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Mirror ~The Mystery is in the Reflection~

For every positive action, there is a negative reaction...what would happen if the polarities changed?

'Mirror' is an original game starring Aluxes as the main lead. I know that Arshes/Aluxes is very, very disliked by most communities, but this is what I'm playing on. In this particular story, your party of four of the default RTP heroes (except one, who is RTP yet not in the default settings) are mirrored by a seperate party with much more diverse interests. They play the villains, but upon completion of this game, their tale can be told as well- and the secret ending unlocked, where the 'bad guy' wins.

What I've written so far:

‘Mirror’ starts out like a regular, RTP adventure, including Aluxes as the dramatic, charismatic hero. Along with his androgynous friend Kuja, a church cleric named Gloria, and his best friend Basil, Aluxes goes on an adventure to recover a stolen artifact from the town’s well, which keeps the water pure.
However, the moment he enters the second town, the guards lock him away, claiming he robbed them of a very similar artifact- a sister to the one stolen from his hometown! Aluxes soon discovers that there’s another person who bears a striking resemblance to Aluxes- a vampire, named Sehsra. Aluxes swears to clear his name and recover the stolen artifacts…while Sehsra, along with his group of oddities, continue searching for all of the ‘artifacts’, which are really rare purifying crystals, which when brought together, will hopefully return Sehsra and the rest of his group to humanity.

Aluxes and Sehsra fight multiple times, Aluxes trying to stop him from stealing the artifacts and discover who the other person is, while Sehsra just wants to keep the moron out of his way. Sehsra needs to find all 10 crystals and then assemble them at the Temple of Clarity. After the ninth crystal is stolen, Aluxes decides to go straight to the Temple of Clarity and await Sehsra’s arrival, resolving to stand guard until daylight to get the crystals back. The other members of the group think this is unreasonable- why not let Sehsra reclaim humanity? Why was Aluxes so determined that he would even condemn Sehsra to death?
Aluxes reveals his growing concern over the crystals- what happens when the person is cleared? He fears that if Sehsra succeeds in assembling all 10 crystals and clearing himself, Aluxes will inherit the curse instead. Kuja decrees this as nonsense, but Gloria is open to the claims, since Aluxes was left at the church door as a baby. Perhaps Sehsra was really related to him?
Sehsra reaches the temple and tells Aluxes to move or die. Aluxes says that if he uses the Clarity ritual he will be unloading his and the others curses onto four other individuals.
Sehsra says he doesn’t care. He says he’s tired of killing others to live- tired of being evil.
Aluxes says he doesn’t want to be evil, that it’s not fair that he has to suffer for Sehsra’s happiness. Sehsra says he’s done the same thing for the past seventeen years, and reveals he’s been watching Aluxes since he was a child, because Aluxes is his twin brother- the one who was born to happiness, while Sehsra wallowed in despair, living off the streets until he stole from the wrong person when he was ten and was bitten and transformed into a vampire. He’s lived seven years in the darkness, and he always knew when he set out on the quest for the crystals that Aluxes would end up a vampire and inherit his misfortune when he used the Clarity Ritual- it was his entire goal.
Aluxes then has to fight the entire group, and defeats Sehsra. Sehsra swears that someday he’ll get his revenge that the story never plays out fairly for those who are condemned to dark.
As a result of finishing the game, the player can then set out to play as Sehsra from the point he stole the crystal from Aluxes’s village.

