If anyone's familiar to Wild ARMs, then you'll most likely know what I mean... :]
What I'm wanting is a script that is just like Wild ARM's battle system, in which the amount of current MP a player will have outside and in battle is equivalent to their level. For example:
Hero
Level: 16
MP: 16/100
Hero
Level: 34
MP: 34/100
Of course, the amount of current MP can increase during battle by attacking, being attacked, evading, and through items; but once the battle is over the current MP resets back to the player's level. The amount of current MP will not decrease during battle either, with the exception of certain skills. Also, once MP reaches 100, all abnormal states are removed from the player! :D
I would appreciate it very much, and hopefully I explained what I wanted very well. :] Thanks! <3
What I'm wanting is a script that is just like Wild ARM's battle system, in which the amount of current MP a player will have outside and in battle is equivalent to their level. For example:
Hero
Level: 16
MP: 16/100
Hero
Level: 34
MP: 34/100
Of course, the amount of current MP can increase during battle by attacking, being attacked, evading, and through items; but once the battle is over the current MP resets back to the player's level. The amount of current MP will not decrease during battle either, with the exception of certain skills. Also, once MP reaches 100, all abnormal states are removed from the player! :D
I would appreciate it very much, and hopefully I explained what I wanted very well. :] Thanks! <3