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Master of the Wind

Master of the Wind (Complete!)

Hmmm... I may have screwed up now. I entered the church, and after the whole "tough guy" spiel, I left to fight the boss guy. Unfortunately, judging by how fast he kicked my ass, I'm likely two or three levels below what I should be. I can't remember what levels exactly, but I think Shroud just got his 7th ability and Stoic is on the same level.
 

Aran

Member

@Volrath: 1.) I use my status effects alot ^^, but i finally decided to begin taking them out one by one (we think alike, that's cool ^^) and now that you said that would be the best way to go, i'll surely stick to that.
2.) I don't kno how the hell you did that dance sequencing thing, but it was pretty damn good (despite the fact that the basic RTP sprites don't really help...) Excellent tho. And i liked Shroud (can't remember his citizen name -_-) and Auburn.

@EmuMaster2002: Unfortunately, i think you are screwed... I think that's one of the only faults they kinda made... ever. When you get there it locks you in, which, unless they have some mysterious second way out, you can't train yourself any further. And seeing as you learn Willy-Willy (Shroud) by leveling, and that's probably yer best tactic against them. All I can say is... good luck...

@Volrath (again): That was helarious what happened after u beat the monk-guy XD XD XD!!!
 
Aran said:
That was helarious what happened after u beat the monk-guy XD XD XD!!!

It may have looked amusing, but Shroud and Stoic are going to go through a lot of trouble because of that little incident.

EmuMaster2002 said:
Hmmm... I may have screwed up now. I entered the church, and after the whole "tough guy" spiel, I left to fight the boss guy. Unfortunately, judging by how fast he kicked my ass, I'm likely two or three levels below what I should be. I can't remember what levels exactly, but I think Shroud just got his 7th ability and Stoic is on the same level.

Don't give up just yet. "Willy Willy" is Shroud's seventh attack and that means you are level 12, which is enough to beat Dican. (It's still a bit on the low end....but by no means impossible.) Use that new move as soon as the fight starts and remember that it's never too early to have Shroud heal both of them with the "Healing Mistral" move. It's arguably the game's hardest battle, but at your level you should persevere as long as you keep focused.

Edit: I can't recommend strongly enough to equip Shroud with the Sonic Sneakers if you haven't done so already. They will help him get in the cures ASAP.
 

Aran

Member

Volrath said:
It may have looked amusing, but Shroud and Stoic are going to go through a lot of trouble because of that little incident.

Can't wait to see what's gonna happen ;)

And, I think I remember Shroud's non-hero name, Cade!!
 
If anyone is interested I have started a developer's diary for Master of the Wind. You can find a link to it in my sig. There isn't much there yet (mostly due to the fact that progress has been slow as of late) but I will keep it regularly updated with the newest developments. Big updates will still be posted here but if anyone is curious to see a more personal and detailed look on the development of the next arc now you can.
 
Have been mad busy, unfortunately forgot about this project for like 2-3 weeks now :(. I'll have to talk to you guys on AIM soon to see how all is going with everything.... It seems all is going well and everyone is still enjoying it which is never a bad sign :D. About the strategy time, if i ever get a few minutes of free time I could always help write a part of it...
 
Very nice game guys, congrats. just here to tell you some bug thing i found in the church area of the mines. One time i was going to the fariy, and then i was teleported to a mole area. just leting you know. Good luck with ARC3 cant wait to play that as soon as i can beat THAT LITTLE PUNK DICAN!!*Kicks dog*
 
Yes I am aware of this bug. One of the teleports left over from the debugging process. Thanks for reporting it though.

As for arc III, you will have plenty of time to defeat Dican before that so please leave that poor dog alone.
 
soory, it wasnt your game its just that i get agrey when some bald guy with a cape starts kicking my butt, well, i beat him and the game.........now im bored as a bird in the mittle of a hail storm...nicely progammed game Volrath, the dance scene was perfect
 
:lol: We're just kidding around, dude. We know you didn't really kick a dog...I HOPE. Glad to hear you enjoyed the game and that someone read my post asking about the dance scene. :D
 
I punch cats constantly, but I'd like to note this was a habbit nursed before playing this game. HOWEVER...I do it much more often now.
Bottom line, you ow me 3 million dollars.
 
Master of the Wind is a role playing game experience and is not for everybody. Side effects may include kicking dogs and punching cats. If these events occur for prolonged amounts of time seek medical assisstance.
 
Just beat Ark II today, finally, after not playing for a while.

I loved the whole mansion party sequence; It was one of things that really get you pumped for the impending battle. Also, the concert music was awesome. In fact, all of the music in this game is incredible. I wish I had music as great as this. I just can't express how DAMN GREAT YOUR MUSIC IS! :D

But seriously, the music in this game is one of things that makes me go back and replay an RM2k/3/XP game, similar to the story in A Blurred Line and The Way's gameplay.

The town's music gives it such a feeling of "this is where I live, this is what I fight for," you know? And the church's music is like the only church music I've ever heard that isn't just a stupid organ song that sucks. The mountain's song was also... different, like one of those things you don't like at first, but learn to love it. The Fort's song is just damn cool.