Sehsra’s abilities are very similar to Aluxes’s, except he also has the ability to bite and drain enemies, replenishing his own HP. Also, Sehsra (hopefully) will also obtain a type of Berserk status when his HP gets below 10% (Sehsra’s HP cannot be restored via regular HP items- only Blood Vials obtained through using the Drain option when Sehsra’s HP is full can restore his HP. Cure magic is unavailable in Sehsra’s play through and regular curative items hurt Sehsra). During Berserk status Sehsra will not only use Drain on enemies, he will also turn on party members and Drain them as well. Once Sehsra’s HP is above 30% he will lose Berserk status. Keeping the party’s HP up during Sehsra’s Berserk is almost essential since 10% is a small amount, and the rest of the party will most likely be low- Sehsra can kill party members through Drain. Blood Vials will almost be essential. Getting Sehsra’s HP above 30% is the main priority during his Berserk phase. Sehsra does not have a Rage mode (his Berserk phase could basically be judged as this)
Also, Sehsra is also a great leader, because he doesn't f**king sparkle.
Alice takes Kuja’s role as a secondary damage dealer. Her specialty is time/warp/illusion magic. Unlike Kuja, Alice cannot properly hold the role of damage dealer. During her Rage Mode, she becomes decisively more aggressive, able to befuddle enemies, stop them completely, and send one enemy to the X-Zone: an attack that will permanently kill any enemy, excluding bosses (since most bosses are the opposing group in Mirror- if she sent Aluxes to the X-Zone, it’d basically be the end of the game =P.)
Marko takes Basil’s place. An aggressive fighter able to inflict statuses like Bleed and Berserk, Marko is also very nimble and can avoid attacks with ease. He can also get the Counter ability. Marko’s Rage attack is him transforming into his werewolf form. Marko will then be able to use his normal abilities, as well as gaining a massive strength boost. As a fault to Marko’s character, an attack by monsters using silver objects will inflict extreme damage to him. In werewolf form, this damage is doubled, meaning an attack that would only reduce his HP to half would kill him outright.
Most enemies don’t use silver weapons, however Basil, Marko’s opposite, uses weapons with silver-laced edges. An attack or skill used by Basil will almost always K.O. Marko in his werewolf form.
Remnant, possibly the strangest of Sehsra’s group, is an animated doll that uses a scythe as well as potent black magic. She is immune to all curative items except for Stitches, Replacement Eyes, Doll Limbs, etc, which makes her similar to Sehsra. I have yet to decide a Rage mode for her.

I am using Pickle's graphics for this(with edits), with an enhanced default battle system. I am unsure of what other systems to use at this time, though since this is generic I don't have to worry about the systems fitting into the storyline. I find that a more personal adventure is easier to concoct than a full-scale 'We have to save the world!' tale. I also think that giving the player an oppurtunity to see from the 'villain's' eyes will add character and meaning to this story.

I will add character development soon. I plan on making this characters have relatively layered personalities, and make them as little 2D in interaction as possible. I have been told that characterization is my strong point in writing, so hopefully that will go well.

The game shouldn't end up too lengthy. 11 different locations, one for each crystal and the temple itself.

Does anyone have any comments on the current concept so far? I'm kind of fond of it myself, I've had the whole Aluxes/Sehsra idea lurking around in my mind for a while.
 
This looks promising, although the fact that you're using RTP characters will most likely turn people away from this. I don't like the name Sehsra, but it could just be me. It reminds me of Seth-ra from Riviera: The Promised Land, so that could be it. This is also one of the first games I've seen that has an undead protagonist in it who can't use healing.

Can you please explain this "Rage mode" you've come up with. I'm just assuming that it's what happens when the characters' HP gets low, but that's just me. And if Sehsra's curse if being a vampire, and Marko's is being a werewolf, then what is Alice's? Does Remnant have a soul, or she just a puppet? Who sells doll limbs? I think most people would get a new doll or sew a new one out of cloth if faced with a limbless doll. I also don't understand why you typed that Sehsra doesn't sparkle.

Sorry if any of these questions were already answered in your post; my common sense has been known to fly out the window every now and then, if it exists at all.
 

-LuX-

Member

A delightfuly simple concept!

Sehsra is definitely Arshes spelled backwards.

The RTP doesn't bother me since I don't generally play other people's games, unless I'm genuinely interested. And I'm happy to say I am; especially since you get to see both sides of the story. It seems like it may be a little too short for my tastes, but there are two parts to the game so I guess that should double the amount of gameplay.

