Guys, i now that's boring ask all time for new scripts, since you all have a lot of other things to do. However, until i understand how to script i'll have to do this. If you can do it, thanks, if you can't, no problem at all.
I'm asking a way (through script of course) for my enemies have multiple actions. Like cast 2 or more spells or make 2 or more attacks in their turn. I'm making this for my bosses. I've tried tod do it through events in database of rpg maker, but when i force an action i must define it, besides the monster always uses this "new" action first, ignoring the fastest hero or other monster. Resuming:
1 - Create a script that make possible for enemies and heroes have multiple actions.
2 - Their new actions must be random or pre-defined, at user's choice.
3 - The new action doesn't ignores the speed of other battlers. So, if arshes is the first one he will still act first.
4 - Must be compatible with SDK, Method and Library, RSC and Dervvulfman's Animated battlers (no need to be compatible with RTAB, since i'm not using it).
Thanks.
I'm asking a way (through script of course) for my enemies have multiple actions. Like cast 2 or more spells or make 2 or more attacks in their turn. I'm making this for my bosses. I've tried tod do it through events in database of rpg maker, but when i force an action i must define it, besides the monster always uses this "new" action first, ignoring the fastest hero or other monster. Resuming:
1 - Create a script that make possible for enemies and heroes have multiple actions.
2 - Their new actions must be random or pre-defined, at user's choice.
3 - The new action doesn't ignores the speed of other battlers. So, if arshes is the first one he will still act first.
4 - Must be compatible with SDK, Method and Library, RSC and Dervvulfman's Animated battlers (no need to be compatible with RTAB, since i'm not using it).
Thanks.