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Master of the Wind

Master of the Wind (Complete!)

All the trailers have worked for me in the past. It may just be a random bug that came up. Try viewing the trailer to see if it happens again. If you are still having problems with the trailers you can find some of them up on YouTube.
 
Well Ive beaten Arc III now, Ive got to say, I love your game very much! Im not sure if this is technically considered spam or anything, but I know everyone loves praise!

I hereby declare Master of the Wind to be Master of In-Game Puzzles! XD
 
Reives said:
Arc IV is coming out later this month still?

Missed that one. Last time it came up I said this:

me said:
Yeah, Arc IV is definitely almost done...but in the interest of full disclosure, I should say that the release date may spill over into early July...but maybe not.

That's still essentially the situation, but I might as well elaborate a bit on what we have left to do:

-The second dungeon of the arc is not yet finished. Story scenes in the dungeon are done, but that's about it. Needs puzzles, items, battles, etc.

-A major side-quest needs to be finished.

-The last 10 minutes of the game (following the second dungeon) need to be linked to the rest of the arc.

-The final scene is visually complicated, and only half done.

-We need to make some decisions as to what's being done with the art this time around.

So yeah, I'm thinking July is the safer bet. June would be nice, but we don't intend on rushing this one so it's probably unlikely.
 

Korin

Member

BrunoTR;226827 said:
you shoulda phoenix down'd him. There are thousands out there, and hey're quite cheap.

Well, Shroud was knocked out and Stoic then took the guy out, all in the same turn.

Volrath said:
-The second dungeon of the arc is not yet finished. Story scenes in the dungeon are done, but that's about it. Needs puzzles, items, battles, etc.

-A major side-quest needs to be finished.

-The last 10 minutes of the game (following the second dungeon) need to be linked to the rest of the arc.

-The final scene is visually complicated, and only half done.

-We need to make some decisions as to what's being done with the art this time around.
Must say i'm looking forward to it! This game sets the bar for RMXP Games.
So, i'm curious - how did you guys get some of the minigames done? Specifically, the ones that involve timed button presses. Did you guys use scripts or events?
 
It's all events! The timed button mini-game under the lake is two events with over 30 different pages of code each! Fortunately, the rest of them are not as convoluted as that. They usually come down to having one event that waits for the button input after the animation is shown and one event that keeps track of time. If time runs out or the wrong button is pressed then the event either penalizes them and continues or resets the game. If the right button is pressed in time then it moves on to the next button input command and so on until the mini-game is over. That is the very basics of how they work.

BrunoTR;227411 said:
Just curious

How many game switches and variables do you use?

Kind of a weird question but the last number switch we used on my version of the game was 670 and the last variable was 158. The switch count per arc has gone way down ever since we started using variables to keep track of story driven events and kept switches mostly reserved for puzzles. We have found it to be a much more efficient system.
 
Oh wow all your puzzles and stuff are evented? Amazing! And here I thought they were scripted at least in parts. That's pretty interesting and makes me want to fiddle with the events more to come up with stuff like that. I've had some minor event systems planned out but I didn't think the button imput stuff was actually evented. Wow that just really bugs me out ^^;
 
ArtBane;227495 said:
It's all events!
Wow! Even the horse bit? How'd you get it to go diagonally up or down? Is it an Auto-Run event?

Though I am curious about that mouse bit. did you make that script, or from somewhere else.
ArtBane;227495 said:
Kind of a weird question but the last number switch we used on my version of the game was 670 and the last variable was 158. The switch count per arc has gone way down ever since we started using variables to keep track of story driven events and kept switches mostly reserved for puzzles. We have found it to be a much more efficient system.

Ah, okay. I just asked, because I live in constant fear of using too many switches, and the game file being big.

I'm actually using the same idea. In some places, I can even manipulate the story-variable to puzzles. :P



Another thing I noticed...

Who is Bubba? You can find him in the Port Arianna Pub. He has his own name and face graphic, so I'm wondering if he comes into the story...?
 

Korin

Member

I'm actually wondering about how they got the shooting mini-games in Arc 3 to work.

Also, where is the film projector? I cannot seem to find it. . .
 
Projector...dunno WHICH one is that, exactly...

One of them can be found after Lodites calmed down, once Stoic beats the pants off off them. There might be one place where this would be helpful...hmm, wonder where?

The other one, you gotta play a mini-game and get to the end. It's a little chilly, but it's definitely reminescent of a certain plumber and a gorilla...
 
I fear I might have been misquoted. When I said "It's all events" I was referring to the timed button mini-games. Not every puzzle is event driven but most of them are. The Finley shooting mini-games for example uses a script from Forlorn Manor that Anaryu modified for me.

BrunoTR said:
Wow! Even the horse bit? How'd you get it to go diagonally up or down? Is it an Auto-Run event?

The horse bit is actually broken into different parts. The part where you control the horse's movement is actually just a scrolling background so you are just moving up and down, not diagonally, and the obstacles you need to dodge are coming towards you. I used a panorama scrolling script to create the illusion that you were actually moving. Now I kind of feel like a magician giving away how he does his tricks.

BrunoTR said:
Who is Bubba? You can find him in the Port Arianna Pub. He has his own name and face graphic, so I'm wondering if he comes into the story...?

Bubba is a drunken kobold. And he's a pirate! He is also a drinking partner of Cade, Bones, and Finley. Not much has been revealed about him yet but he will be playing a much bigger role in the next arc.
 
I kinda got a strange thought yesterday, seeing some pics of anthro-animals like Kobolds/Werewolves/Bangaa/etc, and I think, when they are not wearing any piece of clothing at all, like no pants and/or no clothes, they just look kind of off, methinks. Then I picture the same person wearing pants, then they'll look good/cool. Then I picture them with clothes but no pants, then they still look good/cool. Lastly, I picture them wearing pants and clothes, then they look simply awesome.

Maybe we could like, have a spriter to make kobolds and stuffs actually wear clothes. I'm thinking of doing that, but got no time -_-;;

EDIT: I was replaying MOTW 3 a long time ago, and I stopped in Boreal. Then, now, I just saw Laurel. Personally, I like the old cuter picture better ^^ but the quality is still good.
 
Ahh, I can't believe I've been so late to actually get around to playing this. So far, it's very nice. I'm on Arc II right now, inside the mines, and I just crafted the church key after beating the mole boss... but now I'm a little stumped on what to do next. I think I need to get by those fire breathing dragon statues (the "security"), but I can't find a switch for disarming them.

Aside from that, however, I love it so far. The mapping could be better, but I haven't gotten to Arc III yet, so I'll reserve judgement until then. The rest of it rocks however, and as people have said, the puzzles are genius. It's given me some puzzle inspiration of my own, once I get around to actually finishing spriting the first dungeon for my game.
 
Oh, yeah you need to press all the mine carts, you can see also I need to ask you what level are you on, also can you tell me a strategy of beating the next boss.
 
Would that be the one in the secret church? He's weak if you use Willy-Willy. I forgot what level I was when I fought him...

I'd also like to report a bug in Arc III. It turns out that in the ice temple, if you go from the main room (the one that splits three ways; one to left, one to right, and one to continue where elemental went through) down back to the room where we first found the elemental, Shroud will do the bull rush (yes, shroud) and Finley will say, 'that's an ice-breaker' and Stoic will tell him to stop. Basically, repeating that scene.
 

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