Hello, for resize the window and remove the blackborders of fullscreen, use this scripts:
And paste this line in Main after Begin:
^^
EDIT: Hum... i have a great trouble with the tilesets, see the screen.
How do I resolve this bug?
Resizer:: Copy and paste above main
Code:
#==============================================================================
# ** Resolution Changer VX
#------------------------------------------------------------------------------
# by Syvkal
# Version 1.0
# 06-27-08
#==============================================================================
#
# - INTRODUCTION -
#
# This system allows you to resize the Game screen without stretching the
# graphics. It enables you to be able to fit more onto one screen
#
#------------------------------------------------------------------------------
#
# - USAGE -
#
# Simply use the one line:
#
# Graphics.resize_screen(width,height)
#
# Place this in main just below 'begin'
#
#------------------------------------------------------------------------------
#
# - PROBLEMS -
#
# Certain problems may occur while using this script
# These include:
# - Windows not properly sized
# - Windows not in the proper position
# - Images such as the Title Graphic not fitting
#
# NONE OF THESE PROBLEMS ARE ERRORS
# -------------------------------
#
# Please do not report any of these problems, the resolution script will
# the screen size, it's up to you to make the scripts fit it
#
# However the script is quite new and only took me about 10 minutes, so if
# there are any errors please do report them
#
#------------------------------------------------------------------------------
#
# - IMPORTANT -
#
# When resizing the window try to make the width and height a multiple of 32
# This will reduce the amount of errors
#
# Also due to the Built in function, the current max screen size is 640 x 480
# In later versions this problem may be able to be over come, but I'm not sure
#
#==============================================================================
#==============================================================================
# ** Sprite_Base
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
class Sprite_Base < Sprite
#--------------------------------------------------------------------------
# * Start Animation
#--------------------------------------------------------------------------
def start_animation(animation, mirror = false)
dispose_animation
@animation = animation
return if @animation == nil
@animation_mirror = mirror
@animation_duration = @animation.frame_max * 4 + 1
load_animation_bitmap
@animation_sprites = []
if @animation.position != 3 or not @@animations.include?(animation)
if @use_sprite
for i in 0..15
sprite = ::Sprite.new(viewport)
sprite.visible = false
@animation_sprites.push(sprite)
end
unless @@animations.include?(animation)
@@animations.push(animation)
end
end
end
if @animation.position == 3
if viewport == nil
@animation_ox = Graphics.width / 2
@animation_oy = Graphics.height / 2
else
@animation_ox = viewport.rect.width / 2
@animation_oy = viewport.rect.height / 2
end
else
@animation_ox = x - ox + width / 2
@animation_oy = y - oy + height / 2
if @animation.position == 0
@animation_oy -= height / 2
elsif @animation.position == 2
@animation_oy += height / 2
end
end
end
end
=begin
#==============================================================================
# ** Sprite_Timer
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
class Sprite_Timer < Sprite
#--------------------------------------------------------------------------
# * Object Initialization
# viewport : viewport
#--------------------------------------------------------------------------
def initialize(viewport)
super(viewport)
self.bitmap = Bitmap.new(88, 48)
self.bitmap.font.name = "Arial"
self.bitmap.font.size = 32
self.x = Graphics.width - self.bitmap.width
self.y = 0
self.z = 200
update
end
end
#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
class Spriteset_Map
#--------------------------------------------------------------------------
# * Create Viewport
#--------------------------------------------------------------------------
def create_viewports
@viewport1 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport3 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport2.z = 50
@viewport3.z = 100
end
end
#==============================================================================
# ** Spriteset_Battle
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
=begin
class Spriteset_Battle
#--------------------------------------------------------------------------
# * Create Viewport
#--------------------------------------------------------------------------
def create_viewports
@viewport1 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport3 = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport2.z = 50
@viewport3.z = 100
end
#--------------------------------------------------------------------------
# * Create Battleback Sprite
#--------------------------------------------------------------------------
def create_battleback
source = $game_temp.background_bitmap
bitmap = Bitmap.new(Graphics.width + 96, Graphics.height + 64)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
end
#--------------------------------------------------------------------------
# * Create Battlefloor Sprite
#--------------------------------------------------------------------------
def create_battlefloor
@battlefloor_sprite = Sprite.new(@viewport1)
@battlefloor_sprite.bitmap = Cache.system("BattleFloor")
@battlefloor_sprite.x = 0
@battlefloor_sprite.y = 192
@battlefloor_sprite.z = 1
@battlefloor_sprite.opacity = 128
end
end
=end
#==============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
=begin
class Game_Map
#--------------------------------------------------------------------------
# * Scroll Setup
#--------------------------------------------------------------------------
def setup_scroll
@scroll_direction = 2
@scroll_rest = 0
@scroll_speed = 4
@margin_x = (width - (Graphics.width / 32)) * 256 / 2
@margin_y = (height - (Graphics.height / 32)) * 256 / 2
end
#--------------------------------------------------------------------------
# * Calculate X coordinate for parallax display
# bitmap : Parallax bitmap
#--------------------------------------------------------------------------
def calc_parallax_x(bitmap)
if bitmap == nil
return 0
elsif @parallax_loop_x
return @parallax_x / 16
elsif loop_horizontal?
