Twin Matrix
Member
Hi hi,
I'm having some hit rate issues.
1. I want to make a skill that Stuns the target with a 100% hit rate, except for creatures with resistance. That should be pretty easy, right? Well, I've put the Skill hit rate to 100%, and the respective Stun Hit Rate to 200%, but still it sometimes misses. There's this option for States that says Nonresistance so it never misses, but I want the hit rate to lower for targets with resistance to the skill. Pretty normal right? Maybe someone can clear this up. ^^; The strange thing is, that magic damage NEVER misses with a hit rate 100% (at least not so far), but State Changes do..?
2. As for hit rates, I want to make the same skill four times, but each with a higher hit rate %. To do this, should I only copy the skill four times and then increase the Hit Rate each time? Or should I also change other values, like variation / INT f. and magical defense?
Thanks~~!! ^^
I'm having some hit rate issues.
1. I want to make a skill that Stuns the target with a 100% hit rate, except for creatures with resistance. That should be pretty easy, right? Well, I've put the Skill hit rate to 100%, and the respective Stun Hit Rate to 200%, but still it sometimes misses. There's this option for States that says Nonresistance so it never misses, but I want the hit rate to lower for targets with resistance to the skill. Pretty normal right? Maybe someone can clear this up. ^^; The strange thing is, that magic damage NEVER misses with a hit rate 100% (at least not so far), but State Changes do..?
2. As for hit rates, I want to make the same skill four times, but each with a higher hit rate %. To do this, should I only copy the skill four times and then increase the Hit Rate each time? Or should I also change other values, like variation / INT f. and magical defense?
Thanks~~!! ^^