Hello again, gents and gentesses. Though I've made great headway, I've been stumbling through the finer points of non-scripted events (that is, events using the default commands, with no tweaking with scripts,) and have hit a slight snag. This is what I'm trying to do:
Have an event (a monster NPC) turn right, jump straight up, run towards you, say a couple lines, and force you to engage in battle -- all once you step on a different event set earlier in the room.
I've been trying to manage it by messing with move patterns, but so far he's only turned right and jumped, and because of my handy "wait until move finishes" clause, the player stays exactly where they are until he finishes his move, which he never does.
So, how would you gents who are more skilled than I go about this? I'd be much obliged if one of you would help out. ^_^
Oh, and while we're at it, how would I force dialogue right after a battle? Like, you beat the boss, but he has a thing or two more to say. That sort of thing.
Have an event (a monster NPC) turn right, jump straight up, run towards you, say a couple lines, and force you to engage in battle -- all once you step on a different event set earlier in the room.
I've been trying to manage it by messing with move patterns, but so far he's only turned right and jumped, and because of my handy "wait until move finishes" clause, the player stays exactly where they are until he finishes his move, which he never does.
So, how would you gents who are more skilled than I go about this? I'd be much obliged if one of you would help out. ^_^
Oh, and while we're at it, how would I force dialogue right after a battle? Like, you beat the boss, but he has a thing or two more to say. That sort of thing.