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How to increase VX's iconset?

Here's what I tried:

Importing a new "IconSet.png" file that's bigger than 16 icons high (384 pixels) into the resource manager.

The icons past the 384-pixel mark show up quite fine in the database, but when I test-play, the game does not recognize any icon that's below the limit, and it displays a blank icon.

Is there a way to circumvent this problem?

Thank you.
 
Just import the file as "IconSet" (that EXACTLY) into your system files, and then pick the icons you want for the various things. I dunno why it isn't working for you, but mine works perfectly...
 
The hole is deeper down than imagined.

It seems the game does not recognize the new iconset at all.
Even when I try using a completely different iconset from the original one, the game reads the icons as if it were the original iconset. For instance, when I pick the second icon in the set, no matter what it looks like, when I run the game it shows up as the short sword icon from the original iconset.

Does anyone know what the hell is happening?

Thank you.
 

Lystar

Member

I use all custom icons in my menu system in VX, I can't tell you EXACTLY how I did it (I'm at work not at my computer at home)

Basically I rewrote part of the default draw_icon (or something like that) method of Window_Base
very simple rewrite, I just added an optional variable to allow a custom icon set to be passed in.

That lets me draw different icons in all my windows. That may not be what you want, but a similar solution may be possible for you.
 

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