Yeah; I suppose, in retrospect, I try to make sure my character is powerful in all areas. I suddenly turn into bit of a powergamer...strangely, when it comes to Oblivion, heh...
arcthemonkey":brgk58yu said:
I thought all the extended quest sequences were extremely well done, I just wish there were more of them.
I have to complain about Knights of the Nine though - the Divine Crusader armor is among the best of the game, can be upgraded, and you can EASILY get the entire set before level 2.
Yeah; but then it really gives good characters a nice reward for a change- considering how Daedra armour is previously the most powerful in the base game; and the best blade is a gift from a Daedra Prince, its nice to see the Nines care enough to give you a l33t haX set of armour too. I'll agree that wearing the entire set gives you some kinda silly bonuses. (Yay, +40 to Restoration and an Expert level Heal Other spell for 40 magicka!) I wondered what you meant when you said it could be upgraded, (thinking: "But all unique stuff upgrades!") but then I remembered that I always play with Quest Award Leveller. Generally, what I do is take the boots, gloves, and maybe the sword, and leave the rest on the stand. The Boots' 'make wildlife not bother you' power is awesome.
arcthemonkey":brgk58yu said:
Also, I don't think people really understand just how powerful a mid-level+ mage is in Oblivion. Get yourself a kickass staff, make a couple strong spells (with a 1 second soul cap on em) and your enchanted items never run out, and you can take enemies down in just a few hits even on harder difficulty settings in the end of the game. Sword+Shield is nifty, and I agree it has potential to be the strongest (Nothing out damages a sword sneak attack) but the other weapons aren't bad by any means.
Yeah; with Goldbrand and the Spell-Breaker Shield at level 23 I took down Mankar Cameron in 5 swings. And they weren't even power attacks or sneaky hits. You have to think you're already doing 18-20 normal damage; and THEN 40 fire damage and 50% weakness to fire on top with that sword. Each hit gets more powerful because of that...which is just dirty; really...
I usually never bothered with Soul-trap; its a pain holding onto that many gems; I just used to go and raid ayleid ruins for those ace Varla stones instead. As a bonus, Welkynd stones could be sold for a good profit too. (Since potions are generally better, and lighter, for restoring Magicka.
arcthemonkey":brgk58yu said:
eharper, I don't really agree with what you said about the leveling system. I mean, if you insist on having SUPERB stats, then yeah, you have to manipulate the system a bit, but natural leveling works fine too. My first character was a redguard with one of the premade warrior sets. By the time I was level 15-ish, I'd maxed Endurance and Strength, and made a fair amount of headway into willpower and agility. I had just about all the stats I needed to be a warrior, and I did it by putting 2-3 into my stats when I leveled. Struggling to get +5s every single frikkin time makes the game tedious
Oh yeah, its fine if you're a warrior type class. The problem is when you level up because you just got 10 levels to Alchemy or Sneak or Illusion. Sure; you can get +5 to agility/intelligence/personality; but the monsters just got stronger, and you...well...didn't. My first character, a Bosmer who was basically a stereotype sneaky elf, got routinely pwned in the Oblivion plane because though his Agility and Personality was in the high 80's, his strength was still only about 45-ish (due to 1 per level from not using Blade etc.) and so he no longer had the power to Sneak-Attack and kill in one hit. So, also thanks to the dodgy sneak system, I suppose, he proceeded to get pwned by six Dremora Kynvals after loosing one arrow. You just can't hold them off with a basic Glass dagger and a Blade skill of 27 when they're like Level 18...
As Venetia says, you can do a mixed marksman/blader; a Ranger if you will, and my best character was indeed similar to this; a cool jack-of-all-trades Breton with Block/Blade/Marksman/Illusion/Sneak/Alteration/Light Armour. Its just the basic levelling system doesn't let you do a Merchant or Sneaky Archer or Clerical mage very well. You HAVE to routinely use melee attacks to keep your strength up; or become ace at Destruction and keep alive that way.