Yeah, that's because I have the passive windows update on input, not always, to save some memory. If you want to get it running with whatever Mouse script you use, replace this snippet of my script...
...to this...
This is not recommended, though, and you should monitor your FPS while in that scene (press F2 to show them in the title bar). If you notice a serious slowdown on a mid-class machine, you might consider using a method involving the Mouse script itself.
Code:
def update
@command_window.update
if Input.press?(Input::UP) or Input.press?(Input::DOWN)
Language.set_value(@command_window.index)
@header_window.refresh; @version_window.refresh
end
if Input.trigger?(Input::C)
$scene = nil
end
end
Code:
def update
@command_window.update
Language.set_value(@command_window.index)
@header_window.refresh; @version_window.refresh
if Input.trigger?(Input::C)
$scene = nil
end
end