SorceressKyrsty
Member
For every positive action, there is a negative reaction...what would happen if the polarities changed?
'Mirror' is an original game starring Aluxes as the main lead. I know that Arshes/Aluxes is very, very disliked by most communities, but this is what I'm playing on. In this particular story, your party of four of the default RTP heroes (except one, who is RTP yet not in the default settings) are mirrored by a seperate party with much more diverse interests. They play the villains, but upon completion of this game, their tale can be told as well- and the secret ending unlocked, where the 'bad guy' wins.
What I've written so far:
I am using Pickle's graphics for this(with edits), with an enhanced default battle system. I am unsure of what other systems to use at this time, though since this is generic I don't have to worry about the systems fitting into the storyline. I find that a more personal adventure is easier to concoct than a full-scale 'We have to save the world!' tale. I also think that giving the player an oppurtunity to see from the 'villain's' eyes will add character and meaning to this story.
I will add character development soon. I plan on making this characters have relatively layered personalities, and make them as little 2D in interaction as possible. I have been told that characterization is my strong point in writing, so hopefully that will go well.
The game shouldn't end up too lengthy. 11 different locations, one for each crystal and the temple itself.
Does anyone have any comments on the current concept so far? I'm kind of fond of it myself, I've had the whole Aluxes/Sehsra idea lurking around in my mind for a while.
'Mirror' is an original game starring Aluxes as the main lead. I know that Arshes/Aluxes is very, very disliked by most communities, but this is what I'm playing on. In this particular story, your party of four of the default RTP heroes (except one, who is RTP yet not in the default settings) are mirrored by a seperate party with much more diverse interests. They play the villains, but upon completion of this game, their tale can be told as well- and the secret ending unlocked, where the 'bad guy' wins.
What I've written so far:
‘Mirror’ starts out like a regular, RTP adventure, including Aluxes as the dramatic, charismatic hero. Along with his androgynous friend Kuja, a church cleric named Gloria, and his best friend Basil, Aluxes goes on an adventure to recover a stolen artifact from the town’s well, which keeps the water pure.
However, the moment he enters the second town, the guards lock him away, claiming he robbed them of a very similar artifact- a sister to the one stolen from his hometown! Aluxes soon discovers that there’s another person who bears a striking resemblance to Aluxes- a vampire, named Sehsra. Aluxes swears to clear his name and recover the stolen artifacts…while Sehsra, along with his group of oddities, continue searching for all of the ‘artifacts’, which are really rare purifying crystals, which when brought together, will hopefully return Sehsra and the rest of his group to humanity.
Aluxes and Sehsra fight multiple times, Aluxes trying to stop him from stealing the artifacts and discover who the other person is, while Sehsra just wants to keep the moron out of his way. Sehsra needs to find all 10 crystals and then assemble them at the Temple of Clarity. After the ninth crystal is stolen, Aluxes decides to go straight to the Temple of Clarity and await Sehsra’s arrival, resolving to stand guard until daylight to get the crystals back. The other members of the group think this is unreasonable- why not let Sehsra reclaim humanity? Why was Aluxes so determined that he would even condemn Sehsra to death?
Aluxes reveals his growing concern over the crystals- what happens when the person is cleared? He fears that if Sehsra succeeds in assembling all 10 crystals and clearing himself, Aluxes will inherit the curse instead. Kuja decrees this as nonsense, but Gloria is open to the claims, since Aluxes was left at the church door as a baby. Perhaps Sehsra was really related to him?
Sehsra reaches the temple and tells Aluxes to move or die. Aluxes says that if he uses the Clarity ritual he will be unloading his and the others curses onto four other individuals.
Sehsra says he doesn’t care. He says he’s tired of killing others to live- tired of being evil.
Aluxes says he doesn’t want to be evil, that it’s not fair that he has to suffer for Sehsra’s happiness. Sehsra says he’s done the same thing for the past seventeen years, and reveals he’s been watching Aluxes since he was a child, because Aluxes is his twin brother- the one who was born to happiness, while Sehsra wallowed in despair, living off the streets until he stole from the wrong person when he was ten and was bitten and transformed into a vampire. He’s lived seven years in the darkness, and he always knew when he set out on the quest for the crystals that Aluxes would end up a vampire and inherit his misfortune when he used the Clarity Ritual- it was his entire goal.
