miss matcha
Member
@Axerax: Oh wow, that's awesome  I have loads of respect for our soldiers! Are you doing ROTC? Or is it something where you have to give a certain number of months or years in service?
@Shingu: Thank-you for showing me that battle system, it's really cool. I had no idea all that could be done within rmxp! I downloaded the game and played through the tutorial (even though I can't really understand Portuguese). Unfortunately, I think it's a little too late for me to switch over to a full-out ABS like that... but perhaps in my next game! I actually prefer the "Secret of Mana" style of fighting, I find it more interesting.Â
@seto9008: Hm, well right now the battle system is just a simple sideview one. However in the future there are a few key things I would like to add. Besides the obvious battle animations, I also plan on having a system where characters can perform combination attacks with other characters that they are friends with in the game (for example, Achaius and Aero would have a special attack... as would Dominic and Sophie). There will be many NPCs that the hero can convince to join them later in the game, and while they can't be in the actual party, having them "on your side" will allow the party to perform additional special attacks, and have access to battle items that they wouldn't be able to obtain otherwise.Â
For the time being... I'm trying to brainstorm ways to make the boss battles more interesting within the system that I am currently using (using "in-battle" events). An example of this would be something like, if the boss could spawn a couple "helpers" to heal or protect him. So if anyone has any ideas, feel free to throw them out, I'd really appreciate it
Oh, and I fixed a few things in the Melolune Caves...
<img src="http://supershigi.googlepages.com/MeloluneCaves2.jpg">
(I'm using ccoa's semi-transparent waterfalls... my old ones had no edges or splash!)
@Shingu: Thank-you for showing me that battle system, it's really cool. I had no idea all that could be done within rmxp! I downloaded the game and played through the tutorial (even though I can't really understand Portuguese). Unfortunately, I think it's a little too late for me to switch over to a full-out ABS like that... but perhaps in my next game! I actually prefer the "Secret of Mana" style of fighting, I find it more interesting.Â
@seto9008: Hm, well right now the battle system is just a simple sideview one. However in the future there are a few key things I would like to add. Besides the obvious battle animations, I also plan on having a system where characters can perform combination attacks with other characters that they are friends with in the game (for example, Achaius and Aero would have a special attack... as would Dominic and Sophie). There will be many NPCs that the hero can convince to join them later in the game, and while they can't be in the actual party, having them "on your side" will allow the party to perform additional special attacks, and have access to battle items that they wouldn't be able to obtain otherwise.Â
For the time being... I'm trying to brainstorm ways to make the boss battles more interesting within the system that I am currently using (using "in-battle" events). An example of this would be something like, if the boss could spawn a couple "helpers" to heal or protect him. So if anyone has any ideas, feel free to throw them out, I'd really appreciate it
Oh, and I fixed a few things in the Melolune Caves...
<img src="http://supershigi.googlepages.com/MeloluneCaves2.jpg">
(I'm using ccoa's semi-transparent waterfalls... my old ones had no edges or splash!)