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Master of the Wind

Master of the Wind (Complete!)

Oooh~ Haven't been here in a while.

Well, releasing it as a beta like many have said is a great idea.

Just make sure to let them now what they're playing is a beta beforehand...

Then yes, release a superpack that has 3 arcs, complete with extra features (as a sorry gift, maybe...I don't really want it, but maybe some that have died 1000x while waiting) and of course, the amazing Art!
 
This may be kind of weird, but I've been listening to "Rock you like a hurricane" on repeat to pump myself up for Arc III.

As a side note, I think I might give you guys some criticism this arc. Specifically, I was thinking about the Port. We shall see.
 
I doubt you'll say anything about Port Arianna that we haven't already heard. You should take a look at the new towns that show up in Arc III....the difference is like night and day. We started MotW over a year ago, and our style has changed quite a bit. Despite that, we have talked about a makeover for the Port, but that will probably have to wait for a time when we're not busy with other stuff.
 

scape

Member

Not that this thread really needs a bump, but I just want to say that I'm looking forward to ArcIII as much as any commercial release that's coming out. Honestly. MotW is really great and you guys have really set a standard. Keep 'em coming!
 
scape;143590 said:
Not that this thread really needs a bump, but I just want to say that I'm looking forward to ArcIII as much as any commercial release that's coming out. Honestly. MotW is really great and you guys have really set a standard. Keep 'em coming!

You'll injoy ARC3. And yes. It is really great. It was worth the wait. But now Enkur had to be a lazy arse and take his sweet loving time with the art work so we have to wait another freakin' mouth!:evil: ...*Thump!*...*Ambulince horn*
Some guy's voice: He went into a coma! Get him into the car stat!
*Horn slowly fades out.*

J/K I'm sure the reason Enkur's taking so long is because he wants it to be his best work.
 
The MotW website is live. You can check it out at the link below.

The Official Master of the Wind Website.

The site is still in early development so changes will be frequently going on. For now, it is a good way to see all the MotW content in one place.

While all the links have something to offer, the places where you will spend most of your time are the library and gallery section. The library (Volrath) section consists of a character glossary of all the in game and historical characters, as well as guides to the races and magic of Solest, and two short stories. All the material is well worth the read and will give you some more insight into the story of the game.

The gallery section contains Enkur's art in its full size glory for the first time. There is also a fan art section with contributions from the talented Despain and Wumpi. Lastly there is the comics section, two of which are by me and the other by Wumpi.

Hope you enjoy checking out what the site has to offer for now. Arc III is still on the horizon so should give you something to do until that is out.
 
Awesome! Great website....I like how you make it look like you post messages as if it was in an RPG maker game (. . )

Also, I noticed how there is someone there named King Arthur Bane...Heehee, nice way to come up with names.
 
This is a really nice game so far Volrath. Though i'm stuck in the mining puzzle where i have to flip the switches.

From another user post i noticed 3421 was the closest. so i though i tried to figure out which order of the numbers were right. i tried to flip them around to see if it's right.

3412
3214
4312
4213

At least give me a hint which numer is in the right order. so it will be easier to figure out the other 3.
 
XP Learner;146662 said:
This is a really nice game so far VolraThough i'm stuck in the mining puzzle where i have to flip the switches.

I see what you did there.

The numbers on the back of the guard heads correspond with the proper order of the switches. If a number reads 13 it means first row column three. There is one guard number missing but since you can only one flick one switch in each column you can figure it out by the power of deduction.
 
Ah thanks Artbane! I figured out what the missing number is now. That puzzle is really clever i'm curious when we see some new twists to some old puzzles in future arcs.
 
I just have to say to everybody that Arc VII is absolutely incredible. You guys are in for a treat. I had the honor of testing it. Man, is it amazing.

This game's awesome. Keep up the good work.
 

Anonymous

Guest

I just have to say to everybody that Laurel is absolutely tiny. You guys are going to have to look hard to see her. I had to help find her when she ran away once. Man, is she good at hiding.

That healer's tiny. Get her some stilts.
 
Wumpi;146737 said:
I just have to say to everybody that Laurel is absolutely tiny. You guys are going to have to look hard to see her. I had to help find her when she ran away once. Man, is she good at hiding.

That healer's tiny. Get her some stilts.

http://masterofthewind.com/images/laurelscreen.png[/IMG]
 

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