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Miek is Perpetually Confused by Events

mawk

Sponsor

Hello again, gents and gentesses. Though I've made great headway, I've been stumbling through the finer points of non-scripted events (that is, events using the default commands, with no tweaking with scripts,) and have hit a slight snag. This is what I'm trying to do:

Have an event (a monster NPC) turn right, jump straight up, run towards you, say a couple lines, and force you to engage in battle -- all once you step on a different event set earlier in the room.

I've been trying to manage it by messing with move patterns, but so far he's only turned right and jumped, and because of my handy "wait until move finishes" clause, the player stays exactly where they are until he finishes his move, which he never does.

So, how would you gents who are more skilled than I go about this? I'd be much obliged if one of you would help out. ^_^

Oh, and while we're at it, how would I force dialogue right after a battle? Like, you beat the boss, but he has a thing or two more to say. That sort of thing.
 

Sabao

Sponsor

Move Event has a sort of "Pass through Everything" option, which will let it move across a location regardless of passability. Perhaps that may help? Or specific directions for movement as I've known the move event's "Follow Hero"'s pathfinding to be very poor.

As for the battles, if you choose to have the dialog outside the battle, then simply add another event after the "Start Battle" command that started the boss fight. If you want it to be within the battle, simply add a new events page on the monster party and set the trigger to if the boss's HP is below 1.

I hope I wasn't too vague with my answers, as I don't have my RMXP around with me right now as reference. If you still have any problems I could try seeing if I can answer more of them later.
 

mawk

Sponsor

Those both help a great deal, thank you. However, you underestimate how much of an amateur I am; I'm hardly sure how to program the events to make him do what I want. XD Is there a "trigger event" option on the menu?

However, the problem might well be passability, in which case I might have done the aforementioned programming the right way for a change. I'll give it a try and get back to you. Thanks!

EDIT: It works! Thank you, kind sir!
 
Heres a general rule: For cutscenes (Where people run around and say stuff etc) Do all the control out of one event, a master event. In a scene i might have three people, some monsters, and a sword sitting around on the scene, and their event pages will be blank.

To trigger your cutscene (people moving about and whatnot) you could your master event in a place where the hero has to walk on it (set trigger as player touch). Put in it
Move event (Monster) jump, turn right, move whatever direction, then some messages, then the battle prompt. You can make your hero move about too from the same event ^^.

I see you solved your problem, but i thought id still write this as a bit of help for the future.
 

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