Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
Bah, Just say you're getting a feel for the tileset ^.^ But if the map is for a doctor's office, A conference area fits, I'm not too sure if the operating tables fit, Or are those beds for the full time doctors? And one get's murdered in his sleep hence the blood, MWUHAHAHA >,< Sorry about that
Well, yeah. I am getting a feel for it, if that's what you want to call it. (I've been working with standard RTP stuff in Project 5 for so long it's not even funny.)
But the beds, I put the curtain there so it's like there were two patients there, y'know? (Not to mention the tileset doesn't have any better looking beds. >_>
Hmm, Still, Is this a patients room or a doctor's office, Very interesting to see them combined like that. Anyways, I wish you best of luck, I'll drop in every now and then and see your progress, But for now, It's Cousin Hunting Season *Grabs his gun and chases his cousin*
I agree!:D Your game has some of the resident evil themes. The game is fun and the story is not thoroughly based on a cliche, which is more than acceptable, anywhooo... Nice game, I had a lot of fun playing it:D
I checked out the screenshot you added - it's not bad. The general layout/design leaves a bit to be desired, though. Like you said, making it smaller might be a good idea. But, as everyone else was saying, the tileset needs to be adjusted a bit. Maybe you should try using cosmetic lighting/fog?
I threw something together as an example (it may appear differently to you depending on the brightness of your monitor - the bulk of the room is supposed to be just barely visible):
I extended the bloody-footprints all the way to the door; because of the light coming out from underneath, the player would just be able to tell that these footprints are bloody. The computer screen gives off a blue glow, and I added two little lights to the tower. Also, the x-rays are only partially illuminated because some of the fluorescent lights went out - maybe you could make them flicker.
I think that adjusting the tileset and/or using cosmetic fog would really add to the ambiance of your game, which is incredibly important for horror-type games. Of course - you would primarily use the cosmetic fog only on areas that need to have that extra-creepy vibe (like the Institution), because cosmetic fogs take a long time to make.
Yep. I'm gonna stop worrying about the fog and that room for a while, it works, and so I'm gonna be moving on to other aspects of the game. (Such as the second and third maps, changing the database more, etc.)