Aside from that I think it's a very well thought out concept, and hopefully very soon it will be a sucessful game.
 
@danyo34: Rage Mode is going to be the 'Limits' of this game. They'll kind of work the same way as Trance does in FF9, bestowing the person with new battlers and abilities. The two main fighters of your regular party become paladins in this state, Gloria an angel of sorts, and I haven't decided for Basil as of yet.
About Alice...she's based on the book character by the same name. She actually moves outside of the regular space/time continuum and though she seems solid to others, she is often befuddled and confused because she has to constantly warp herself to the present. When asleep she enters her dream world fully and disappears, and will warp back when she awakes. It's an extreme strain on her, however the world that she is tied to is a dark, scary place with many monsters and creatures- and her powers do not work there, other than warp. She was pulled apart through time in an accident through a warp hole when she was seven. She accidentally sent her sister to the X-Zone soon after and has been seeking a cure to her ailment ever since. Though it's been centuries since this occured, Alice's affliction has caused her to only age about 6 years.

Remnant is actually the daughter of a village chief who refused her to marry someone else. She was cursed to become a hideous doll under the control of the man she was to marry. However she regained control of herself on a full moon and killed him. She wants to regain humanity and return to her love who still lives in her village, the man she denied a marriage proposal for.
And about the sparkling comment, it's kind of heartless towards Twi-Hards but most of my generation and a little younger were introduced to vampires through Twilight- and Sehsra turns crispy in sunlight, not sparkly, which is in my opinion how vampires should be. Or they just shouldn't be called vampires.
I apologize if this offends anyone, at the time of writing I was just a little irritable because my sister was fan-girling over it.

@Lux: Shortness is intentional. I want the game to be completable with a good storyline. I feel I can achieve this with this game.
And yes, Sehsra is Arshes spelt backwards- it still connects him to Aluxes without his name being Sexula.
I don't think I could type that as a name without laughing =/.
 
-=_{LuX}_=-":29gvngu6 said:
Sehsra is definitely Arshes spelled backwards.
Hehe...I can't believe I didn't notice that. :blush:
Anyways, you have well-developed villains here, although I suppose they're the protagonists on the second game, in which case your villains aren't so well-developed, but maybe their personalities are going to flesh-out during the game and not in this thread. The idea of Gloria turning into a hideous doll is kind of funny, if she gets Remnant's curse, but shouldn't the village chief be able to lift the curse as well as inflict it? He can just take it off of Gloria (or whoever is fortunate enough to get it).
 
Remnant wasn't cursed by her father, she was cursed by the man she was to marry because he declared if he was not to be loved by her, then she would be hated by everyone. Despite suceeding in cursing her, the full moon reversed the magic that bound her to him because it made her remember the man she loved. She then executed the man, and without him to lift the curse, her only hope is the Clarity Ritual. I probably didn't say that well enough in my previous post, hehe =/.

About the villains...one of the major points of this game is that no one is actually out to destroy the world. Everyone has motives, reasons for doing what they do. Aluxes, for example, has always wanted to be idolized, and so trains as a paladin. Kuja (might rethink this name, but since she's androgynous I thought it fit) is very unsure of herself and so follows Aluxes, who she has been in love with for a very long time, but he has never realized it. Gloria wants to travel the world and learn new healing magic, so she can be like her mother, who was a very talented white mage. Basil travels with you because Marko is with Sehsra- Basil believes him to be the werewolf that slaughtered his parents several years ago, and he wants revenge for his parents deaths (he hates all werewolves, and suspects all of them most of the time =p).
I have discussed Alice and Remnant's motives. Sehsra also wants a sort of vengeance- he wants Aluxes to feel what he has felt, and to discover what it's like to be idolized, to become a hero, to be able to be in the sunlight again. Simply biting Aluxes wouldn't achieve this.
Marko wants redemption. He's really a very nice guy, willing to help and be kind, but his werewolf affliction makes him hated and feared. He wants to be forgiven, and knows he will never be accepted unless he is human.
Aluxes and co. become the 'villains' in Sehsra's story because they are all doing what's 'right'. Stealing is wrong, and all the villages the crystals are taken from quickly get dirty water supplies. They are hindering what Sehsra and the rest want, and so become their enemies (despite their insistence that they'll return the crystals after the ritual, the four others are not convinced). And, after it is revealed that the Clarity Ritual would, in turn, affect the opposing four with the curses, the other group becomes fiercely determined to stop them in their tracks.
It basically boils down to a battle to the right to be happy and accepted.
 
