Project isn't dead! just letting everyone know! I've restarted 3 times with different ideas as far as game design goes. I've touched up on my details and have a strict format now, rather than what just looked good at the moment. If you want to help out with this project check out the Recruiting section for info and send me a PM.
The reason why I'm posting today is to well... Let you know this is still going on, Ask for help. So help? ^_^ and see what people think about an idea. I've been wondering because my maps are isometric, it will be easy for the character to let lost behind stuff. So should I make the character semi-transparent when behind a tall object? or just normal?? Here is a couple of snap shots of what I'm talking about. Sorry for the use of the default hero.
Normal hidden behind stuff.
Semi-swee..transparent.
I figure this might help the player not get so lost? Should the tree be more transparent? How about, should everything that might hid the character be transparent? What about onscreen enemies? Let me know so I can continue. :D
The reason why I'm posting today is to well... Let you know this is still going on, Ask for help. So help? ^_^ and see what people think about an idea. I've been wondering because my maps are isometric, it will be easy for the character to let lost behind stuff. So should I make the character semi-transparent when behind a tall object? or just normal?? Here is a couple of snap shots of what I'm talking about. Sorry for the use of the default hero.
Normal hidden behind stuff.
Semi-swee..transparent.
I figure this might help the player not get so lost? Should the tree be more transparent? How about, should everything that might hid the character be transparent? What about onscreen enemies? Let me know so I can continue. :D