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METAL FABLE :: REDEMPTION [PROJECT NAME CHANGED]

DJ

Some guy that did RMXP before
Member

Reaper*":1apeoivh said:
DJ":1apeoivh said:
Reaper*":1apeoivh said:
Wow cool particle system is it going to be exclusive to your project or you could be willing to share it?

Can't find any particle script that has the blood splatter when hit and would really want something like that in my project.
Well I rarely share my script creation, But I'll think about it. Also I have to make sure script is optimized if I am going to share.
It would be really really helpful in my project.

In my project (Alive) the game is set in black and white apart of the colour red of the blood plus it's a zombie infested game wouldn't mind having some blood splatter here and there would make the combat and feel of the zones more "realistic".

Still up to you if you want to share it or not just stating why I really need something like that :)
Well Actually if i'd say it, blood splatting animation and blood decals on the ground is different script.
Splatting animations are made of my custom particle engine, but the decals use its own class and it saves up in
different ways.
 

DJ

Some guy that did RMXP before
Member

kqurmiz":2qcsjd72 said:
Good luck with project! Its nice to see XAS in action. Can you release some grim reapers screenshots?
Sorry man, I am trying to release demo of Metal Fable, So I didn't do anything to the Grim Reapers. So there's nothing new.
 

DJ

Some guy that did RMXP before
Member

Twin Matrix":22jqxb9l said:
Nothing. It'd just be interesting to read more comments on the project.
Twin Matrix":22jqxb9l said:
This looks awesome. :) Do you have a topic on another forum? One more active? And when can we expect a demo?

Actually I have. But that forum is pure Korean forum so you can't read it.

About the demo, I think we'll see it next month after my final exam ends.
But keep in mind - This project is originally korean and it will took some time to translate all the stuffs.
 

DJ

Some guy that did RMXP before
Member

Okay... I am currently confused a lot whether this project should continue as RMXP project or not. Because what i want to portray in game id too much for RMXP to handle. I did some tweaks by using RGSS3 in RMXP but i am still not sure. But i am definitely going to get this project done in any form , either in 2D or 3D..... But since i am going to engineering college and i'm probably more like to study the real programming rather than RMXP. I'll write if there's any updates.
 
Best of luck to you! If you end up going 3D, you should consider using Unity: that's what I'm using nowadays, and it's great! As in RMXP, code knowledge helps a lot, but you can get away with not knowing a lot without full knowledge.

The game looks quite cool, but I'd seriously reconsider just scrapping it and starting anew on a new engine. Realistically, this wont happen, and you will never release a game. I would encourage you to finish up this game (find a way to simplify and shorten it if need be) and release it. Then, later, make a sequel or remake or w/e in your other engine after you finish college (or whenever you were planning on doing so.) It would be a huge shame to see all the work you've done so far just go to waste.
 

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