Story
You play as the maintenance-man for the coolant system of a nuclear power station, you have no military training, you're just on a normal day at work monitoring the water flow through the system.
The plant suffers from a catastrophic melt down, on the rushed advice of a colleague you head into the sewer system connected to the waste water processing system of the plant to escape the rock-melting temperatures of the surface and make your way out of the area via underground.
Your colleague flips a coin. He is the one that has to risk his life closing up the waste system and stopping any more contaminated water from entering the sewers whilst you're both in it, and you're the one that has to find the power for the old lighting fixtures along the maintenance tunnels of the sewers.
Gameplay
The idea is that you're alone with the guidance of get out. You are equipped with a GPS that will constantly mark the way out, you just have to get there.
It's pitch black too, and the only way to illuminate the path besides the light fixtures are flares that you pick up, which you can throw down to light up an area.
You make your way through the tunnels, choosing your path, finding locations such as an old underground rail system, old world war 2 bunker networks and the catacombs under the church of a nearby village.
Ammo System
Things shouldn't be complicated, but having lots of ammo for a gun makes you feel pretty secure with what you have, and having too little ammo is just unfair. The game will drop you with multiple guns quickly, each with it's own set of ammunition that you need to conserve. Different locations will have stronger abundance of different ammo types, so just when you feel safe with a gun, it's out of ammo and you have to switch to another one.
Health System
Auto recovering health is great, you can march in, do your damage, sit back and let the personal consequences just disappear. So auto recovering health will not be a feature here. Health packs will be around, and plenty of them. Problem is, different health packs cure different problems, so if your leg is injured, some eye medicine won't help.
Another unique health feature would be that the player suffers from the effects of radiation poisoning that slowly worsens during the game. Things occur like double vision, vomiting, and sudden drops in health. Luckily a drug has been developed that cures the symptoms, so keep on top of your supply of pills to keep that problem away.
No Scripted Baddies!
Instead, when there is a lull in fighting an enemy will spawn somewhere in the tunnels, there is a maximum number of enemies to be spawned, so you can kill them all, but make sure you don't hang around too long.
I'll try to make this as fair as I can, so if your health is low a new enemy won't spawn as frequently. That should keep you moving!
2 shots should kill a regular monster, problem is that they move pretty fast and you'll probably hear them splashing towards you before you see them.
Baddies are mutated things that had been living in the sewers for years without the people on the surface ever knowing, they get extra aggressive when someone is splashing around in the darkness with them.
Combat System
I'm still trying to think of this one. It'll be run around, shooting things, but I haven't decided on any unique ideas yet.
Possible feature would be the hold-to-aim, so you hold a key and it stops your movement and takes aim at whatever is in front of you to deliver a 1-shot kill, this would be useful for picking off things in the distance that haven't noticed you rather than running at them and unloading your bullets to try and deal with them as quick as possible.
Controls
Because it's a 2D game I'll probably make the controls the arrow keys to move (left/right turn the player) and Z and X keys to strafe left and right respectively. Space bar to shoot, enter to interact. Healing will probably occupy a few keys, one for each medicine type, obviously not too many keys, this wouldn't be a flight sim.
You play as the maintenance-man for the coolant system of a nuclear power station, you have no military training, you're just on a normal day at work monitoring the water flow through the system.
The plant suffers from a catastrophic melt down, on the rushed advice of a colleague you head into the sewer system connected to the waste water processing system of the plant to escape the rock-melting temperatures of the surface and make your way out of the area via underground.
Your colleague flips a coin. He is the one that has to risk his life closing up the waste system and stopping any more contaminated water from entering the sewers whilst you're both in it, and you're the one that has to find the power for the old lighting fixtures along the maintenance tunnels of the sewers.
Gameplay
The idea is that you're alone with the guidance of get out. You are equipped with a GPS that will constantly mark the way out, you just have to get there.
It's pitch black too, and the only way to illuminate the path besides the light fixtures are flares that you pick up, which you can throw down to light up an area.
You make your way through the tunnels, choosing your path, finding locations such as an old underground rail system, old world war 2 bunker networks and the catacombs under the church of a nearby village.
Ammo System
Things shouldn't be complicated, but having lots of ammo for a gun makes you feel pretty secure with what you have, and having too little ammo is just unfair. The game will drop you with multiple guns quickly, each with it's own set of ammunition that you need to conserve. Different locations will have stronger abundance of different ammo types, so just when you feel safe with a gun, it's out of ammo and you have to switch to another one.
Health System
Auto recovering health is great, you can march in, do your damage, sit back and let the personal consequences just disappear. So auto recovering health will not be a feature here. Health packs will be around, and plenty of them. Problem is, different health packs cure different problems, so if your leg is injured, some eye medicine won't help.
Another unique health feature would be that the player suffers from the effects of radiation poisoning that slowly worsens during the game. Things occur like double vision, vomiting, and sudden drops in health. Luckily a drug has been developed that cures the symptoms, so keep on top of your supply of pills to keep that problem away.
No Scripted Baddies!
Instead, when there is a lull in fighting an enemy will spawn somewhere in the tunnels, there is a maximum number of enemies to be spawned, so you can kill them all, but make sure you don't hang around too long.
I'll try to make this as fair as I can, so if your health is low a new enemy won't spawn as frequently. That should keep you moving!
2 shots should kill a regular monster, problem is that they move pretty fast and you'll probably hear them splashing towards you before you see them.
Baddies are mutated things that had been living in the sewers for years without the people on the surface ever knowing, they get extra aggressive when someone is splashing around in the darkness with them.
Combat System
I'm still trying to think of this one. It'll be run around, shooting things, but I haven't decided on any unique ideas yet.
Possible feature would be the hold-to-aim, so you hold a key and it stops your movement and takes aim at whatever is in front of you to deliver a 1-shot kill, this would be useful for picking off things in the distance that haven't noticed you rather than running at them and unloading your bullets to try and deal with them as quick as possible.
Controls
Because it's a 2D game I'll probably make the controls the arrow keys to move (left/right turn the player) and Z and X keys to strafe left and right respectively. Space bar to shoot, enter to interact. Healing will probably occupy a few keys, one for each medicine type, obviously not too many keys, this wouldn't be a flight sim.