Your concept is very extraordinary, and unique.

Creating a base of the Main playable characters, that seems to be part of a corrupted scheme.
Existences that seem like the stereotypical bad guys.
But then I think after awhile, about the mentality of their situation.

Each character has their version of *why* they chose to steal the artifacts, & perform the ritual.. (Hopes in redeeming themselves).
What you've written gave good reasons as to why, but to condemn others to their curses..
There's a thought, what if the so called heroes don't know something about themselves.
It's kinda hypocritical of humans, having an easy way of life...A life of acceptance, and following a normal path.
But by judging others harshly, cause of others physical monstrosities, to a life of shattered hopes..or even have to kill to survive.
What is, or isn't a evil being?.
Some one who is completely evil, wouldn't want to be redeemed *in any way*.
These characters however, know of their situation. And this story concept, gives a different approach on a villains point of view.
(Glad it wasn't for small reasons)..

But to see through their eyes, and experiences. It must have been difficult to bare.
And why chose certain people to be cursed with?..I think Sehsra's group may have their reasons. And the speaking of revenge?.. There's something to that riddle.
~~~
Plus I think it's kinda cool, to play dark characters in their quest to find salvation..Or cleanse their sins, in what they had to do in order to survive.
Maybe they were the hero's all along...(Normal people cursed to experience humiliation, pain,& sorrow).. Outcast by their existence, to be judged like all mortals, not like monters.

That's what I think, I guess I'm looking into it from a odd perspective.. ^O^;
But there's a saying..
~There's a time where what is good is evil, and what is evil is good~

Basically it means, someone who casts the first stone.
Going against an innocent being, whom is marked as evil.. But the ones who are corrupted?, Is the ones whom believes they're doing good. (By destroying something they don't understand). Or don't want to understand.
~~~
Very interesting game setting, cause you had a lot of thought into this.. It looks promising.It has an anti-hero villain Theme to it.. ^^

I hope the concept game idea, and design will enhance the telling of this story.
I can understand when it comes to vampire themes in particular. You don't want others, to relate your works to be connected to *other vampire cliques*.
The *vampire* itself, is a stand alone type of creature.. Based on many cultures and ideals, which forms different views of the imagination.
It's understandable, that you don't want your characters to be compared..

Honestly, I hope for the best, on your project. ^^ (looking forward to it)
Good luck, and take care.
 
What's the story behind the Well. The artifacts purify things, so why is the well water tainted in the first place? is it the same everywhere else? Would that put time restraints on the stories time line; How long can they last without the artifacts?
 
All water of the world is dirty, the artifacts are the only means to get fresh water. Getting the artifacts back is crucial because people will become sick due to no resistance to the tainted water. However these people won't die instantly, they will just get sick. Aluxes's quest is more than 'getting the artifacts back'. He feels he's been wronged, that a place he swore to protect has been harmed and he is determined to make the culprit face what they've done. Kuja follows because she feels that Aluxes is somewhat her rival and his success on this quest will cause her to be obscured, and Gloria tags along as the romantic interest and 'big sister', concerned for both Basil and Aluxes (I mentioned Basil's reasons for travelling above). As the game progresses, however, it becomes more of a quest for Aluxes than for the artifacts, after he is told who Sehsra is and what he's going to do by a soothsayer (cliche, but I really can't think of any other way other than Sehsra have a 'villain speech', which is even more cliche.)

The people would slowly die if Aluxes just 'quit', but he's too...what's the word...? Righteous to do so.
 

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