This tidbit allows you to use multiple battle systems, while still being able to use the event call.
Instructions - IMPORTANT
Instructions - IMPORTANT
Right. First of all you need more than one battle system. First, take the first battle system you are using. Change:
class Scene_Battle
to read
class Scene_Battle1
Now take the second battle system you are using. Change:
class Scene_Battle
to read
class Scene_Battle2
Do you see where this is going? Repeat for all further battle systems.
Remember that the default battle system has four Scene_Battle scripts, each must be changed in this way (to all read Scene_Battle1).
class Scene_Battle
to read
class Scene_Battle1
Now take the second battle system you are using. Change:
class Scene_Battle
to read
class Scene_Battle2
Do you see where this is going? Repeat for all further battle systems.
Remember that the default battle system has four Scene_Battle scripts, each must be changed in this way (to all read Scene_Battle1).
Change variable_id = 1 to whatever game variable you want to use (i.e. variable_id = 56).
Now. For every additional battle system, copy and paste this part:
when 1
$scene = Scene_Battle1.new
Changing the 1 in when 1 and Scene_Battle1 to be the next number along.
Now. For every additional battle system, copy and paste this part:
when 1
$scene = Scene_Battle1.new
Changing the 1 in when 1 and Scene_Battle1 to be the next number along.
Simply do:
@> Variable
@> Variable