Anyway, that's my review of the game('s music)

Edit: I may write an full review forthis game in the near future, if I'm bored (probably tomorrow).
 
While we can't take credit for composing any of the music, we do put a lot of thought into which tracks we use. Music sets the mood for scenes and it is important to choose a song that has not been overused. That is why when you read the credits you will see our music library is tapped from many different sources. As the dungeon designer, picking the right song is even more difficult since I need something that will not become redundant after it repeats a few times (and with my dungeons it usually is several times).

Anyway, it is cool to see someone finally comment on the music. I am glad you enjoyed the game and look forward to a full review.
 
Okay, Here's my full review of Master of the Wind thus far. It likely contains spoilers:

Story: 19/20
The story in Master of the Wind Arks I and II is that of two mismatched medievil superheroes, Shroud and Stoic, who at the beginning are trailing the vampire Andau. From here the characters chase Andau to the top of the old decrepit fort, where he makes his escape.
The two heroes turn in for the night and the next day shows the personal lives of the two otherwise "normal"-"ish" people. Cade and Bones work at an armor store (Not farmboys! Or Squires! Yay!).
In the intrest of "I can't remember the friggin' names" and "I don't want to give away the story", all I can say is that this middle ages-placed story becomes rather deep with themes of big business vs. small business. Though due to the fact that Equipment King is basically Wal-Mart, the story keeps a very humorous air to it. I must say, though, that the story in Ark II becomes one entailing all of the modern day themes that you would never expect to see in this type of story (Like, a medievil one).

Gameplay: 19/20
The gameplay in MotW boats little in the way of brand new things for the RPG genre. That said, the systems used, the battle system, crafting, multi-equipment, and the way combat is balanced make this is good, challenging, solid RMXP game.
The combat in the beginning, I thought, was pretty damn hard. Well, my fault entirely, as I learned after dying twice that the beds were usable. Still, the combat gets challenging, and me, Mr. Hoards-Items-But-Avoids-Using-Them-At-All-Costs-Because-I'm-A-Dumbass (Long name), actually found myself using items a lot, and going through them at a fast rate (You would never believe it, I ACTUALLY used not only items like dynamite, but even miracle drops!).
As for puzzles and such, they are what truly give this game it's score here. Puzzles ranged from easier than cake (like those "puzzles" in the last dungeon, or even the breaking floors in the Fort) to harder than... um... hard stuff (Most of the puzzles in the mansion, a couple of them in the church). I just loved the puzzles in this game.

Graphics: 14/20
The graphics in MotW were mostly RTP, but I've never judged a game based on the number of custom sprites used. Ark I's graphics were certainly inferior to Ark II's because they were updated between then, so I'll judge Ark II primarily.
As for custom graphics, some of the faces were a little blurry (mostly Shroud and Cade) and the customized skeletons looked a little blurry as well (actually, it was just the rib cages). Also, one of the enemies (that pig thing up in the mountains) had a lot of stray-looking pixels. Other than that, the graphics (especially the main character's battlers) were excellent. I loved Finley's battler, by the way. I'm assuming you did that, Artbane?
The maps are where this game loses a few graphics points, though. Most of the maps are well-assembled, but I can't help but catch small graphical errors here and there. They are pretty minor, but they tend to bug me. Also, travelling up the apartments gets a little old sometimes.

Music: 19/20
I'm just going to get this out of the way: The ONLY reason these guys don't get a perfect 20 for music is because it isn't actually made by them. However, they collected a perfect soundtrack to fit this game, and everything from Finley's theme to the Port Arianna song are utterly PERFECT for the roles they're assigned to. I can't stress how much I loved MotW's music, so I won't bother trying.

Replayability/Fun Factor: 20/20
I stuck both here so they would all be 20's, making it easier on me.
Anyway, I'm going to go replay Ark I. 'Nuff said.

Overall: 91/100 A-
It screams "Made in RMXP", lending a beautiful charm, but the story and involved history make it better than some commercial games I've played. Would I reccomend it? Without a doubt. Go play it, now. You won't be disappointed.
 
Awesome. Thanks a lot for that. Some more thoughts on the story:

The way I see it, the world of Master of the Wind (named Solest by our esteemed friend Monkey Salt) is actually moving out of its medieval period. The fall of the Gallian Empire has spurred forward world progress. Overall this is probably a good thing, but as Shroud and Stoic have noticed, it's creating some questionable business trends. It also goes some way towards explaining why the characters speak so colloquially, none of that usual dry-fantasy stuff. It's another hint at a world that is inching towards something more contemporary. Finley's guns would also be unheard of about fifty years ago in Solest as well.

The custom battlers (as well as the faces for Dican, Ercello and Sparrow) were actually made by Enkur. Pretty good stuff, eh? The general idea is that since we now have an artist of our own, he would gradually update all of the faces and some previous battlers (such as Andau). Not sure how long this process will take, hopefully a good deal of it will be done by Arc III.

ArtBane's primary contribution is the dungeons (which I know you enjoyed) and managing all of the scripts/programming for the battles and such.

Glad you liked the game so much and keep an eye on this thread, cause this project is far from over and Arc III is in progress as we speak.
 

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