Aluxes then has to fight the entire group, and defeats Sehsra. Sehsra swears that someday he’ll get his revenge that the story never plays out fairly for those who are condemned to dark.
As a result of finishing the game, the player can then set out to play as Sehsra from the point he stole the crystal from Aluxes’s village.
Sehsra’s abilities are very similar to Aluxes’s, except he also has the ability to bite and drain enemies, replenishing his own HP. Also, Sehsra (hopefully) will also obtain a type of Berserk status when his HP gets below 10% (Sehsra’s HP cannot be restored via regular HP items- only Blood Vials obtained through using the Drain option when Sehsra’s HP is full can restore his HP. Cure magic is unavailable in Sehsra’s play through and regular curative items hurt Sehsra). During Berserk status Sehsra will not only use Drain on enemies, he will also turn on party members and Drain them as well. Once Sehsra’s HP is above 30% he will lose Berserk status. Keeping the party’s HP up during Sehsra’s Berserk is almost essential since 10% is a small amount, and the rest of the party will most likely be low- Sehsra can kill party members through Drain. Blood Vials will almost be essential. Getting Sehsra’s HP above 30% is the main priority during his Berserk phase. Sehsra does not have a Rage mode (his Berserk phase could basically be judged as this)
Also, Sehsra is also a great leader, because he doesn't f**king sparkle.
Alice takes Kuja’s role as a secondary damage dealer. Her specialty is time/warp/illusion magic. Unlike Kuja, Alice cannot properly hold the role of damage dealer. During her Rage Mode, she becomes decisively more aggressive, able to befuddle enemies, stop them completely, and send one enemy to the X-Zone: an attack that will permanently kill any enemy, excluding bosses (since most bosses are the opposing group in Mirror- if she sent Aluxes to the X-Zone, it’d basically be the end of the game =P.)
Marko takes Basil’s place. An aggressive fighter able to inflict statuses like Bleed and Berserk, Marko is also very nimble and can avoid attacks with ease. He can also get the Counter ability. Marko’s Rage attack is him transforming into his werewolf form. Marko will then be able to use his normal abilities, as well as gaining a massive strength boost. As a fault to Marko’s character, an attack by monsters using silver objects will inflict extreme damage to him. In werewolf form, this damage is doubled, meaning an attack that would only reduce his HP to half would kill him outright.
Most enemies don’t use silver weapons, however Basil, Marko’s opposite, uses weapons with silver-laced edges. An attack or skill used by Basil will almost always K.O. Marko in his werewolf form.
Remnant, possibly the strangest of Sehsra’s group, is an animated doll that uses a scythe as well as potent black magic. She is immune to all curative items except for Stitches, Replacement Eyes, Doll Limbs, etc, which makes her similar to Sehsra. I have yet to decide a Rage mode for her.
However, the moment he enters the second town, the guards lock him away, claiming he robbed them of a very similar artifact- a sister to the one stolen from his hometown! Aluxes soon discovers that there’s another person who bears a striking resemblance to Aluxes- a vampire, named Sehsra. Aluxes swears to clear his name and recover the stolen artifacts…while Sehsra, along with his group of oddities, continue searching for all of the ‘artifacts’, which are really rare purifying crystals, which when brought together, will hopefully return Sehsra and the rest of his group to humanity.
Aluxes and Sehsra fight multiple times, Aluxes trying to stop him from stealing the artifacts and discover who the other person is, while Sehsra just wants to keep the moron out of his way. Sehsra needs to find all 10 crystals and then assemble them at the Temple of Clarity. After the ninth crystal is stolen, Aluxes decides to go straight to the Temple of Clarity and await Sehsra’s arrival, resolving to stand guard until daylight to get the crystals back. The other members of the group think this is unreasonable- why not let Sehsra reclaim humanity? Why was Aluxes so determined that he would even condemn Sehsra to death?
Aluxes reveals his growing concern over the crystals- what happens when the person is cleared? He fears that if Sehsra succeeds in assembling all 10 crystals and clearing himself, Aluxes will inherit the curse instead. Kuja decrees this as nonsense, but Gloria is open to the claims, since Aluxes was left at the church door as a baby. Perhaps Sehsra was really related to him?
Sehsra reaches the temple and tells Aluxes to move or die. Aluxes says that if he uses the Clarity ritual he will be unloading his and the others curses onto four other individuals.
