ROOTBEER22
Member
Does anyone have a good non-bug limit breaker for levels, hp, sp, money, ect for XP? I really need one bad for my game.
Thanks in advance.
Thanks in advance.
wern25":4swho38s said:I wouldn't actually mind using this. If you do happen to read this post, again, mind making it? Just make it so the user him/herself can deinfe what the numbers will be.
Example 1: I choose Max. Level 120 and Min. Level 0.
Example 2: I then want to make the EXP needed for Level 0 -1 be 10, than from there, Level 1 - 2 be 20 EXP, Level 2 - 3 be 40 EXP etc etc. Defined by the user of the script, along with the Max. HP and Min. HP, using Example 1.
I don't know if this is called Taking over a topic or whatever, but sorry if I am.
Edit: For RPG Maker XP and if possible RPG Maker VX.
wern25":2y7nkutf said:You WILL add the option to let the USER decide what numbers they're gonna be for EVERY level right, along with the stat curve thing? If they decide to use it?
Because I already got all the numbers down for my characters... All you have to do is add them in arrays or whatever like 9i in whatever, so...
I just wanna do this myself(I like the idea, killing my time I don't need)
class RPG::Enemy
 ENEMYLIMITBREAK={
#Â Â EnemyID=>[MaxHP,MaxSP,Str,Dex,Agi,Int,Atk,Pdef,Mdef,Eva]
  1=>[200,50,15,15,15,15,15,1,12,7],
  300=>[100000000,1000000,65535,65535,65535,65535,65535,65535,65535,65535]
 }
 %w[
   maxhp maxsp str dex agi int atk pdef mdef eva
 ].each_with_index do |s, i|
   eval <<-__END__
    def #{s}
     ENEMYLIMITBREAK[@id] ? ENEMYLIMITBREAK[@id][#{i}] : @#{s}
    end
   __END__
 end
end