leave the room. She will increase the stress, but not as much, only by a little bit.
STRESS: I would like a meter or a HUD that had your stress limit on the screen, you have a limit, the higher your stress is, I would like that your character goes slower. To move slower, with the creature chasing you, would mean certain doom and even the girl can kill you if you are overly stressed out. I would like a way of decreasing the stress like if you are hiding, it will decrease your stress by a certain amount of points or you eating chocolate or drinking some water, or something.
I don't know what being over stressed would do to a person, but it might lower your HP a bit, if you character is in the red and runs into either, the girl or the monster. If you lost all your HP, that would leave to a game over and you dying.
NOTE: I did try this with events and variables, but the creature appeared; even when it wasn't supposed to. I hope someone could do this with a script. I would also like a way of have a forced encounter for a story related point. (o_o) I don't know how hard this is, but I thought of everything how to do this, and baffled...
Each time you enter room, there is a chance that one of two creatures will be in there room, but only ONE of will appear. Although, there will be rooms, that will be safe, and those will be pretty rare. There is a creature who is hunting you down, this creature attacks you and will do anything to stop you from heading deeper into the house. When it sees you, it will chase you down, in order to escape it, you must hid in something.. like a certain type of spot (dark hidden space) for about 30 to 45 seconds, it will leave soon afterwards.
Enemy X = Monster = Sees you will rush straight at you, will cause your stress to go up a lot. You can only escape said monster by hiding or running into a save point. At this time, I would like it to follow you, but I'm certain that this isn't possible with a RPG Maker game. (._.) So I am aware that you could just run through another door. However, if someone had a way of it following you into the next room, without two of them following the main character.. I'd be happy.
Girl = A spirit, she sees you, she will head straight for you, but with her, you can just leave the room. She will increase the stress, but not as much, only by a little bit.
STRESS: I would like a meter or a HUD that had your stress limit on the screen, you have a limit, the higher your stress is, I would like that your character goes slower. To move slower, with the creature chasing you, would mean certain doom and even the girl can kill you if you are overly stressed out. I would like a way of decreasing the stress like if you are hiding, it will decrease your stress by a certain amount of points or you eating chocolate or drinking some water, or something.
I don't know what being over stressed would do to a person, but it might lower your HP a bit, if you character is in the red and runs into either, the girl or the monster. If you lost all your HP, that would leave to a game over and you dying.
NOTE: I did try this with events and variables, but the creature appeared; even when it wasn't supposed to. I hope someone could do this with a script. I would also like a way of have a forced encounter for a story related point. (o_o) I don't know how hard this is, but I thought of everything how to do this, and baffled...