Sehsra says he doesn’t care. He says he’s tired of killing others to live- tired of being evil.
Aluxes says he doesn’t want to be evil, that it’s not fair that he has to suffer for Sehsra’s happiness. Sehsra says he’s done the same thing for the past seventeen years, and reveals he’s been watching Aluxes since he was a child, because Aluxes is his twin brother- the one who was born to happiness, while Sehsra wallowed in despair, living off the streets until he stole from the wrong person when he was ten and was bitten and transformed into a vampire. He’s lived seven years in the darkness, and he always knew when he set out on the quest for the crystals that Aluxes would end up a vampire and inherit his misfortune when he used the Clarity Ritual- it was his entire goal.
Aluxes then has to fight the entire group, and defeats Sehsra. Sehsra swears that someday he’ll get his revenge that the story never plays out fairly for those who are condemned to dark.
As a result of finishing the game, the player can then set out to play as Sehsra from the point he stole the crystal from Aluxes’s village.
Sehsra’s abilities are very similar to Aluxes’s, except he also has the ability to bite and drain enemies, replenishing his own HP. Also, Sehsra (hopefully) will also obtain a type of Berserk status when his HP gets below 10% (Sehsra’s HP cannot be restored via regular HP items- only Blood Vials obtained through using the Drain option when Sehsra’s HP is full can restore his HP. Cure magic is unavailable in Sehsra’s play through and regular curative items hurt Sehsra). During Berserk status Sehsra will not only use Drain on enemies, he will also turn on party members and Drain them as well. Once Sehsra’s HP is above 30% he will lose Berserk status. Keeping the party’s HP up during Sehsra’s Berserk is almost essential since 10% is a small amount, and the rest of the party will most likely be low- Sehsra can kill party members through Drain. Blood Vials will almost be essential. Getting Sehsra’s HP above 30% is the main priority during his Berserk phase. Sehsra does not have a Rage mode (his Berserk phase could basically be judged as this)
Also, Sehsra is also a great leader, because he doesn't f**king sparkle.
Alice takes Kuja’s role as a secondary damage dealer. Her specialty is time/warp/illusion magic. Unlike Kuja, Alice cannot properly hold the role of damage dealer. During her Rage Mode, she becomes decisively more aggressive, able to befuddle enemies, stop them completely, and send one enemy to the X-Zone: an attack that will permanently kill any enemy, excluding bosses (since most bosses are the opposing group in Mirror- if she sent Aluxes to the X-Zone, it’d basically be the end of the game =P.)
Marko takes Basil’s place. An aggressive fighter able to inflict statuses like Bleed and Berserk, Marko is also very nimble and can avoid attacks with ease. He can also get the Counter ability. Marko’s Rage attack is him transforming into his werewolf form. Marko will then be able to use his normal abilities, as well as gaining a massive strength boost. As a fault to Marko’s character, an attack by monsters using silver objects will inflict extreme damage to him. In werewolf form, this damage is doubled, meaning an attack that would only reduce his HP to half would kill him outright.
Most enemies don’t use silver weapons, however Basil, Marko’s opposite, uses weapons with silver-laced edges. An attack or skill used by Basil will almost always K.O. Marko in his werewolf form.
Remnant, possibly the strangest of Sehsra’s group, is an animated doll that uses a scythe as well as potent black magic. She is immune to all curative items except for Stitches, Replacement Eyes, Doll Limbs, etc, which makes her similar to Sehsra. I have yet to decide a Rage mode for her.
I am using Pickle's graphics for this(with edits), with an enhanced default battle system. I am unsure of what other systems to use at this time, though since this is generic I don't have to worry about the systems fitting into the storyline. I find that a more personal adventure is easier to concoct than a full-scale 'We have to save the world!' tale. I also think that giving the player an oppurtunity to see from the 'villain's' eyes will add character and meaning to this story.
I will add character development soon. I plan on making this characters have relatively layered personalities, and make them as little 2D in interaction as possible. I have been told that characterization is my strong point in writing, so hopefully that will go well.
The game shouldn't end up too lengthy. 11 different locations, one for each crystal and the temple itself.
Does anyone have any comments on the current concept so far? I'm kind of fond of it myself, I've had the whole Aluxes/Sehsra idea lurking around in my mind for a while.