return 0
else
w1 = bitmap.width - Graphics.width
w2 = @map.width * 32 - Graphics.width
if w1 <= 0 or w2 <= 0
return 0
else
return @parallax_x * w1 / w2 / 8
end
end
end
#--------------------------------------------------------------------------
# * Calculate Y coordinate for parallax display
# bitmap : Parallax bitmap
#--------------------------------------------------------------------------
def calc_parallax_y(bitmap)
if bitmap == nil
return 0
elsif @parallax_loop_y
return @parallax_y / 16
elsif loop_vertical?
return 0
else
h1 = bitmap.height - Graphics.height
h2 = @map.height * 32 - Graphics.height
if h1 <= 0 or h2 <= 0
return 0
else
return @parallax_y * h1 / h2 / 8
end
end
end
#--------------------------------------------------------------------------
# * Scroll Down
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_down(distance)
if loop_vertical?
@display_y += distance
@display_y %= @map.height * 256
@parallax_y += distance
else
last_y = @display_y
@display_y = [@display_y + distance, (height - (Graphics.height / 32)) * 256].min
@parallax_y += @display_y - last_y
end
end
#--------------------------------------------------------------------------
# * Scroll Right
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_right(distance)
if loop_horizontal?
@display_x += distance
@display_x %= @map.width * 256
@parallax_x += distance
else
last_x = @display_x
@display_x = [@display_x + distance, (width - (Graphics.width / 32)) * 256].min
@parallax_x += @display_x - last_x
end
end
end
=end
=begin
#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
# Edited to handle the resized screen size
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# * Set Map Display Position to Center of Screen
# x : x-coordinate
# y : y-coordinate
#--------------------------------------------------------------------------
def center(x, y)
center_x = (Graphics.width / 2 - 16) * 8
center_y = (Graphics.width / 2 - 16) * 8
display_x = x * 256 - center_x # Calculate coordinates
unless $game_map.loop_horizontal? # No loop horizontally?
max_x = ($game_map.width - (Graphics.width / 32)) * 256
display_x = [0, [display_x, max_x].min].max # Adjust coordinates
end
display_y = y * 256 - center_y # Calculate coordinates
unless $game_map.loop_vertical? # No loop vertically?
max_y = ($game_map.height - (Graphics.height / 32)) * 256
display_y = [0, [display_y, max_y].min].max # Adjust coordinates
end
$game_map.set_display_pos(display_x, display_y) # Change map location
end
#--------------------------------------------------------------------------
# * Update Scroll
#--------------------------------------------------------------------------
def update_scroll(last_real_x, last_real_y)
center_x = (Graphics.width / 2 - 16) * 8
center_y = (Graphics.width / 2 - 16) * 8
ax1 = $game_map.adjust_x(last_real_x)
ay1 = $game_map.adjust_y(last_real_y)
ax2 = $game_map.adjust_x(@real_x)
ay2 = $game_map.adjust_y(@real_y)
if ay2 > ay1 and ay2 > center_y
$game_map.scroll_down(ay2 - ay1)
end
if ax2 < ax1 and ax2 < center_x
$game_map.scroll_left(ax1 - ax2)
end
if ax2 > ax1 and ax2 > center_x
$game_map.scroll_right(ax2 - ax1)
end
if ay2 < ay1 and ay2 < center_y
$game_map.scroll_up(ay1 - ay2)
end
end
end
=end
And paste this line in Main after Begin:
Code:
Graphics.resize_screen(816,624)
^^
EDIT: Hum... i have a great trouble with the tilesets, see the screen.
How do I resolve this bug?