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Is a battle system like this even possible?

I am new to the whole game making thing, as I am mainly a composer and writer. Does RMVX have the capability to support real-time fighting? If so, I am looking to create a specific battling system that enables spells in the form of in-battle music to be intricately interactive. For instance, a quick combination of keystrokes executed at the right time during a musical spell would result in the battling sonata to become more complete and as a result would increase the effectiveness of the spell. Physical attacks would also play a part with following the flow of a musical spell piece. My vision is to closely intertwine fast-paced action mixed with musically-themed platform. Could anyone tell me if this is even possible?
 
It is very possible, but semi-complicated.

Are you talking about battling that would take place on the map, or the default battle, with interruptions with that described above? Both will require a lot of work, and you would either need to learn to script, or have someone do this for you, as it won't be a quick tasks (will require a few hours of work for even a talented scripter).
 

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