Well Actually if i'd say it, blood splatting animation and blood decals on the ground is different script.Reaper*":1apeoivh said:It would be really really helpful in my project.DJ":1apeoivh said:Well I rarely share my script creation, But I'll think about it. Also I have to make sure script is optimized if I am going to share.Reaper*":1apeoivh said:Wow cool particle system is it going to be exclusive to your project or you could be willing to share it?
Can't find any particle script that has the blood splatter when hit and would really want something like that in my project.
In my project (Alive) the game is set in black and white apart of the colour red of the blood plus it's a zombie infested game wouldn't mind having some blood splatter here and there would make the combat and feel of the zones more "realistic".
Still up to you if you want to share it or not just stating why I really need something like that
Splatting animations are made of my custom particle engine, but the decals use its own class and it saves up in
different ways.